Environment reference

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Japanese Lantern Plant, How To Draw Moss, Japanese Concept Art, Plant Character Design, Character Design Wallpaper, Moss Drawing, Moss Illustration, Object Reference, Japanese Plants

This is the first batch of studies I did during the PleinAirpril challenge over on Instagram back in April this year! I tried to challenge myself on Shape design, colors, and lighting. All studies were made on Heavypaint and are either based on pictures I found on Pinterest or I took myself.

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In my personal project, I developed a detailed environment concept art. It also includes detailed prop concepts to enhance the overall atmosphere. The 2D layout provides a clear guide for modeling and animation purposes. How To Concept Art, 2d Concept Art Environment, Indoor Environment Concept Art, Room Environment Concept Art, Cutaway Concept Art, Environments Concept Art, Concept Art Background Environment, Animation Environment Design, 2d Environment Art

In my personal project, I developed a detailed environment concept art. It also includes detailed prop concepts to enhance the overall atmosphere. The 2D layout provides a clear guide for modeling and animation purposes.

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Places In Hong Kong, Environment Photography, Urban Nature, Urban Environment, A Level Art, Environment Design, Brutalism, Environment Concept Art, Environmental Art

Wild Concrete is a photographic series of Romain Jacquet-Lagreze that has been published as a photo book in May 2014. It is a series about the resilience of nature in an urban environment. Focusing solely on the phenomena of trees sprouting from residential buildings in the busy districts of Hong Kong, Wild Concrete compares the living conditions between plants and humans both growing in a harsh surroundings. In this series the trees share the same exceptional qualities as their human…

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Beautiful Old Buildings, Landscape Photo Reference, Urban Sketch Reference, Environment Reference Photography, Watercolor Reference Photo, Background Reference Photo, Landscape Reference Photos, Village Reference, Old Village House

Inspired by one of my favorite games, Assassin's Creed Odyssey, I wanted to further my knowledge and practical skills with modular kits, foliage pipelines, and creating and lighting exterior environments. I used multiple UV channels for various assets to produce RGBMasks to give further control in Engine. Tileable were utilized throughout and a TD of 512px/m All assets were created by me with the exclusion of the trees and flowers sourced from Megascans. A huge thank you to all the folks…

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