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{{short description|
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| engine = [[Amazon Lumberyard|StarEngine]]<ref>{{Cite web|url=https://www.dsogaming.com/videotrailer-news/cloud-imperium-shows-an-impressive-starengine-tech-demo/|title=Cloud Imperium shows an impressive StarEngine Tech Demo|website=DSOGaming|date=October 22, 2023}}</ref><ref>{{Cite web|url=https://www.tweaktown.com/news/93949/star-citizens-new-starengine-tech-demo-is-one-of-the-most-impressive-weve-ever-seen/index.html|title=Star Citizen's new StarEngine tech demo is one of the most impressive we've ever seen|website=TweakTown|date=October 24, 2023}}</ref>
| platform = [[Windows]]
| released =
| genre = {{cslist|[[Massively multiplayer online game|MMO]]|[[Space trading and combat]]|[[first-person shooter]]|[[Immersive sim]]}}
| modes = {{ubl|[[Multiplayer]]|[[Singleplayer]] (Squadron 42)}}
| director = [[Chris Roberts (video game developer)|Chris Roberts]]
| producer =
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==''Squadron 42''==
''Squadron 42'' is a story-based [[Single-player video game|single-player]] game set in the ''Star Citizen'' [[fictional universe]] described by the developers as a "spiritual successor to ''[[Wing Commander (franchise)|Wing Commander]]''".<ref name="TechSpot_2013-11-25">{{cite web|url=http://www.techspot.com/news/54801-star-citizen-crowdfunding-surpasses-30-million-squadron-42-to-receive-upgrade.html|title=Star Citizen crowdfunding surpasses $30 million, Squadron 42 to receive upgrade|last=Boswell|first=Russ|date=November 25, 2013|editor1-last=Franco|editor1-first=Julio|editor2-last=Vilches|editor2-first=Jose|website=[[TechSpot]]|url-status=live|archive-url=https://web.archive.org/web/20131128040710/http://www.techspot.com/news/54801-star-citizen-crowdfunding-surpasses-30-million-squadron-42-to-receive-upgrade.html|archive-date=November 28, 2013|access-date=November 9, 2014|editor3-last=Knight|editor3-first=Shawn|display-editors=1}}</ref><ref name="RPS_2013-11-08">{{cite news|url=http://www.rockpapershotgun.com/2013/11/08/chris-roberts-details-squadron-42-takes-on-doubters/|title=Chris Roberts Details Squadron 42, Takes On Doubters|last=Grayson|first=Nathan|date=November 11, 2013|website=[[Rock, Paper, Shotgun]]|url-status=live|archive-url=https://web.archive.org/web/20131109011105/http://www.rockpapershotgun.com/2013/11/08/chris-roberts-details-squadron-42-takes-on-doubters/|archive-date=November 9, 2013|access-date=November 9, 2014}}</ref> It is being developed by the Foundry 42 studio under the supervision of Chris Roberts' brother Erin, who had already worked with him on the ''Wing Commander'' series and led the production and development of games like ''[[Wing Commander (franchise)#Privateer 2: The Darkening|Privateer 2: The Darkening]]'' and ''[[Starlancer]]''.<ref name="Develop_2014-06-173">{{cite interview|last=Roberts|first=Erin|interviewer=Craig Chapple ([[Develop (UK magazine)|Develop]])|title=Meet Foundry 42's Star Citizens|url=http://www.develop-online.net/interview/meet-foundry-42-s-star-citizens/0194206|access-date=November 3, 2014|archive-url=https://web.archive.org/web/20140705031309/http://www.develop-online.net/interview/meet-foundry-42-s-star-citizens/0194206|archive-date=July 5, 2014|date=June 17, 2014|url-status=live}}</ref><ref name="Game-Debate_2014-10-11">{{cite web|url=http://www.game-debate.com/news/?news=14668|title=Interview: Star Citizen Studio Director Erin Roberts On Its Crowdfunding Success|last=Sutton|first=Jon|date=October 11, 2014|editor1-last=Thomas|editor1-first=Stuart|editor2-last=Soutter|editor2-first=Neil|website=Game-Debate|url-status=live|archive-url=https://web.archive.org/web/20141109171447/http://www.game-debate.com/news/?news=14668|archive-date=November 9, 2014|access-date=November 9, 2014|display-editors=1}}</ref><ref name="Edge_#274">{{cite magazine|last1=Clapham|first1=Matthew|date=2014|editor1-last=Mott|editor1-first=Tony|editor2-last=Brown|editor2-first=Nathan|editor3-last=Wynne|editor3-first=Mark|editor4-last=Hind|editor4-first=Andrew|title=Space Craft|location=Bath|publisher=Future Publishing|issue=274|pages=58–65|issn=1350-1593|oclc=77560936|display-editors=1|magazine=[[Edge (magazine)|Edge]]}}</ref> It was originally announced for release in 2014 during the Kickstarter campaign, but was delayed multiple times.