rotate_environment_map/
rotate_environment_map.rs1use std::f32::consts::PI;
4
5use bevy::{
6 color::palettes::css::{GOLD, WHITE},
7 core_pipeline::{tonemapping::Tonemapping::AcesFitted, Skybox},
8 image::ImageLoaderSettings,
9 prelude::*,
10};
11
12pub fn main() {
14 App::new()
15 .add_plugins(DefaultPlugins)
16 .add_systems(Startup, setup)
17 .add_systems(Update, rotate_skybox_and_environment_map)
18 .run();
19}
20
21fn setup(
23 mut commands: Commands,
24 mut meshes: ResMut<Assets<Mesh>>,
25 mut materials: ResMut<Assets<StandardMaterial>>,
26 asset_server: Res<AssetServer>,
27) {
28 let sphere_mesh = create_sphere_mesh(&mut meshes);
29 spawn_sphere(&mut commands, &mut materials, &asset_server, &sphere_mesh);
30 spawn_light(&mut commands);
31 spawn_camera(&mut commands, &asset_server);
32}
33
34fn rotate_skybox_and_environment_map(
36 mut environments: Query<(&mut Skybox, &mut EnvironmentMapLight)>,
37 time: Res<Time>,
38) {
39 let now = time.elapsed_secs();
40 let rotation = Quat::from_rotation_y(0.2 * now);
41 for (mut skybox, mut environment_map) in environments.iter_mut() {
42 skybox.rotation = rotation;
43 environment_map.rotation = rotation;
44 }
45}
46
47fn create_sphere_mesh(meshes: &mut Assets<Mesh>) -> Handle<Mesh> {
49 let mut sphere_mesh = Sphere::new(1.0).mesh().build();
53 sphere_mesh
54 .generate_tangents()
55 .expect("Failed to generate tangents");
56 meshes.add(sphere_mesh)
57}
58
59fn spawn_sphere(
61 commands: &mut Commands,
62 materials: &mut Assets<StandardMaterial>,
63 asset_server: &AssetServer,
64 sphere_mesh: &Handle<Mesh>,
65) {
66 commands.spawn((
67 Mesh3d(sphere_mesh.clone()),
68 MeshMaterial3d(materials.add(StandardMaterial {
69 clearcoat: 1.0,
70 clearcoat_perceptual_roughness: 0.3,
71 clearcoat_normal_texture: Some(asset_server.load_with_settings(
72 "textures/ScratchedGold-Normal.png",
73 |settings: &mut ImageLoaderSettings| settings.is_srgb = false,
74 )),
75 metallic: 0.9,
76 perceptual_roughness: 0.1,
77 base_color: GOLD.into(),
78 ..default()
79 })),
80 Transform::from_xyz(0.0, 0.0, 0.0).with_scale(Vec3::splat(1.25)),
81 ));
82}
83
84fn spawn_light(commands: &mut Commands) {
86 commands.spawn(PointLight {
87 color: WHITE.into(),
88 intensity: 100000.0,
89 ..default()
90 });
91}
92
93fn spawn_camera(commands: &mut Commands, asset_server: &AssetServer) {
95 commands
96 .spawn((
97 Camera3d::default(),
98 Camera {
99 hdr: true,
100 ..default()
101 },
102 Projection::Perspective(PerspectiveProjection {
103 fov: 27.0 / 180.0 * PI,
104 ..default()
105 }),
106 Transform::from_xyz(0.0, 0.0, 10.0),
107 AcesFitted,
108 ))
109 .insert(Skybox {
110 brightness: 5000.0,
111 image: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
112 ..default()
113 })
114 .insert(EnvironmentMapLight {
115 diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
116 specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
117 intensity: 2000.0,
118 ..default()
119 });
120}