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In [[general topology]], [[set theory]] and [[game theory]], a '''[[Stefan Banach|Banach]]–[[Stanislaw Mazur|Mazur]] game''' is a [[topological game]] played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of [[Baire space]]s. This game was the first infinite [[positional game]] of [[perfect information]] to be studied.
In [[general topology]], [[set theory]] and [[game theory]], a '''[[Stefan Banach|Banach]]–[[Stanislaw Mazur|Mazur]] game''' is a [[topological game]] played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of [[Baire space]]s. This game was the first infinite [[positional game]] of [[perfect information]] to be studied. It was introduced by Mazur as problem 43 in the [[Scottish book]], and Mazur's questions about it were answered by Banach.
It was introduced by Mazur as problem 43 in the [[Scottish book]], and Mazur's questions about it were answered by Banach.


== Definition and properties ==
== Definition==
A general Banach–Mazur game is defined as follows: we are given a [[topological space]] <math>Y</math>, a fixed subset <math>X \subset Y</math>, and a family <math>W</math> of subsets of <math>Y</math> that have the following properties:

The following makes use of the formalism of [[topological game]]s. A general Banach–Mazur game is defined as follows: we have a [[topological space]] <math>Y</math>, a fixed subset <math>X \subset Y</math>, and a family <math>W</math> of subsets of <math>Y</math> that satisfy the following properties.


* Each member of <math>W</math> has non-empty interior.
* Each member of <math>W</math> has non-empty interior.
* Each non-empty open subset of <math>Y</math> contains a member of <math>W</math>.
* Each non-empty open subset of <math>Y</math> contains a member of <math>W</math>.


We will call this game <math>MB(X,Y,W)</math>. Two players, <math>P_1</math> and <math>P_2</math>, choose alternatively elements <math>W_0</math>, <math>W_1</math>, <math>\cdots</math> of <math>W</math> such that <math>W_0 \supset W_1 \supset \cdots</math>. The player <math>P_1</math> wins if and only if <math>X \cap (\cap_{n<\omega} W_n) \neq \emptyset</math>.
Two players, <math>P_1</math> and <math>P_2</math>, choose alternatively elements from ''W'': <math>W_0, W_1, \cdots</math> such that <math>W_0 \supset W_1 \supset \cdots</math>. The player <math>P_1</math> wins if and only if


:<math>X \cap \left (\bigcap_{n<\omega} W_n \right ) \neq \emptyset</math>.
The following properties hold.

We denote this game <math>MB(X,Y,W)</math>.

==Properties==
* <math>P_2</math> has a winning strategy if and only if <math>X</math> is of the ''first category'' in <math>Y</math> (a set is of the [[Baire space|first category]] or [[meagre set|meagre]] if it is the countable union of nowhere-dense sets).

* If <math>Y</math> is a complete metric space, <math>P_1</math> has a winning strategy if and only if <math>X</math> is [[comeager]] in some nonempty open subset of <math>Y</math>.


* <math>P_2 \uparrow MB(X,Y,W)</math> if and only if <matH>X</math> is of the ''first category'' in <math>Y</math> (a set is of the [[Baire space|first category]] or [[meagre set|meagre]] if it is the countable union of nowhere-dense sets).
* Assuming that <math>Y</math> is a complete metric space, <math>P_1 \uparrow MB(X,Y,W)</math> if and only if <math>X</math> is [[comeager]] in some nonempty open subset of <math>Y</math>.
* If <math>X</math> has the Baire property in <math>Y</math>, then <math>MB(X,Y,W)</math> is determined.
* If <math>X</math> has the Baire property in <math>Y</math>, then <math>MB(X,Y,W)</math> is determined.

* Any winning strategy of <math>P_2</math> can be reduced to a [[topological game#Definitions and notation|stationary winning strategy]].
* Any winning strategy of <math>P_2</math> can be reduced to a [[topological game#Definitions and notation|stationary winning strategy]].

* The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game. Let <math>BM(X)</math> denote a modification of <math>MB(X,Y,W)</math> where <math>X=Y</math>, <math>W</math> is the family of all nonempty open sets in <math>X</math>, and <math>P_2</math> wins a play <math>(W_0, W_1, \cdots)</math> if and only if <math>\cap_{n<\omega} W_n \neq \emptyset</math>. Then <math>X</math> is siftable if and only if <math>P_2</math> has a stationary winning strategy in <math>BM(X)</math>.
* The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game. Let <math>BM(X)</math> denote a modification of <math>MB(X,Y,W)</math> where <math>X=Y</math>, and <math>W</math> is the family of all nonempty open sets in <math>X</math>, and <math>P_2</math> wins a play <math>(W_0, W_1, \cdots)</math> if and only if
::<math>\cap_{n<\omega} W_n \neq \emptyset.</math>
:Then <math>X</math> is siftable if and only if <math>P_2</math> has a stationary winning strategy in <math>BM(X)</math>.

