Concentration (game show): Difference between revisions

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Undid revision 920727213 by DawgDeputy (talk) "lavender" was the most frequent term used by Trebek to describe the short-lived cards (before red was introduced)
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Each game used one to three wild cards. Choosing two wild cards in one turn credits the contestant a $500 bonus, and if a third was chosen in the same turn the bonus doubled to $1,000. In 1989, a second cash bonus was added to the board with the introduction of the "Cashpot", an accumulating jackpot that started at $500 and added $100 for each game it was not claimed. As with the other prizes, cash bonuses could only be won if the contestant solved the rebus. When a wild card match was made, the natural match was also shown, resulting in three puzzle parts being revealed (or more if multiple wild cards were found in one turn). The contestant who correctly solved the puzzle won the game and kept whatever prizes he/she matched to that point.
 
In the earliest episodes there were no "take one gift" cards on the board. On November 4, 1987,<ref>{{Cite episode |series=Classic Concentration |network=NBC |date=4 November 1987 |number=0120 |language=English}}</ref> a pair of green slides which read "TAKE!" was added. Upon making a match, the contestant was given a token which could be used to take one of their opponent's prizes. On February 2, 1988,<ref>{{Cite episode |series=Classic Concentration |network=NBC |date=2 February 1988 |number=0181 |language=English}}</ref> a second set of TAKE! cardslavender (originally violet, later red) TAKE! cards were added, but a contestant had to match the same colored TAKE! cards in order to claim them from the board. Unlike past versions of ''Concentration'', the TAKE! did not have to be used immediately, and a contestant could use the card(s) to claim a desired prize after making another successful match at any time during the round. However, each TAKE! could not be carried over into another round.
 
In the event time ran short during a game, the puzzle was revealed one square at a time, in numerical order. The first contestant to buzz-in with a correct solution won the game. If incorrect, the contestant was locked out and the rest of the puzzle was revealed for the opponent to receive a free guess. If both contestants were incorrect, either of them could buzz in after Trebek began describing the puzzle, giving clues to the solution of the puzzle until one contestant guessed correctly.