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{{Short description|War involving toys by Nerf}}{{Reliable sources|date=May 2023}}[[File:HvZ Nerf War.jpg|thumb|A group of adults partaking in a Nerf War|280x280px]]
{{Multiple issues|cleanup=July 2009|original research = December 2010}}
A '''Nerf war''' is an activity involving [[Nerf Blaster|Nerf Blasters]] or [[Foam dart blaster|other foam-blasting toys]]. Since foam-firing blasters are relatively safe and cheap, Nerf wars can include participants and battlefields otherwise unsuitable for [[airsoft]] and [[paintball]], such as children.
{{TOC limit|2}}


== Background ==
A '''Nerf war''' is a competitive activity involving [[Nerf Blasters]] or other foam-firing toy weapons. The term covers a wide range of games and gatherings, from informal shootouts in offices and basements to well-organized outdoor battles with high-powered modified<ref>[http://nerfhq.com/wiki/index.php?title=Modification Modifying blasters - NHQ]</ref> blasters. Since foam blasters are relatively safe and cheap, Nerf wars can include participants and battlefields otherwise unsuitable for [[airsoft]] and [[paintball]].
A Nerf war is usually played by young children with connection to schooling.<ref>{{Cite web |title=Organized Play - Slide Show - NYTimes.com |url=https://archive.nytimes.com/www.nytimes.com/slideshow/2010/10/26/education/edlife/07trendspotting-edlife-9.html |access-date=2023-05-29 |website=archive.nytimes.com}}</ref>{{Better source needed|reason=The current source is insufficient.|date=September 2023}} The activity is used for entertainment.<ref>{{Cite web |last=Scribbler |date=2010-10-17 |title=IndieCade 2010: The Sundance of Indie Games comes back with style |url=https://indiegamereviewer.com/indiecade-2010-the-sundance-of-indie-games-comes-back-with-style/ |access-date=2023-05-29 |website=Indie Game Reviewer - The Best Indie Games |language=en-US}}</ref>


==Nerf Internet community (NIC) wars==
==Venues==
Many wars across the United States are organized and promoted through the [[Internet forum|forums]] of enthusiast sites. The members of these forums are collectively known as the ''Nerf Internet Community'' (NIC).<ref>{{Cite web |title=Nerf War Zone {{!}} Opelika, AL |url=https://www.opelika-al.gov/830/Nerf-War-Zone |access-date=2023-05-29 |website=www.opelika-al.gov}}</ref>
Nerf wars can take place anywhere. Any area with a good balance of open space and cover can be a candidate. Basements, offices, and backyards are common locations for informal games. For larger wars with more participants, bigger venues like gymnasiums, public parks, forests, ravines, and schools make good battlefields. When planning a Nerf war in a public area, the organizer typically reserves the space and watches out for non-participants to reduce any liability. The ability to play in free locations is an important element of a Nerf war's accessibility.

==Organization==
Informal wars are usually ad-hoc games played in an office or backyard. These are usually all-out free-for-alls that break out spontaneously and last until the supply of darts has run out. Informal wars in a workplace are a cheap and exciting relief from daily tedium, and an interesting method to build camaraderie.

Organized wars are usually more intense, larger in scale, and well-publicized. Typically planned in advance by a group of friends, a Nerf club, or the Nerf Internet Community, these battles are held in large public areas, attract Nerf hobbyists, and usually have standardised rules. Because the games are more competitive and the battlefield larger, blasters are usually modified for increased range.