* A [[topological game#Definitions and notation|Markov winning strategy]] for <math>P_2</math> in <math>BM(X)</math> can be reduced to a stationary winning strategy. Furthermore, if <math>P_2</math> has a winning strategy in <math>BM(X)</math>, then <math>P_2</math> has a winning strategy depending only on two preceding moves. It is still an unsettled question whether a winning strategy for <math>P_2</math> can be reduced to a winning strategy that depends only on the last two moves of <math>P_1</math>.
* A [[topological game#Definitions and notation|Markov winning strategy]] for <math>P_2</math> in <math>BM(X)</math> can be reduced to a stationary winning strategy. Furthermore, if <math>P_2</math> has a winning strategy in <math>BM(X)</math>, then <math>P_2</math> has a winning strategy depending only on two preceding moves. It is still an unsettled question whether a winning strategy for <math>P_2</math> can be reduced to a winning strategy that depends only on the last two moves of <math>P_1</math>.
* <math>X</math> is called ''weakly <math>\alpha</math>-favorable'' if <math>P_2</math> has a winning strategy in <math>BM(X)</math>. Then, <math>X</math> is a Baire space if and only if <math>P_1</math> has no winning strategy in <math>BM(X)</math>. It follows that each weakly <math>\alpha</math>-favorable space is a Baire space.


* <math>X</math> is called ''weakly'' <math>\alpha</math>-''favorable'' if <math>P_2</math> has a winning strategy in <math>BM(X)</math>. Then, <math>X</math> is a Baire space if and only if <math>P_1</math> has no winning strategy in <math>BM(X)</math>. It follows that each weakly <math>\alpha</math>-favorable space is a Baire space.
Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987]. The most common special case, called <math>MB(X,J)</math>, consists in letting <math>Y = J</math>, i.e. the unit interval <math>[0,1]</math>, and in letting <math>W</math> consist of all closed intervals <math>[a,b]</math> contained in <math>[0,1]</math>. The players choose alternatively ''subintervals'' <math>J_0, J_1, \cdots</math> of <math>J</math> such that <math>J_0 \supset J_1 \supset \cdots</math>, and <math>P_1</math> wins if and only if <math>X \cap (\cap_{n<\omega} J_n) \neq \emptyset</math>. <math>P_2</math> wins if and only if <math>X\cap (\cap_{n<\omega} J_n) = \emptyset</math>.


Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987].
== A simple proof: winning strategies ==


It is natural to ask for what sets <math>X</math> does <math>P_2</math> have a [[Determinacy#Basic notions|winning strategy]]. Clearly, if <math>X</math> is empty, <math>P_2</math> has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does <math>X</math> (respectively, the complement of <math>X</math> in <math>Y</math>) have to be to ensure that <math>P_2</math> has a winning strategy. To give a flavor of how the proofs used to derive the properties in the previous section work, let us show the following fact.
The most common special case arises when <math>Y = J = [0, 1]</math> and <math>W</math> consist of all closed intervals <math>[a,b] \subset [0,1]</math>. Then <math>P_1</math> wins if and only if <math>X \cap (\cap_{n<\omega} J_n) \neq \emptyset</math> and <math>P_2</math> wins if and only if <math>X\cap (\cap_{n<\omega} J_n) = \emptyset</math>. This game is denoted by <math>MB(X, J)</math>.


== A simple proof: winning strategies ==
'''Fact''': ''<math>P_2</math> has a winning strategy if <math>X</math> is countable, <math>Y</math> is [[T1 space|T<sub>1</sub>]], and <math>Y</math> has no [[Isolated point|isolated]] points.''
It is natural to ask for what sets <math>X</math> does <math>P_2</math> have a [[Determinacy#Basic notions|winning strategy]]. Clearly, if <math>X</math> is empty, <math>P_2</math> has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does <math>X</math> (respectively, the complement of <math>X</math> in <math>Y</math>) have to be to ensure that <math>P_2</math> has a winning strategy. The following result gives a flavor of how the proofs used to derive the properties in the previous section work:

:'''Proposition.''' <math>P_2</math> has a winning strategy if <math>X</math> is countable, <math>Y</math> is [[T1 space|T<sub>1</sub>]], and <math>Y</math> has no [[Isolated point|isolated]] points.