<ref>{{Cite web|url=https://www.polygon.com/features/2015/8/31/9211969/what-the-hell-is-going-on-with-star-citizen|title=What the hell is going on with Star Citizen?|last=Campbell|first=Colin|date=2015-08-31|website=Polygon|language=en|access-date=2020-03-15}}</ref><ref>{{Cite magazine|last=Horti|first=Samuel|date=2020-01-30|title=Squadron 42: Everything we know about Star Citizen's singleplayer campaign|url=https://www.pcgamer.com/star-citizen-squadron-42-release-date-trailer/|access-date=2020-07-31|magazine=PC Gamer|language=en-US}}</ref> In mid-2019 CIG stated that a beta release was planned before the end of Q2 2020, then an estimated Q3 2020 on a now abandoned roadmap.<ref name=":19">{{Cite web|url=https://www.eurogamer.net/articles/2019-08-31-star-citizens-squadron-42-beta-delayed-three-months-to-q3-2020|title=Star Citizen's Squadron 42 beta delayed three months to Q3 2020|last=Yin-Poole|first=Wesley|date=2019-08-31|website=Eurogamer|language=en|access-date=2020-03-15}}</ref><ref>{{Cite web|title=Star Citizen Roadmap - RSI|url=https://robertsspaceindustries.com/roadmap/board/2-squadron-42|access-date=2020-07-22|website=RSI Roadmap|language=en}}</ref><ref>{{Cite web|title=As Star Citizen turns eight years old, the single-player campaign still sounds a long way off|url=https://www.eurogamer.net/articles/2020-10-10-as-star-citizen-turns-eight-years-old-the-single-player-campaign-still-sounds-a-long-way-off#:~:text=Squadron%2042%20was%20originally%20announced,on%20a%20now%20abandoned%20roadmap.
|last=Yin-Poole|first=Wesley|date=2020-10-10|website=eurogamer.net|language=en|access-date=2020-11-20}}</ref> In December 2020 Chris Roberts announced there will be no official release date or gameplay footage at this time. "I have decided that it is best to not show Squadron 42 gameplay publicly, nor discuss any release date until we are closer to the home stretch and have high confidence in the remaining time needed to finish the game to the quality we want".<ref>{{Cite web|title=Star Citizen's single-player campaign misses beta window, doesn't have a release date|url=https://www.polygon.com/2020/12/28/22203055/star-citizen-squadron-42-release-date-beta-delayed-alpha-testing-funding|access-date=2020-12-28|website=Polygon|date=December 28, 2020|language=en}}</ref><ref>{{Cite web|title=Star Citizen Squadron 42 Beta Delayed, No Release Date in Sight|url=https://www.escapistmagazine.com/v2/star-citizens-squadron-42-beta-delayed-release-date-cloud-imperium-robert-space-industries/|access-date=2020-12-29|website=Escapist|date=December 29, 2020|language=en}}</ref> At CitizenCon 2024, first gameplay parts of Squadron 42 were shown and a release in 2026 was suggested.<ref>{{Cite web|title=Citizen Con 2024 day one livestream|url=https://www.youtube.com/watch?v=m3eHBhHsrm4|access-date=2024-10-19|website=YouTube|date=October 19, 2024|language=en}}</ref>
The developers state that the interactive [[Plot (narrative)|storyline]] centers on an elite military unit and involves the [[player character]] [[Military service|enlisting]] in the United Empire of Earth Navy, taking part in a [[Military campaign|campaign]] that starts with a large space battle.<ref name=":15" /><ref name="TechSpot_2013-11-25" /> The player's actions will allow them to optionally achieve citizenship in the UEE and affect their status in the ''Star Citizen'' persistent universe, but neither of the two games has to be played in order to access the other.<ref name="VentureBeat_2012-10-102">{{cite interview|last=Roberts|first=Chris|interviewer=Dean Takahashi ([[VentureBeat]])|title=Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe|url=https://venturebeat.com/2012/10/10/wing-commander-creator-chris-roberts-returns-to-gaming-with-star-citizen-online-game-universe/|access-date=October 19, 2014|archive-url=https://web.archive.org/web/20121012015523/http://venturebeat.com/2012/10/10/wing-commander-creator-chris-roberts-returns-to-gaming-with-star-citizen-online-game-universe/|archive-date=October 12, 2012|date=October 10, 2012|subject-link=Chris Roberts (game developer)|url-status=live}}</ref><ref name="Game-Debate_2014-10-11" /> In addition to space combat simulation and first-person shooter elements,<ref name="Game-Debate_2014-10-11" /> reported features include a conversation system that affects relationships with non-player pilots.