==Internet Community NERF Wars==
Many wars across the United States are organized and promoted through the [[Internet forum|forums]] of enthusiast sites like OzNerf,NerfRevolution, Nerfhaven,<ref>[http://www.nerfhaven.com NerfHaven - Nerf forums, comics, modifications, homemades, galleries, and more!]</ref> NerfHQ,<ref>[http://www.nerfHQ.com Nerf HQ]</ref> Foam Universe,<ref>[http://www.foamuniverse.com/ Foam Universe - Nerfers Unite! - Index]</ref> and Heart of Nerf.<ref>[http://heartofnerf.webs.com/ Home - Heart of Nerf]</ref> The members of these forums are collectively known as the Nerf Internet Community, or NIC.
The NIC holds large annual wars on both the East Coast and West Coast of the United States<ref>[http://nerfhq.com/wiki/index.php?title=Nerf_War Nerf Wars - NHQ]</ref> and certain locations even have bi-annual or monthly wars. All around Australia there are wars as well, and a yearly event called Reign Of Foam.<ref>[http://nerfhq.com/wiki/index.phptitle=DCN tri-annual Nerf War in DC Metropolitan area]</ref>{{dead link|date=September 2010}}
The NIC holds large annual wars on both the [[East Coast of the United States|East coast]] and [[West Coast of the United States|West Coast]] of the [[United States]] and certain locations even have bi-annual or monthly wars. All around Australia there are wars as well, and a yearly event called ''Reign of Foam''. Some colleges and youth groups have active clubs and associations that host Nerf wars regularly.<ref>{{Cite web |title=Nerf Wars {{!}} Gilbert, Arizona |url=https://www.gilbertaz.gov/departments/parks-and-recreation/special-events-and-permits/gilbertnerfwars |access-date=2023-05-29 |website=www.gilbertaz.gov |language=en}}</ref>
Some colleges and youth groups have active clubs and associations that host Nerf Wars regularly.


==See also==
Rules of participation are set by the war's hosts to create a safer and more balanced game. Over time, the NIC has centered on a widely accepted set of standard rules, regulations, and game types.<ref name="Nerf War Etiquette">[http://nerfhaven.com/forums/index.php?showtopic=8682 Nerf War Etiquette - NerfHaven]</ref>
*[[Team deathmatch]]
*[[Humans vs. Zombies]]


==Common Game Types==

==Tactical==
'''Teams:''' Two teams of around the same amount of people, preferably around 7

'''Objective:''' Either annihilation or the capture of the enemy base.

'''Overview:''' Two teams start out either from a base and a landing zone or two bases. The first team to capture the enemy base or annihilate the enemy wins. The difference from most styles of games is that this is intended to be a simulation of war, so if you are shot in the arm, that arm becomes useless. Head and torso shots are kills, although a lower torso shot is a timed (10 sec.) kill. Sometimes there is a medic, who is lightly armed but can heal players' injured appendages and resurrect players who have died from stomach shots within 30 seconds.


===Assassin===
'''Teams: ''' Three people in total, two people and one assassin

'''Objective.''' Assassinate the other players to not be the next assassin

'''Overview.''' The assassin hides and waits for the two other people from the other team. If a teammate from the non-assassin team gets tagged that teammate is out until the next round. If the assassin tags both of the people, the last one hit is the new assassin. A new round starts.

===Gunslinger Heaven===
'''Teams:''' Two or more

'''Objective:''' Eliminate all opponents.

'''Overview:''' Gunslinger Heaven is a distant relative of elimination that encourages strategy and daring moves. The game is played with two-man teams, and each player is limited to a single spring pistol. When a player is hit, they remove themselves from the game for 15 seconds and don a flag. When a player wearing a flag is hit, they're permanently eliminated from the game. If a player wearing a flag eliminates another player wearing a flag, the shooter may remove his flag and regain the extra 'life'.

Gunslinger Heaven is best played in a small area with plenty of cover, to prevent standoffs and keep teams from hiding. It creates very short and exciting matches, and is a common game at Nerf Internet Community wars.

===Capture The Flag===
'''Teams:''' Two or more

'''Objective:''' Retrieve the opponent's flag and bring it back to your base.

'''Overview:''' This game is generally played with two teams. Capture the Flag games typically don't include permanent elimination, which moves the emphasis from the players to the flags. CTF is uncommon, as rounds tend to be longer than deathmatches and require more running. Multiple CTF variants are played.

''Capture the Flag:'' Each team has its own flag. A team wins by retrieving the opponent's flag and returning it to their own base. Often, a team must have their own flag in their base to win the round.

''Center Flag Push:'' A single flag is placed in the center of the battlefield. A team wins by retrieving the flag and putting it in the opponent's base.

''Center Flag Pull:'' A single flag is placed in the center of the battlefield. A team wins by retrieving the flag and putting it in their own base. These games often turn into footraces when quick players can outrun the opposing team and simply snatch the flag.

