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| type = [[Avatar (computing)|Avatar]]
| type = [[Avatar (computing)|Avatar]]
| registration = Required
| registration = Required
| headquarters = [[San Francisco, California]]<ref name="Thefreelibrary.com">{{cite web | title=MEEZ LAUNCHES VIRTUAL WORLD - MEEZ NATION | website=Thefreelibrary.com | date=July 1, 2008 | url=https://www.thefreelibrary.com/MEEZ+LAUNCHES+VIRTUAL+WORLD+-+MEEZ+NATION.-a0180669542 }}</ref>
| headquarters = [[San Francisco, California]]<ref name="Thefreelibrary.com">{{cite web | title=Meez Launches Virtual World - Meez Nation | website=Thefreelibrary.com | date=2008-07-01 | url=https://www.thefreelibrary.com/MEEZ+LAUNCHES+VIRTUAL+WORLD+-+MEEZ+NATION.-a0180669542 }}</ref>
| owner = Donnerwood Media
| owner = Donnerwood Media
| key_people = Sean Ryan (founder)
| author = Donnerwood Media<ref name="Thefreelibrary.com"/>
| launch_date = March 28, 2006
| launch_date = March 28, 2006
| dissolved = December 2017
| current_status = Defunct
| current_status = Defunct
| url = [https://web.archive.org/web/20151107032511/http://www.meez.com/ www.meez.com]
| url = [https://web.archive.org/web/20151107032511/http://www.meez.com/ www.meez.com]
}}
}}
'''Meez''' was a [[free-to-play]] [[virtual world]]<ref name=":0">{{Cite journal|last=Roquilly|first=Christophe|date=2011|title=Control Over Virtual Worlds by Game Companies: Issues and Recommendations|url=https://www.jstor.org/stable/23042802|journal=[[MIS Quarterly]]|volume=35|issue=3|pages=653–671|doi=10.2307/23042802|jstor=23042802|issn=0276-7783|via=[[JSTOR]]}}</ref> that launched on March 28, 2006. Meez was developed by Donnerwood Media (a company based in [[San Francisco, California]], that were also the license-holders for Tringo) as an "online entertainment" [[social networking service]]. It was founded by Sean Ryan, the former vice president of the music service [[RealNetworks]]. Meez's CEO, John Cahill, was a former [[Yahoo]] executive.
'''Meez''' was a [[free-to-play]] [[virtual world]]<ref name=":0">{{Cite journal|last=Roquilly|first=Christophe|date=2011|title=Control Over Virtual Worlds by Game Companies: Issues and Recommendations|url=https://www.jstor.org/stable/23042802|journal=[[MIS Quarterly]]|volume=35|issue=3|pages=653–671|doi=10.2307/23042802|jstor=23042802|issn=0276-7783|via=[[JSTOR]]}}</ref> that launched on March 28, 2006. Meez was developed by Donnerwood Media (a company based in [[San Francisco, California]], that were also the license-holders for Tringo) as an "online entertainment" [[social networking service]]. It was founded by Sean Ryan,<ref>{{cite web | title=Express Yourself--For A Fee | website=[[Forbes]] | author=Rachel Rosmarin | date=2006-03-28 | url=http://www.forbes.com/digitalentertainment/2006/03/27/aol-yahoo-chat-cx_rr_0328meez.html | archive-url=https://archive.today/20130123191845/http://www.forbes.com/digitalentertainment/2006/03/27/aol-yahoo-chat-cx_rr_0328meez.html | archive-date=2013-01-23 | url-status=dead }}</ref> the former vice president of the music service [[RealNetworks]]. Meez's CEO, John Cahill, was a former [[Yahoo]] executive.
==Overview==
Meez's main draw was the Meez Nation, where users could visit several regions, known as "Hoods", to chat with other users in chat rooms.<ref>{{cite web|title=Meez: Virtual World|url=http://www.meez.com/virtual-world.dm|access-date=2012-07-19| website=www.meez.com |url-status=dead|archive-url=https://web.archive.org/web/20120717045136/http://www.meez.com/virtual-world.dm|archive-date=2012-07-17}}</ref> Meez had over three million unique users, who would spend 60 hours a month on the site. There were 13 million registered Meez users by the time the site had become discontinued, 90% of whom were in the United States.<ref>{{cite web|url=http://www.socialtimes.com/2009/10/meez-becomes-profitable-with-3-million-monthly-users/ |title=Meez Becomes Profitable With 3 Million Monthly Users |publisher=Socialtimes.com | author=Nick O'Neill |date=2009-10-20 |access-date=2012-07-04}}</ref> Meez advertisers included Nike, Rocawear, Domo, Coast, the NBA and the NHL.<ref>{{cite web | title=Meez teen virtual playground integrated into MySpace | author=Dean Takahashi | website=[[VentureBeat]] | date=2009-10-20 | url=https://venturebeat.com/2009/10/20/meez-teen-virtual-playground-integrated-into-myspace/ }}</ref> ''[[MIS Quarterly]]'' estimated that its users were primarily children and teenagers.<ref name=":0" />