<ref name="TechSpot_2013-11-25" /><ref name="RPS_2013-11-08" /> An optional co-operative mode was initially proposed in the Kickstarter, but later changed to be a separate mode added after release.<ref>{{Cite web|url=https://www.pcinvasion.com/star-citizen-squadron-42-co-op-plans-slightly-changed/|title=Star Citizen Squadron 42 co-op plans slightly changed|last=Younger|first=Paul|date=2015-07-31|website=PC Invasion|language=en-US|access-date=2020-03-15}}</ref> The game is planned to be released in multiple episodes, and according to the developers will be offering an estimated of 20 hours of gameplay for ''Squadron 42'' Episode One with about 70 missions worth of gameplay. ''Squadron 42'' Episodes Two and Three will launch later.<ref name="Edge_#274" /><ref>{{cite web|url=http://www.ign.com/articles/2014/11/01/star-citizen-reveals-first-person-module|title=Star Citizen Reveals First-Person Module|last=Pitcher|first=Jenna|date=November 1, 2014|website=[[IGN]]|type=News|url-status=live|archive-url=https://web.archive.org/web/20141101192712/http://www.ign.com/articles/2014/11/01/star-citizen-reveals-first-person-module|archive-date=November 1, 2014|access-date=November 9, 2014}}</ref><ref>{{cite web|url=https://robertsspaceindustries.com/comm-link/transmission/14641-10-For-The-Chairman-Episode-59|title=10 For the Chairman|last=Roberts|first=Chris|date=April 6, 2015|website=Roberts Space Industries}}</ref> The cast for ''Squadron 42'' includes [[Gary Oldman]], [[Mark Hamill]], [[Gillian Anderson]], [[Mark Strong]], [[Liam Cunningham]], [[Andy Serkis]], [[John Rhys-Davies]], [[Jack Huston]], [[Eleanor Tomlinson]], [[Harry Treadaway]], [[Sophie Wu]], [[Damson Idris]], [[Eric Wareheim]], [[Rhona Mitra]], [[Henry Cavill]], and [[Ben Mendelsohn]] amongst others.<ref>{{cite web|url=http://www.pcgamer.com/star-citizen-features-gary-oldman-gillian-anderson-mark-hamill/|title=Star Citizen features Gary Oldman, Gillian Anderson, Mark Hamill|last=Sykes|first=Tom|date=October 10, 2015|publisher=PC Gamer|access-date=November 23, 2015}}</ref><ref>{{cite web|url=http://www.gameinformer.com/games/star_citizen/b/pc/archive/2015/11/19/star-citizen-offers-up-a-very-brief-introduction-to-mark-hamill-39-s-quot-old-man-quot-colton.aspx|archive-url=https://web.archive.org/web/20151120064759/http://www.gameinformer.com/games/star_citizen/b/pc/archive/2015/11/19/star-citizen-offers-up-a-very-brief-introduction-to-mark-hamill-39-s-quot-old-man-quot-colton.aspx|url-status=dead|archive-date=November 20, 2015|title=Star Citizen Offers Up A Very Brief Introduction To Mark Hamill's "Old Man" Colton - Star Citizen - PC|last=Hilliard|first=Kyle|date=November 19, 2015|publisher=GameInformer|access-date=November 20, 2015}}</ref><ref>{{cite web|url=https://www.digitaltrends.com/gaming/star-citizen-squadron-42-delayed-2017/|title=Single-player 'Star Citizen' campaign 'Squadron 42' misses planned 2016 release|last=Gurwin|first=Gabe|date=October 10, 2016|publisher=Digital Trends|access-date=January 29, 2020}}</ref>
==Development==
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=== Kickstarter and early releases ===
In its initial debut on Kickstarter, ''Star Citizen'' was marketed as "everything that made ''Wing Commander'' and ''Privateer / Freelancer'' special