Venue selection is very important for a fair and fun CTF game. A good field is symmetrical and offers many routes to the flag, for balance and variety. In addition, plenty of cover should be available around the bases to allow each team to effectively defend their territory. Because this game involves plenty of running, the venue should be fairly small. A small venue makes for fun, fast-paced games.

===Humans vs. Zombies===
{{main|Humans vs. Zombies}}
'''Teams:''' Two

'''Objective:''' Be the last survivor

'''Overview:''' Humans vs. Zombies is a cross between death match and tag. A group of 'survivors' attempts to survive a "zombie outbreak" by avoiding a growing number of 'zombies'. A small number of players begin as zombies, and the rest are survivors. Survivors can use weapons, but zombies can only tag players by hand. If a zombie touches a human, the human becomes 'infected' and joins the zombie team. Zombies are temporarily stunned when shot, but are never eliminated. This game is typically played in a bounded area that players can't leave, and often has a time limit. This distinguishes it from the popular campus game, which is played over a number of days.
An alternative way to play this gametype is to let the zombies have any weapon they choose. When zombies are hit, they must return to a designated base for an amount of time before they can respawn. Humans are limited to single shot pistols only, and once "infected" they may use any weapon they choose. This version is fast-paced; rounds can last anywhere from minutes to hours.

===VIP===

'''Teams:''' Two

'''Objective:''' Defend or tag the VIP as he moves to a base.

'''Overview:''' The game involves one VIP who attempts to move from a start point to a distant base. Two teams fight over him: The bodyguards who defend the VIP and the assassins who attempt to take him out. The bodyguards are generally loaded with better fire-power, but are almost always outnumbered by the assassins. The VIP himself is generally very lightly armed, or not armed at all. The VIP is always killed with a single shot, and the others usually follow 3-15 elimination rules.

For an interesting reversal of the game, the bodyguards may be required to "rescue" the VIP before taking him to safety.

===Infiltration (Procurement)===
'''Teams:''' Two

'''Lives:''' 1, Once your tagged, your out until another game or round.

'''Objective:''' Infiltrate the area you play in to get the item (or data) you need, as of a Nerf gun (From YouTube CACox97's "[http://www.youtube.com/watch?v=HDMcp50FVWA&feature=related Nerf Procurement]" Video) or information of anything on a SD Card, anything able to store data and be put in a computer and/or laptop.

'''Overview:''' The game Infiltration (Similar to Procurement) is set where two teams (soldiers, terrorists) must defend (Terrorist) or capture (Soldier) a certain item, as in a certain gun (as of YouTube CACox97's "Nerf Procurement" video) or a card fill with information or anything you can think of. Infiltration can be played by soldiers being outside the base (about 40 feet away) while the terrorist protect the base. Houses are commonly used for bases. There can be about 15 players in Infiltration. But there must be more terrorists (About 3-4 (1 commander) soldiers vs. 10-11 (about 5 outside guards)(3 terrorists guarding the target) Terrorists) then soldiers. Soldiers are 40 feet away from the house, they move to the house but must take out the terrorists outside. They move into the house and take out all the other terrorist. Guns need to be stored around areas as in tables in where you enter, or guns from the people you took out. The Game Ends when all the terrorists are dead (out) and the item is captured or if all the soldiers are dead (out).

===DTA Strategy Match===
'''Teams:''' Two large squads, occasionally played free for all

'''Objective:''' It can have the same objectives as Elimination, Capture the Flag, VIP, Assault, or Humans vs. Zombies

'''Overview:''' DTA strategy matches are larger matches organized by a Dart Tag Association. It can have varying objectives, but there are strict rules. Players will be down but not out if they are shot in the torso or legs. Arm shots will render that arm useless. Head shots are prohibited, and may cause penalty. Shooting a downed person will cause them to die, and temporarily leave the match. Foam sword strikes are an automatic kill. Players are encouraged to use cover when playing this type of match. "Sergeants" will lead a squad or team, and may have an identifying item of clothing. The weaponry includes Nerf guns and foam swords, along with scooters and bikes for transportation. Upgrading weapons is allowed. A popular upgrade is attaching a foam sword to a Nerf gun to make a bayonet. It is common that there will be a DTA that players will need to be part of to become a Sergeant, there are also officers, Privates, Corporals, and Militia units. Militia units have not signed up for the DTA hosting the event, but a player needs to be accompanied by another to be a Militia unit. These games tend to be highly tactical, more so than other gametypes.

