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i just played this game, some of the multiplayer stuff was wrong. fixed it. |
Reverted good faith edits by 66.86.9.214 (talk): Unsourced changes. (TW) |
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{{See also|Super Mario Galaxy#Gameplay|l1=Gameplay in Super Mario Galaxy}}
The gameplay of ''Super Mario Galaxy 2'' is similar to ''[[Super Mario Galaxy]]'', with a focus on platforming based on and around
===Setting and level design===
The game provides the player access to the game's galaxies through means of a [[overworld|map system]] similar to that in previous ''Mario'' games such as ''[[Super Mario World]]'' and ''[[New Super Mario Bros. Wii]]''.<ref>{{cite web|first=JC|last=Fletcher|url=http://www.joystiq.com/2010/03/29/miyamoto-explains-super-mario-galaxy-2-new-world-map/|title=Miyamoto explains Super Mario Galaxy 2's new world map|publisher=Joystiq|date=March 29, 2010|accessdate=2011-09-08}}</ref> This is navigated via a mobile planet called Starship Mario<ref name=GT /> that serves as a [[Level (video gaming)|hub world]], which can be visited anytime and is expanded when new abilities or levels are unlocked.<ref name="brettelston">{{cite web|author=Words: Brett Elston, GamesRadar US |url=http://www.gamesradar.com/wii/super-mario-galaxy-2/preview/super-mario-galaxy-2-light-yoshi-rock-mario-and-more/a-20100330175822274016/g-2009060210524839056/p-2 |title=Super Mario Galaxy 2: Light Yoshi, Rock Mario and more, Super Mario Galaxy 2 Wii Previews |publisher=GamesRadar |date=March 31, 2010 |accessdate=2010-04-08}}</ref> The game contains forty-nine galaxies allotted among seven different regions in the universe (called "worlds"), the general difficulty progressively increasing in each world. The first six worlds end with a [[boss (gaming)|boss level]] in which the object is to conquer Bowser or Bowser Jr.(the former being in even-numbered worlds, and the latter being in odd-numbered worlds), which then allows the player to access the next world. When the player
Most of the [[level design|levels]] in ''Super Mario Galaxy 2'' offer a unique task based around its theme, and many focus on dynamic environments that change or alternate between various states. For example, some environments change to the [[beat (music)|beat]] of the [[video game music|background music]], such as sudden shifts in the direction of gravity or the appearance or disappearance of platforms; and others feature a special switch that temporarily slows down time. Prankster Comets, which were featured in the original game and cause variation and tougher challenges in levels, no longer appear randomly in visited galaxies but instead require the collection of a Comet Medal in that galaxy in order for it to appear.<ref>{{cite web|first=Stephen| last=Totilo|url=http://kotaku.com/5479475/planet-mario-and-map-suggest-super-mario-galaxy-2-secrets/ |title=Planet Mario And Map Suggest Super Mario Galaxy 2 Secrets – Super Mario Galaxy 2 |publisher=Kotaku |date=February 24, 2010 |accessdate=2010-04-08}}</ref> In addition, Prankster Comets have become more general and offer any number of variations: while ''Super Mario Galaxy'' offered only five mutually exclusive variations, the Prankster Comets in ''Super Mario Galaxy 2'' range to any number of challenges that often mix or overlap. These include: destroying all the enemies, collecting 100 Purple Coins, and completing the level within a time limit, with Mario's maximum health reduced to one unit, or while avoiding Cosmic Clones ([[doppelgänger]]s of Mario that pursue and imitate all the player's actions). As a result, both the dynamic environments and the Prankster Comets often create challenges with puzzle elements, requiring precision and strategy in order to overcome them.<ref name="Gamrad">{{cite web| last = McAllister| first = Jeff| title = Super Mario Galaxy 2 Comet Medal Guide| publisher = GamesRadar| year = 2010| url = http://www.gamesradar.com/f/super-mario-galaxy-2-comet-coin-guide/a-20100524134513853015| accessdate = 2011-07-15}}</ref>
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===Power-ups===
[[File:Smg2cloudmario.jpg|right|thumb|Cloud Mario is one of the new power-ups in the game. Mario is using the power-up, creating temporary platforms in midair to get to out-of-reach places.]]