As development continued, Chris Roberts announced in August 2013 that they would be releasing the "Hangar Module", a way for players to explore an enclosed space and some of the ships that have been completed. The module was released six days later, on August 29, and was considered the "first deliverable" of the project.<ref name=":7">{{Cite news|last=Davies|first=Kevin|url=http://www.tomshardware.com/news/star-citizen-hangar-module,24065.html|title=Chris Roberts' Star Citizen Hangar Module Goes Live|date=August 29, 2013|work=Tom's Hardware|access-date=August 26, 2017|language=en}}</ref><ref>{{Cite web|url=https://robertsspaceindustries.com/comm-link/transmission/13214-Letter-From-The-Chairman-The-Hangar-Module|title=Letter from the Chairman: The Hangar Module - Roberts Space Industries {{!}} Follow the development of Star Citizen and Squadron 42|last=Roberts|first=Chris|date=August 23, 2013|website=Roberts Space Industries|language=en|access-date=2020-03-15}}</ref> This would mark the beginning of ''Star Citizen''<nowiki/>'s modular development process, where smaller pieces of the game would be released leading up to the release of the Persistent Universe.<ref>{{Cite web|url=https://arstechnica.com/gaming/2014/08/star-citizen-and-the-triumphant-record-smashing-return-of-chris-roberts/|title=Star Citizen and the triumphant, record-smashing return of Chris Roberts|last=Hutchinson|first=Lee|date=2014-08-03|website=Ars Technica|language=en-us|access-date=2020-03-15}}</ref> During this early period, it was announced that the games would utilize the [[Artificial intelligence (video games)|artificial intelligence]] system Kythera, developed by Moon Collider.<ref name="Massively_2014-03-122">{{cite web|url=http://massively.joystiq.com/2014/03/12/this-is-the-advanced-ai-tech-powering-star-citizen/|title=This is the advanced AI tech that's powering Star Citizen|last=Reahard|first=Jef|date=March 12, 2014|website=[[Joystiq|Massively]]|publisher=[[AOL]]|url-status=live|archive-url=https://web.archive.org/web/20140510143528/http://massively.joystiq.com/2014/03/12/this-is-the-advanced-ai-tech-powering-star-citizen/|archive-date=May 10, 2014|access-date=November 3, 2014}}</ref>
The game is produced in a [[distributed development]] process by Cloud Imperium Games and Foundry 42 with [[Video game developer|studios]] in [[Austin, Texas|Austin]], [[Frankfurt]], [[Santa Monica]], [[Wilmslow]] and [[Derby]].<ref name="Develop_2014-06-173"/><ref name="Time_2012-10-112">{{cite magazine|url=
==== Arena Commander ====
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During the 2012 crowdfunding campaign, Chris Roberts suggested that the game might be released in 2014. At the time, Roberts said that "Really, it's all about constant iteration from launch. The whole idea is to be constantly updating. It isn't like the old days where you had to have everything and the kitchen sink in at launch because you weren't going to come back to it for awhile. We're already one year in – another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."<ref name=":16" />
As development progressed, key features were continually pushed from their projected release dates. The Arena Commander module, originally scheduled for December 2013, was delayed six months to its initial June 2014 release.<ref>{{Cite web|title=The Cult of Star Citizen's Delays|url=https://www.tentonhammer.com/columns/the-cult-of-star-citizen-s-delays|last=Piner|first=David|date=September 1, 2014|website=www.tentonhammer.com|access-date=2020-03-16}}</ref> Star Marine, originally scheduled for a 2015 release, was delayed until December 2016.<ref name="
''Squadron 42'', the now-standalone single player component of the game, was initially scheduled for the project's initial 2014 release, but suffered from delays as well. After it missed the 2014 release window, a release window in 2016 was suggested before the project was "delayed indefinitely".<ref>{{Cite web|title=Mark Hamill's Star Citizen Character Introduced in Squadron 42 Teaser|url=https://screenrant.com/mark-hamill-star-citizen-squadron-42/|last=Subillaga|first=Jon|date=2015-11-20|website=ScreenRant|language=en-US|access-date=2020-04-15}}</ref><ref>{{Cite web|title=Star Citizen single-player delayed indefinitely - ExtremeTech|url=https://www.extremetech.com/gaming/237434-star-citizen-single-player-delayed-indefinitely|last=Hruska|first=Joel|date=October 11, 2016|website=ExtremeTech|access-date=2020-03-16}}</ref> In 2018, Cloud Imperium Games announced a plan to enter the beta stage of ''Squadron 42''{{'}}s development before the end of the first quarter of 2020, but that date was later pushed back to the end of the second quarter of 2020.