'''Proof''': Let the elements of <math>X</math> be <math>x_1, x_2, \cdots</math>. Suppose that <math>W_1</math> has been chosen by <math>P_1</math>, and let <math>U_1</math> be the (non-empty) interior of <math>W_1</math>. Then <math>U_1 \setminus \{x_1\}</math> is a non-empty open set in <math>Y</math>, so <math>P_2</math> can choose a member <math>W_2</math> of <math>W</math> contained in this set. Then <math>P_1</math> chooses a subset <math>W_3</math> of <math>W_2</math> and, in a similar fashion, <math>P_2</math> can choose a member <math>W_4 \subset W_3</math> that excludes <math>x_2</math>. Continuing in this way, each point <math>x_n</math> will be excluded by the set <math>W_{2n}</math>, so that the intersection of all the <math>W_n</math> will have empty intersection with <math>X</math>. '''Q.E.D'''
:'''Proof.''' Index the elements of ''X'' as a sequence: <math>x_1, x_2, \cdots</math>. Suppose that <math>W_1</math> has been chosen by <math>P_1</math>, and let <math>U_1</math> be the non-empty interior of <math>W_1</math>. Then <math>U_1 \setminus \{x_1\}</math> is a non-empty open set in <math>Y</math>, so <math>P_2</math> can choose <math>W_2</math> in <math>W</math> that is contained in this set. Then <math>P_1</math> chooses a subset <math>W_3</math> of <math>W_2</math> and, in a similar fashion, <math>P_2</math> can choose a member <math>W_4 \subset W_3</math> that excludes <math>x_2</math>. Continuing in this way, each point <math>x_n</math> will be excluded by the set <math>W_{2n}</math>, so that the intersection of all <math>W_n</math> will not intersect <math>X</math>.


The assumptions on <math>Y</math> are key to the proof: for instance, if <math>Y=\{a,b,c\}</math> is equipped with [[Discrete space|the discrete topology]] and <math>W</math> consists of all non-empty subsets of <math>Y</math>, then <math>P_2</math> has no winning strategy if <math>X=\{a\}</math> (as a matter of fact, her opponent has a winning strategy). Similar effects happen if <math>Y</math> is equipped with [[Trivial topology|indiscrete]] topology and <math>W=\{Y\}</math>.
The assumptions on <math>Y</math> are key to the proof: for instance, if <math>Y=\{a,b,c\}</math> is equipped with [[Discrete space|the discrete topology]] and <math>W</math> consists of all non-empty subsets of <math>Y</math>, then <math>P_2</math> has no winning strategy if <math>X=\{a\}</math> (as a matter of fact, her opponent has a winning strategy). Similar effects happen if <math>Y</math> is equipped with [[Trivial topology|indiscrete]] topology and <math>W=\{Y\}</math>.
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A stronger result relates <math>X</math> to first-order sets.
A stronger result relates <math>X</math> to first-order sets.


'''Fact''': Let <math>Y</math> be a topological space, let <math>W</math> be a family of subsets of <math>Y</math> satisfying the two properties above, and let <math>X</math> be any subset of <math>Y</math>. <math>P_2</math> has a winning strategy if and only if <math>X</math> is [[meagre set|meagre]].
:'''Proposition.''' <math>P_2</math> has a winning strategy if and only if <math>X</math> is [[meagre set|meagre]].


This does not imply that <math>P_1</math> has a winning strategy if <math>X</math> is not meagre. In fact, <math>P_1</math> has a winning strategy if and only if there is some <math>W_i \in W</math> such that <math>X \cap W_i</math> is a comeagre subset of <math>W_i</math>. It may be the case that neither player has a winning strategy: when <math>Y</math> is <math>[0,1]</math> and <math>W</math> consists of the closed intervals <math>[a,b]</math>, the game is determined if the target set has the [[property of Baire]], i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the [[axiom of choice]], there are subsets of <math>[0,1]</math> for which the Banach–Mazur game is not determined.
This does not imply that <math>P_1</math> has a winning strategy if <math>X</math> is not meagre. In fact, <math>P_1</math> has a winning strategy if and only if there is some <math>W_i \in W</math> such that <math>X \cap W_i</math> is a comeagre subset of <math>W_i</math>. It may be the case that neither player has a winning strategy: let <math>Y = [0,1]</math> and <math>W</math> be the family of closed intervals <math>[a,b]</math>, the game is determined if the target set has the [[property of Baire]], i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the [[axiom of choice]], there are subsets of <math>[0,1]</math> for which the Banach–Mazur game is not determined.


