Abstract
The visual system of vertebrates is a highly efficient, dynamic scene-analysis machine even though many aspects of its own design are at a first glance rather inconvenient from the viewpoint of an neural network- or computer vision engineer. For several of these apparently imperfect design principles, it seems, however, that the system is able to turn things around and instead make a virtue out of them.
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© 2001 Springer-Verlag Berlin Heidelberg
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Wörgötter, F. (2001). Bad Design and Good Performance: Strategies of the Visual System for Enhanced Scene Analysis. In: Dorffner, G., Bischof, H., Hornik, K. (eds) Artificial Neural Networks — ICANN 2001. ICANN 2001. Lecture Notes in Computer Science, vol 2130. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44668-0_3
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DOI: https://doi.org/10.1007/3-540-44668-0_3
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