<ref>{{Cite magazine|title=Star Citizen's singleplayer beta release date has been pushed back|url=https://www.pcgamer.com/star-citizens-singleplayer-beta-release-date-has-been-pushed-back/|last=Tarason|first=Dominic|date=2019-08-31|magazine=PC Gamer|language=en-US|access-date=2020-04-15}}</ref><ref name=":19" /> The beta was later pushed back again, to the third quarter of 2020, which passed with no news until on 10 October Chris Roberts stated that "We still have a ways to go before we are in beta".<ref>{{Cite web|title=As Star Citizen turns eight years old, the single-player campaign still sounds a long way off|url=https://www.eurogamer.net/articles/2020-10-10-as-star-citizen-turns-eight-years-old-the-single-player-campaign-still-sounds-a-long-way-off|last=Yin-Poole|first=Wesley|date=2020-10-10|website=Eurogamer|language=en-US|access-date=2020-10-13}}</ref>
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In November 2021, Cloud Imperium announced it would be opening a new office in Manchester to open in May 2022. Upon opening, it would become the company's UK headquarters and 400 people from the Wilmslow office would relocate to Manchester.<ref>{{Cite web |last=Dealessandri |first=Marie |date=2021-11-10 |title=Cloud Imperium to open Manchester studio |url=https://www.gamesindustry.biz/cloud-imperium-to-open-manchester-studio |access-date=2024-03-05 |website=GamesIndustry.biz |language=en}}</ref> At the end of January 2024, live game director Todd Papy, along with several other lead staff members, left the company as part of a restructuring connected to the company's office relocation.<ref>{{Cite web |last=Neal |first=Chris |date=2024-02-15 |title=Star Citizen's live game director vacates position after nine years at CIG {{!}} Massively Overpowered |url=https://massivelyop.com/2024/02/15/star-citizens-live-game-director-vacates-position-after-nine-years-at-cig/ |access-date=2024-03-05 |language=en-US}}</ref><ref>{{Cite web |last=Neal |first=Chris |date=2024-02-26 |title=Star Citizen followers uncover additional layoffs at CIG that reference relocation and restructuring {{!}} Massively Overpowered |url=https://massivelyop.com/2024/02/26/star-citizen-followers-uncover-additional-layoffs-at-cig-that-reference-relocation-and-restructuring/ |access-date=2024-03-05 |language=en-US}}</ref><ref>{{Cite web |last=Carter |first=Justin |date=February 27, 2024 |title=Report: Star Citizen dev CIG laid off staff following studio relocation |url=https://www.gamedeveloper.com/business/report-star-citizen-dev-cig-laid-off-staff-following-studio-relocation |access-date=2024-03-05 |website=www.gamedeveloper.com |language=en}}</ref><ref>{{Cite web |last=McEvoy |first=Sophie |date=2024-02-28 |title=Cloud Imperium hit with layoffs |url=https://www.gamesindustry.biz/cloud-imperium-reportedly-hit-with-layoffs |access-date=2024-03-05 |website=GamesIndustry.biz |language=en}}</ref>
Preceding their annual CitizenCon event in October 2024, CIG was reported to have mandated a 7-day work week for employees working on deliverables for the event. The goal of this two-week [[Crunch (video games)|crunch]] period was reportedly to finish the 3.24.2 update for the Persistent Universe and a gameplay demonstration of ''Squadron 42'', which was shown on stage at CitizenCon 2954 on 19 October. Employees were promised 12 hours of [[Overtime#Time off inlieu|time off in lieu]] per week to be made available after the release of ''Squadron 42'' on the condition that they still worked at the company at the time.<ref>{{Cite web |last=Henderson |first=Tom |date=2 October 2024 |title=Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon |url=https://insider-gaming.com/star-citizen-developer-cloud-imperium-games/ |access-date=23 October 2024 |website=Insider Gaming}}</ref><ref>{{Cite web |last=Blair |first=Marnell |date=3 October 2024 |title=Star Citizen Dev Is Forcing Employees To Work Seven Days A Week - Report |url=https://www.gamespot.com/articles/star-citizen-dev-is-forcing-employees-to-work-seven-days-a-week-report/1100-6526879/ |url-status=live |archive-url=https://web.archive.org/web/20241003125229/https://www.gamespot.com/articles/star-citizen-dev-is-forcing-employees-to-work-seven-days-a-week-report/1100-6526879/ |archive-date=3 October 2024 |access-date=4 October 2024 |website=GameSpot}}</ref>
