Abstract
We present a comparison of five freely available physics engines with specific focus on robotic assembly simulation in virtual reality (VR) environments. The aim was to evaluate the engines with generic settings and minimum parameter tweaking. Our benchmarks consider the minimum collision detection time for a large number of objects, restitution characteristics, as well as constraint reliability and body inter-penetration. A further benchmark tests the simulation of a screw and nut mechanism made of rigid-bodies only, without any analytic approximation. Our results show large deviations across the tested engines and reveal benefits and disadvantages that help in selecting the appropriate physics engine for assembly simulations in VR.
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© 2012 Springer-Verlag Berlin Heidelberg
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Hummel, J., Wolff, R., Stein, T., Gerndt, A., Kuhlen, T. (2012). An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2012. Lecture Notes in Computer Science, vol 7432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33191-6_34
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DOI: https://doi.org/10.1007/978-3-642-33191-6_34
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-33190-9
Online ISBN: 978-3-642-33191-6
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