Abstract
This paper discusses the use of new technologies in education. The analysis of the implementation of various innovative developments in education is given. The authors presented the software product using smart technologies, which allows studying physics using virtual reality. Such approach allowed to make interaction with the application more interesting and memorable, and learning more effective. The Unity 3D cross-platform environment was chosen as the development platform. The main functionality was written in C#. Graphic models were created using Substance Painter.
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Acknowledgment
The work was done under the funding of the Ministry of Education and Science of the Republic of Kazakhstan (No. AP05135692).
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Daineko, Y.A. et al. (2020). The Use of New Technologies in the Organization of the Educational Process. In: Arai, K., Kapoor, S., Bhatia, R. (eds) Intelligent Computing. SAI 2020. Advances in Intelligent Systems and Computing, vol 1230. Springer, Cham. https://doi.org/10.1007/978-3-030-52243-8_46
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DOI: https://doi.org/10.1007/978-3-030-52243-8_46
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