===Funding===
==== Crowdfunding ====
The developers of ''Star Citizen'' began crowdfunding in 2012, on their own website and [[Kickstarter]].<ref name=":17" /><ref name="CNBCCrowdfunding">{{cite web|url=https://www.cnbc.com/
At initial pledge campaign end, the total pledge amount was above all goals initially set by Cloud Imperium Games and reached {{US$|6.2 million}}.<ref name="CNBCCrowdfunding" /> In mid-2013, with {{US$|15 million}} raised in less than a year, ''Star Citizen'' became the "most-funded crowdfunding project anywhere".<ref name="Jacobs Sparks">{{cite book|url=https://books.google.com/books?id=LccRAwAAQBAJ|title=Britannica book of the year: 2014|date=2014|publisher=[[Encyclopædia Britannica]]|isbn=9781625131225|editor1-last=Jacobs Sparks|editor1-first=Karen|location=Chicago|page=213|oclc=892531428|access-date=November 10, 2014|editor2-last=Shepherd|editor2-first=Melinda C.|editor3-last=Bauer|editor3-first=Patricia|editor4-last=Duignang|editor4-first=Brian|editor5-last=Gregersen|editor5-first=Erik|display-editors=1|via=Google Books}}</ref> In 2014, [[Guinness World Records]] listed the sum of {{US$|39,680,576}} pledged on ''Star Citizen''{{'s}} website as the "largest single amount ever raised via crowdsourcing".<ref name="GuinessWorldRecord">{{cite book|url=https://archive.org/details/guinnessworldrec0000unse_f8z3/page/141|title=Guinness World Records 2015|publisher=[[Guinness World Records|Guinness World Records Limited]]|isbn=978-1-90-884363-0|editor1-last=Glanday|editor1-first=Craig|location=London|publication-date=2014|page=[https://archive.org/details/guinnessworldrec0000unse_f8z3/page/141 141]|chapter=Crowdsourcing|date=September 9, 2014|oclc=869770714|access-date=October 16, 2014|editor2-last=Fall|editor2-first=Stephen|editor3-last=Mackey|editor3-first=Roxanne|editor4-last=Bebbington|editor4-first=Theresa|editor5-last=Lorimer|editor5-first=Marie|display-editors=1|chapter-url=http://www.guinnessworldrecords.com/2015/preview/files/assets/basic-html/page16.html}}</ref> During the 2014 [[Gamescom]] event on August 15, Chris Roberts announced the crowdfunding campaign had surpassed {{US$|50 million}}.<ref>{{cite magazine|url=http://www.pcgamer.com/2014/08/18/star-citizens-crowdfunding-total-shoots-past-50-million/|title=Star Citizen's crowdfunding total shoots past $50 million|last=Savage|first=Phil|date=August 18, 2014|magazine=[[PC Gamer]]|access-date=September 23, 2014}}</ref> On May 19, 2017, crowdfunding surpassed $150 million.<ref>{{cite news|url=http://www.eurogamer.pl/articles/2017-05-21-kosmiczny-symulator-star-citizen-zgromadzil-ponad-150-mln-dolarow|title=Kosmiczny symulator Star Citizen zgromadził ponad 150 mln dolarów|last=Bicki|first=Piotr|newspaper=Eurogamer.pl |date=May 21, 2017|access-date=May 22, 2017}}</ref> In addition to crowdfunding, funding for the game's development has continued through a variety of in-game transactions and subscriptions.<ref name="CNBCCrowdfunding" /><ref>{{cite news|last=Yin-Poole|first=Wesley|url=http://www.eurogamer.net/articles/2017-11-29-star-citizen-is-selling-virtual-plots-of-land-for-up-to-96|title=Star Citizen is selling virtual plots of land ...|date=November 29, 2017|website=[[Eurogamer]]}}</ref><ref>{{cite news|last=Younger|first=Phil|url=https://www.pcinvasion.com/star-citizen-now-selling-land-land-claim-licenses|title=Star Citizen now selling land with Land Claim Licenses for real cash|date=November 28, 2017|website=PC Invasion}}</ref>
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==== Private funding ====