All the original transformations in ''Super Mario Galaxy'' return except for Ice Mario and Flying Mario, along with some new [[power-up]]s and items. These include the Spin Drill, which allows the player to burrow through some planets and emerge out the other side;<ref name=GT /> Rock Mario, which allows the player to smash through obstacles, such as boulders and enemies;<ref name="brettelston"/> and Cloud Mario, which allows the player to create temporary platforms in midair
Mario is able to ride the dinosaur [[Yoshi]], who is available in certain levels. When riding Yoshi, the player's blue Star Pointer is replaced by a red dot, which allows the player to point at various objects and manipulate them with Yoshi's tongue.<ref name="trailer">{{cite web |title=Super Mario Galaxy 2 E3 09: Debut Trailer |url=http://www.gametrailers.com/video/e3-09-super-mario/50233 |publisher=GameTrailers |date=June 2, 2009 |accessdate=2009-06-03}}</ref> Yoshi can also use his tongue to swing across gaps, pull levers, and swallow enemies (with the option to spit them back out as projectiles). In addition, Yoshi allows the player to double jump.<ref name=GT>{{cite web| title = Super Mario Galaxy 2 Review| publisher = [[GameTrailers]]| date = May 21, 2010| url = http://www.gametrailers.com/video/review-super-mario/100404| accessdate = 2010-05-22}}</ref> There are also three different power-up fruits available for Yoshi to eat that grant him temporary abilities. These are the Dash Pepper, the Blimp Fruit and the Bulb Berry. The Dash Pepper allows Yoshi to run quickly, giving him the ability to run up walls and run on water; the Blimp Fruit allows Yoshi to float into the air; and the Bulb Berry allows Yoshi to reveal secret pathways.<ref name="fruit">{{cite web |title=Super Mario Galaxy | Nintendo | Wii games |url=http://www.supermariogalaxy.com/#/mario-yoshi/yoshi-power-ups/ |publisher=Official Nintendo Magazine |accessdate=2011-07-03}}</ref> If the player takes damage while riding Yoshi, the player will fall off and Yoshi will run away until the player gets back on him. If the player does not get back on, Yoshi will retreat into his egg.
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Because of the game's increased difficulty over the original, ''Super Mario Galaxy 2'' offers some features that assist inexperienced or frustrated players. The most notable is the Cosmic Guide, similar to ''New Super Mario Bros. Wii'''s "Super Guide" feature, who takes the form of Rosalina. The Cosmic Guide appears if the player has failed during a particular level a certain number of times, and allows the player to give computer control over Mario in order to complete the level if necessary. The drawback is that the player is awarded a Bronze Star, requiring the player to complete the level without using the Cosmic Guide in order to earn a Golden Power Star.<ref name="cosmicguide">{{cite web|first=Mike|last=Fahey|url=http://kotaku.com/5521248/a-look-at-super-mario-galaxy-2s-cosmic-guide-and-cloud-mario |title=A Look at Super Mario Galaxy 2's Cosmic Guide and Cloud Mario |publisher=Kotaku |date=April 21, 2010 |accessdate=2010-05-24}}</ref> There are also [[video monitor|monitor]]s called "Hint TVs" that will demonstrate how to perform a specific move or optimal ways of using a power-up.<ref>{{cite web|author=|url=http://www.gametrailers.com/video/fluffy-bluff-super-mario/64801 |title=Super Mario Galaxy 2 Video Game, Fluffy Bluff Gameplay Part I (Cam) | Game Trailers & Videos |publisher=GameTrailers |date=April 23, 2010 |accessdate=2010-05-24}}</ref>
Multiplayer gameplay has also been expanded upon over the original. In ''Super Mario Galaxy'', another player could use a second [[Wii Remote]] to control a second Star Pointer and assist Mario by grabbing onto enemies or collecting and shooting Star Bits. In ''Super Mario Galaxy 2'', the second player now controls an orange Luma who retains
==Story==
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