Meez's main draw was the Meez Nation, where users could visit several regions, known as "Hoods", to chat with other users in chat rooms.<ref>{{cite web|title=Meez: Virtual World|url=http://www.meez.com/virtual-world.dm|access-date=2012-07-19| website=www.meez.com |url-status=dead|archive-url=https://web.archive.org/web/20120717045136/http://www.meez.com/virtual-world.dm|archive-date=2012-07-17}}</ref> Meez had over three million unique users, who would spend 60 hours a month on the site. There were 13 million registered Meez users by the time the site had become discontinued, 90% of whom were in the United States.<ref>{{cite web|url=http://www.socialtimes.com/2009/10/meez-becomes-profitable-with-3-million-monthly-users/ |title=Meez Becomes Profitable With 3 Million Monthly Users |publisher=Socialtimes.com | author=Nick O'Neill |date=2009-10-20 |access-date=2012-07-04}}</ref> Meez advertisers included Nike, Rocawear, Domo, Coast, the NBA and the NHL.<ref>{{cite web | title=Meez teen virtual playground integrated into MySpace | author=Dean Takahashi | website=[[VentureBeat]] | date=2009-10-20 | url=https://venturebeat.com/2009/10/20/meez-teen-virtual-playground-integrated-into-myspace/ }}</ref> ''[[MIS Quarterly]]'' estimated that its users were primarily children and teenagers.<ref name=":0" />
==History==
In 2007, Meez was named one of the Internet's five worst websites by [[Time (magazine)|TIME]].<ref>{{Cite magazine|url=http://content.time.com/time/specials/2007/article/0,28804,1638344_1638341_1638338,00.html|title=5 Worst Websites - TIME|magazine=[[Time (magazine)|Time]]|date=9 July 2007}}</ref>


In 2007, Meez was named one of the Internet's five worst websites by [[Time (magazine)|TIME]].<ref>{{Cite magazine|url=http://content.time.com/time/specials/2007/article/0,28804,1638344_1638341_1638338,00.html|title=5 Worst Websites - TIME|magazine=[[Time (magazine)|Time]]|date=2007-07-09}}</ref>
Meez went offline in December 2017, with no warning to its users, and its site domain later expired in March 2018. Donnerwood Media has not given any statements about how or why Meez was taken offline.
==Shut down==
Meez went offline in December 2017,<ref>{{cite web | title=10 Computer Games that Should Bring Back Memories | author=Chinyere Ibeh | website=[[Her Campus]] | date=2021-03-09 | url=https://www.hercampus.com/school/depaul/10-computer-games-should-bring-back-memories/ }}</ref> with no warning to its users, and its site domain later expired in March 2018. Donnerwood Media has not given any statements about how or why Meez was taken offline.


== References ==
== References ==
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[[Category:American entertainment websites]]
[[Category:American entertainment websites]]
[[Category:Internet properties established in 2006]]
[[Category:American social networking websites]]
[[Category:American social networking websites]]
[[Category:Defunct social networking services]]
[[Category:Defunct social networking services]]

Latest revision as of 18:27, 1 April 2024

Meez
Type of site
Avatar
DissolvedDecember 2017
HeadquartersSan Francisco, California[1]
OwnerDonnerwood Media
Key peopleSean Ryan (founder)
URLwww.meez.com
CommercialNo
RegistrationRequired
LaunchedMarch 28, 2006
Current statusDefunct

Meez was a free-to-play virtual world[2] that launched on March 28, 2006. Meez was developed by Donnerwood Media (a company based in San Francisco, California, that were also the license-holders for Tringo) as an "online entertainment" social networking service. It was founded by Sean Ryan,[3] the former vice president of the music service RealNetworks. Meez's CEO, John Cahill, was a former Yahoo executive.

Meez's main draw was the Meez Nation, where users could visit several regions, known as "Hoods", to chat with other users in chat rooms.[4] Meez had over three million unique users, who would spend 60 hours a month on the site. There were 13 million registered Meez users by the time the site had become discontinued, 90% of whom were in the United States.[5] Meez advertisers included Nike, Rocawear, Domo, Coast, the NBA and the NHL.[6] MIS Quarterly estimated that its users were primarily children and teenagers.[2]

In 2007, Meez was named one of the Internet's five worst websites by TIME.[7]

Shut down

[edit]

Meez went offline in December 2017,[8] with no warning to its users, and its site domain later expired in March 2018. Donnerwood Media has not given any statements about how or why Meez was taken offline.

References

[edit]
  1. ^ "Meez Launches Virtual World - Meez Nation". Thefreelibrary.com. 2008-07-01.
  2. ^ a b Roquilly, Christophe (2011). "Control Over Virtual Worlds by Game Companies: Issues and Recommendations". MIS Quarterly. 35 (3): 653–671. doi:10.2307/23042802. ISSN 0276-7783. JSTOR 23042802 – via JSTOR.
  3. ^ Rachel Rosmarin (2006-03-28). "Express Yourself--For A Fee". Forbes. Archived from the original on 2013-01-23.
  4. ^ "Meez: Virtual World". www.meez.com. Archived from the original on 2012-07-17. Retrieved 2012-07-19.
  5. ^ Nick O'Neill (2009-10-20). "Meez Becomes Profitable With 3 Million Monthly Users". Socialtimes.com. Retrieved 2012-07-04.
  6. ^ Dean Takahashi (2009-10-20). "Meez teen virtual playground integrated into MySpace". VentureBeat.
  7. ^ "5 Worst Websites - TIME". Time. 2007-07-09.
  8. ^ Chinyere Ibeh (2021-03-09). "10 Computer Games that Should Bring Back Memories". Her Campus.
[edit]

Reviews

[edit]