Billionaire [[Clive Calder]] purchased a 10 percent stake in Cloud Imperium Games for US$46 million in December 2018, placing the company at a $460 million [[Valuation (finance)|valuation]], regarding which ''[[TechCrunch]]'' commented "One may very well question the sanity of such a valuation for a company that has not yet shipped an actual product." In addition to the stake, Clive and his son, [[Keith Calder]], gained [[Board of directors|board seats]] at Cloud Imperium.<ref>{{Cite web|url=https://techcrunch.com/2018/12/21/crowdfunded-developer-of-space-sim-star-citizen-takes-on-46m-in-funding-at-nearly-500m-valuation/|title=Crowdfunded developer of space sim Star Citizen takes on $46M in funding at nearly $500M valuation|last=Coldewey|first=Devin|date=December 21, 2018|website=TechCrunch|language=en-US|access-date=2018-12-22}}</ref> In March 2020 an additional $17.25 million investment was received, raising total private funding to $63.25 million.<ref>{{Cite web|url=https://www.kotaku.com.au/2020/03/star-citizen-has-now-raised-over-550-million/|archive-url=https://web.archive.org/web/20200330010050/https://www.kotaku.com.au/2020/03/star-citizen-has-now-raised-over-550-million/|url-status=dead|archive-date=March 30, 2020|title=Star Citizen Has Now Raised Over $550 Million|last=Walker|first=Alex|date=March 31, 2020|website=Kotaku AU|access-date=2020-07-29}}</ref>
Due to [[United Kingdom]] financial disclosure laws, Cloud Imperium Games released financials for parts of the company. The documents revealed that in 5 years of development, from 2012 to 2017, the company had spent US$193 million and reserved $14 million.<ref>{{Cite web|url=https://variety.com/2018/gaming/news/star-citizen-budget-accounting-1203093928/|title='Star Citizen' Dev Spent Over $4 Million a Month in 2017|last=Futter|first=Michael|date=2018-12-20|website=Variety|language=en|access-date=2020-03-16}}</ref><ref>{{Cite web|url=https://venturebeat.com/2018/12/20/star-citizen-interview-why-chris-roberts-raised-another-46-million-to-finish-sci-fi-universe/|title=Star Citizen interview — Why Chris Roberts raised another $46 million to finish sci-fi universe|last=Takahashi|first=Dean|date=2018-12-20|website=VentureBeat|language=en-US|access-date=2020-03-16}}</ref> CIG financials for UK in 2020 revealed that it had paid about £1 million in dividends to shareholders.<ref>{{Cite web|url=https://massivelyop.com/2021/10/17/star-citizen-financial-report-outlines-over-1m-in-paid-dividends-to-investors-as-of-last-year/|title=Star Citizen financial report outlines over £1M in paid dividends to investors as of last year|last=Neal|first=Chris|date=2021-10-17|website=Massively OP|language=en|access-date=2022-02-08}}</ref>
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Ongoing online disputes exist over the scope of the project, the project's funding, as well as the project's ability to eventually deliver on promises. Some writers have been the subject of e-mail attacks for their coverage of the project.<ref>{{cite news|last=Tassi|first=Paul|url=https://www.forbes.com/sites/insertcoin/2015/12/14/with-100m-in-crowdfunding-star-citizen-may-not-be-a-scam-but-it-feels-like-a-cult/#6253e8be130d|title=With $100M In Crowdfunding, 'Star Citizen' May Not Be A Scam, But It Feels Like A Cult|date=December 14, 2015|work=Forbes}}</ref> At least one popular YouTube personality was allegedly sent death threats by a fan of the game.<ref>{{cite web|url=https://www.youtube.com/watch?v=1knnIrvr4HE|title=Let's talk about the Star Citizen fan that threatened my family|last=SidAlpha|date=June 6, 2018|via=Youtube}}</ref> Various articles{{who|date=March 2020}} regarding the controversy surrounding the project also focus on both sides of the argument.{{clarify|date=March 2020}}<ref>{{cite news|last=Barder|first=Ollie|url=https://www.forbes.com/sites/olliebarder/2015/10/02/the-excess-of-star-citizen-is-the-price-gaming-pays-for-upholding-the-great-man-myth/#5c33037e180f|title=The Excess Of 'Star Citizen' Is The Price Gaming Pays For Upholding The Great Man Myth|date=October 2, 2015|work=Forbes}}</ref><ref>{{cite news|last=Kain|first=Eric|url=https://www.forbes.com/sites/erikkain/2015/10/07/everybody-needs-to-calm-down-about-star-citizen/#52931e6b48ab|title=Everybody Needs To Calm Down About 'Star Citizen'|date=October 7, 2015|work=Forbes}}</ref>