==References==
==References==

* [1957] Oxtoby, J.C. ''The Banach–Mazur game and Banach category theorem'', Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies '''39''' (1957), Princeton, 159–163
* [1957] Oxtoby, J.C. ''The Banach–Mazur game and Banach category theorem'', Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies '''39''' (1957), Princeton, 159–163
* [1987] Telgársky, R. J. ''Topological Games: On the 50th Anniversary of the Banach–Mazur Game'', Rocky Mountain J. Math. '''17''' (1987), pp.&nbsp;227–276.[http://www.telgarsky.com/1987-RMJM-Telgarsky-Topological-Games.pdf]

* [1987] Telgársky, R. J. ''Topological Games: On the 50th Anniversary of the Banach–Mazur Game'', Rocky Mountain J. Math. '''17''' (1987), pp.&nbsp;227–276.[http://www.telgarsky.com/1987-RMJM-Telgarsky-Topological-Games.pdf] (3.19 MB)

* [2003] Julian P. Revalski ''The Banach–Mazur game: History and recent developments'', Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003–2004 [http://www1.univ-ag.fr/aoc/activite/revalski/Banach-Mazur_Game.pdf]
* [2003] Julian P. Revalski ''The Banach–Mazur game: History and recent developments'', Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003–2004 [http://www1.univ-ag.fr/aoc/activite/revalski/Banach-Mazur_Game.pdf]



Revision as of 09:48, 11 February 2016

In general topology, set theory and game theory, a BanachMazur game is a topological game played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of Baire spaces. This game was the first infinite positional game of perfect information to be studied. It was introduced by Mazur as problem 43 in the Scottish book, and Mazur's questions about it were answered by Banach.

Definition

A general Banach–Mazur game is defined as follows: we are given a topological space , a fixed subset , and a family of subsets of that have the following properties:

  • Each member of has non-empty interior.
  • Each non-empty open subset of contains a member of .

Two players, and , choose alternatively elements from W: such that . The player wins if and only if

.

We denote this game .

Properties

  • has a winning strategy if and only if is of the first category in (a set is of the first category or meagre if it is the countable union of nowhere-dense sets).
  • If is a complete metric space, has a winning strategy if and only if is comeager in some nonempty open subset of .
  • If has the Baire property in , then is determined.
  • The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game. Let denote a modification of where , and is the family of all nonempty open sets in , and wins a play if and only if
Then is siftable if and only if has a stationary winning strategy in .
  • A Markov winning strategy for in can be reduced to a stationary winning strategy. Furthermore, if has a winning strategy in , then has a winning strategy depending only on two preceding moves. It is still an unsettled question whether a winning strategy for can be reduced to a winning strategy that depends only on the last two moves of .
  • is called weakly -favorable if has a winning strategy in . Then, is a Baire space if and only if has no winning strategy in . It follows that each weakly -favorable space is a Baire space.

Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987].

The most common special case arises when and consist of all closed intervals . Then wins if and only if and wins if and only if . This game is denoted by .

A simple proof: winning strategies

It is natural to ask for what sets does have a winning strategy. Clearly, if is empty, has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does (respectively, the complement of in ) have to be to ensure that has a winning strategy. The following result gives a flavor of how the proofs used to derive the properties in the previous section work:

Proposition. has a winning strategy if is countable, is T1, and has no isolated points.
Proof. Index the elements of X as a sequence: . Suppose that has been chosen by , and let be the non-empty interior of . Then is a non-empty open set in , so can choose in that is contained in this set. Then chooses a subset of and, in a similar fashion, can choose a member that excludes . Continuing in this way, each point will be excluded by the set , so that the intersection of all will not intersect .

The assumptions on are key to the proof: for instance, if is equipped with the discrete topology and consists of all non-empty subsets of , then has no winning strategy if (as a matter of fact, her opponent has a winning strategy). Similar effects happen if is equipped with indiscrete topology and .

A stronger result relates to first-order sets.

Proposition. has a winning strategy if and only if is meagre.

This does not imply that has a winning strategy if is not meagre. In fact, has a winning strategy if and only if there is some such that is a comeagre subset of . It may be the case that neither player has a winning strategy: let and be the family of closed intervals , the game is determined if the target set has the property of Baire, i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the axiom of choice, there are subsets of for which the Banach–Mazur game is not determined.

References

  • [1957] Oxtoby, J.C. The Banach–Mazur game and Banach category theorem, Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies 39 (1957), Princeton, 159–163
  • [1987] Telgársky, R. J. Topological Games: On the 50th Anniversary of the Banach–Mazur Game, Rocky Mountain J. Math. 17 (1987), pp. 227–276.[1]
  • [2003] Julian P. Revalski The Banach–Mazur game: History and recent developments, Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003–2004 [2]