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On Definitive Solutions of Strategic Games

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Johan van Benthem on Logic and Information Dynamics

Part of the book series: Outstanding Contributions to Logic ((OCTR,volume 5))

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Abstract

In his dissertation of 1950, Nash based his concept of the solution to a game on the assumption that “a rational prediction should be unique, that the players should be able to deduce and make use of it”. We study when such definitive solutions exist for strategic games with ordinal payoffs. We offer a new, syntactic approach: instead of reasoning about the specific model of a game, we deduce properties of interest directly from the description of the game itself. This captures Nash’s deductive assumptions and helps to bridge a well-known gap between syntactic game descriptions and specific models which could require unwarranted additional epistemic assumptions, e.g., common knowledge of a model. We show that games without Nash equilibria do not have definitive solutions under any notion of rationality, but each Nash equilibrium can be a definitive solution for an appropriate refinement of Aumann rationality. With respect to Aumann rationality itself, games with multiple Nash equilibria cannot have definitive solutions. Some games with a unique Nash equilibrium have definitive solutions, others don’t, and the criterion for a definitive solution is provided by the iterated deletion of strictly dominated strategies.

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Notes

  1. 1.

    This phenomenon is well known to logicians as ‘non-categoricity’.

  2. 2.

    cf. Sect. 17.7.4.

  3. 3.

    This observation does not concern so-called computer knowledge when the programmer can program specific models to each computer.

  4. 4.

    By the same token, we use rigorous yet informal reasoning to establish the Pythagorean theorem, though such a proof could be completely formalized and derived in an axiomatic geometry.

  5. 5.

    We continue our analogy with the Pythagorean theorem: one could try to formalize its proof completely only as a challenge or an exercise. A normal mathematically rigorous proof of it is not formal.

  6. 6.

    Such as reflexivity and positive and negative introspection.

  7. 7.

    This obvious observation, technically speaking, follows from Theorem 17.3.

  8. 8.

    If player 1 knows that player 2 defects, then 1 knows that 2 is rational.

  9. 9.

    Which is equivalent to the knowledge-based rationality studied in [3].

  10. 10.

    Following Harsanyi’s principle from [18] Sects. 6.2 and 6.3, Postulate A1.

  11. 11.

    Otherwise, \(B\) would know that \(S\) is rational.

  12. 12.

    Note that a default assumption that GAME is consistent is necessary since for inconsistent games, vacuously, each profile is a definitive solution.

  13. 13.

    The name is analogous to “bullet voting”, in which the voter can vote for multiple candidates but votes for only one.

  14. 14.

    This is the standard requirement of “measurability,” cf. [8].

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Acknowledgments

The author is grateful to Adam Brandenburger for drawing attention to Nash’s argument and supportive discussions. The author is indebted to Mel Fitting, Vladimir Krupski, Elena Nogina, Çağıl Taşdemir, and Johan van Benthem for many principal comments and suggestions. Special thanks to Karen Kletter for editing this text.

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Correspondence to Sergei Artemov .

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Artemov, S. (2014). On Definitive Solutions of Strategic Games. In: Baltag, A., Smets, S. (eds) Johan van Benthem on Logic and Information Dynamics. Outstanding Contributions to Logic, vol 5. Springer, Cham. https://doi.org/10.1007/978-3-319-06025-5_17

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