In July 2015, independent game designer Derek Smart, one of the original early backers of the project in 2012, wrote a blog post in which he claimed that due to the project's increased scope and lack of adequate technology, that it could never be completed as pitched.<ref name="Smart 2015">{{cite web|url=http://www.dereksmart.com/2015/07/interstellar-citizens/|title=Interstellar Citizens|last=Smart|first=Derek|date=July 6, 2015|website=Smart Speak}}</ref> Following the blog post and widespread news coverage, Cloud Imperium Games refunded him and canceled his account.<ref>{{cite news|last=Chalk|first=Andy|url=http://www.pcgamer.com/derek-smart-star-citizen/|title=Here's what's going on with Derek Smart and Star Citizen|date=July 15, 2015|work=PC Gamer}}</ref><ref>{{cite news|last=Younger|first=Paul|url=https://www.pcinvasion.com/star-citizen-will-never-get-made/|title=Star Citizen will "never get made" as it's been pitched says Derek Smart|date=July 5, 2015|work=PC Invasion}}</ref> In August 2015 via his attorneys, Smart sent a [[demand letter]] to Cloud Imperium Games asking for the promised accounting records for backer money, a release date, and a refund option for all backers no longer willing to support the game.<ref name="Chalk 20152"/><ref name="Kotaku Australia 2015">{{cite web|url=https://www.kotaku.com.au/2015/08/derek-smart-threatens-to-sue-star-citizen-developers-unless-they-meet-his-demands/|archive-url=https://web.archive.org/web/20150825155139/http://www.kotaku.com.au/2015/08/derek-smart-threatens-to-sue-star-citizen-developers-unless-they-meet-his-demands/|url-status=dead|archive-date=August 25, 2015|title=Derek Smart Threatens To Sue Star Citizen Developers Unless They Meet His Demands|last=Walker|first=Alex|date=August 25, 2015|website=Kotaku Australia|access-date=December 24, 2017}}</ref> CIG's co-founder and [[general counsel]] [[Ortwin Freyermuth]] characterized Smart's claims as "defamatory" and "entirely without merit".<ref name="PCGamesN 2015">{{cite web|url=https://www.pcgamesn.com/derek-smart-on-star-citizen|title=Why has Derek Smart picked a fight with Star Citizen?|last=Peel|first=Jeremy|date=September 26, 2015|website=PCGamesN|access-date=December 24, 2017}}</ref><ref name="PCInvasion2015Smart">{{cite web|url=https://www.pcinvasion.com/rsi-respond-to-derek-smarts-star-citizen-demands|title=RSI respond to Derek Smart's Star Citizen demands|last=Younger|first=Paul|date=September 4, 2015|website=PC Invasion|access-date=December 24, 2017}}</ref> Smart has continued to be critical of the project following his refund.<ref>{{Cite web|url=https://www.pcgamesn.com/star-citizen/derek-smart-is-refusing-to-take-his-refunded-250-star-citizen-pledge-lying-down|title=Derek Smart is refusing to take his refunded $250 Star Citizen pledge lying down|last=Brown|first=Fraser|website=PCGamesN|date=July 18, 2015 |language=en-GB|access-date=2020-04-10}}</ref>
Virtual land claims, a feature that had not yet been implemented in the game, were announced for sale in 2017, which attracted criticism from both the press and the public. Concerns regarding the mechanic's lack of availability and potential pay-to-win advantages were raised. In response, Cloud Imperium Games wrote, "People that own claim licenses now, during the anniversary sale to support development, and people that earn the money in-game to buy one will be on equal footing assuming they have enough UEC, especially as there will be millions of locations for people to explore and claim within the Universe over the lifetime of the game."<ref>{{Cite web|url=https://www.eurogamer.net/articles/2017-11-29-star-citizen-is-selling-virtual-plots-of-land-for-up-to-96|title=Star Citizen is selling virtual plots of land for up to £96 a pop|last=Yin-Poole|first=Wesley|date=2017-11-29|website=Eurogamer|language=en|access-date=2020-03-15}}</ref>
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* [[List of most expensive video games to develop]]
* [[List of highest-funded crowdfunding projects]]
* [[List of space flight simulation games]]
* [[List of vaporware]]
{{-}}
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== External links ==
* {{Official website}}
[[Category:Fiction about asteroid mining]]
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[[Category:Multiplayer and single-player video games]]
[[Category:Massively multiplayer online first-person shooter games]]
[[Category:
[[Category:Open-world video games]]
[[Category:Science fiction video games]]
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