===Quick Draw===
'''Teams:''' none

'''Objective:''' Shoot your opponent

'''Overview:''' Quick draw is a simple game played where two opponents stand from 7-10 feet apart. Both players stand with a single action spring pistol at their side loaded and ready to fire. A third person stands off to the side and calls down from 3. On go both players fire a set number of darts, varying on the way they prefer to play. First one to be hit with a dart is the loser of the match. These games are almost always very short and require very little strategy. They are almost completely based on reaction time, and ability to aim under quick circumstances.

===President===

'''Teams:''' Two

'''Objective:''' Kill or defend the president.

'''Overview:''' This game is fairly similar to VIP. There are two teams. On one team, there is the president and his bodyguards. The president is equipped with a pistol. The bodyguards are equipped with shotguns, or any pump-action gun. All players on the other team are equipped with snipers or clip-system guns. The president hides somewhere in the playing area while the bodyguards protect him, and the snipers make their way to find the president. If a sniper kills a bodyguard, the bodyguard has to sit out the rest of the game. If a bodyguard kills a sniper, he must return to his base, count to ten, and return to play. Once all bodyguards and the president are dead, the sniper who killed the president then becomes the president, and the former president becomes a sniper. Then a new round begins. All participants can improvise on a round limit.

A good playing area for this game should be one with plenty of cover and flank routes. The playing area could also be small for fun, short rounds.

===Search + Destroy===

'''Teams:''' Two

'''Objective''' Kill all of the enemy players to win Or Defend or destroy the Secret Bomb

'''Overview''' this game is fairly hard and has a lot of hide and seek strategies to defend the bomb site. You have to have a well coordinated team to pass the objective once the team is down. you can pick up the bomb from a downed enemy to keep the objective going. a good strategy is to have a heavy troop, a few light troops and a bomb carrier. the bomb carrier has a big responsibility as you have to get it to the objective. it take 8 seconds to plant and defuse the bomb.
==References==
==References==
{{reflist|2}}
{{reflist|2}}
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*{{cite web|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=KC&p_theme=kc&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0FB818582774CEC3&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM#ixzz0q4bCLYyv |title=The power of nerf Shoot, score and generally enjoy mayhem in organized war |work=The Kansas City Star |date=2003-06-06 |first=Jamie |last=Kanki |page=E3 |accessdate=2010-06-06}}
*{{cite web|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=KC&p_theme=kc&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0FB818582774CEC3&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM#ixzz0q4bCLYyv |title=The power of nerf Shoot, score and generally enjoy mayhem in organized war |work=The Kansas City Star |date=2003-06-06 |first=Jamie |last=Kanki |page=E3 |accessdate=2010-06-06}}
*{{cite web|url=http://chronicle.augusta.com/stories/2005/12/13/met_32397.shtml |title=Nerf war is, like, heck |work=The Augusta Chronicle |date=2005-12-13 |author=Columbia County Bureau |accessdate=2010-06-06}}
*{{cite web|url=http://chronicle.augusta.com/stories/2005/12/13/met_32397.shtml |title=Nerf war is, like, heck |work=The Augusta Chronicle |date=2005-12-13 |author=Columbia County Bureau |accessdate=2010-06-06}}
*{{cite web|url=http://news.google.co.uk/newspapers?id=uA4iAAAAIBAJ&sjid=MqYFAAAAIBAJ&pg=1241,7995287&dq=nerf-wars&hl=en |title=Don't mind that Nerf dart in your eye; it's younger workers playing on the job |work=Reading Eagle |date=1999-08-15 |first=Bernard J |last=Wolfson |page=C4 |accessdate=2010-06-06}}
*{{cite web|url=https://news.google.com/newspapers?id=uA4iAAAAIBAJ&sjid=MqYFAAAAIBAJ&pg=1241,7995287&dq=nerf-wars&hl=en |title=Don't mind that Nerf dart in your eye; it's younger workers playing on the job |work=Reading Eagle |date=1999-08-15 |first=Bernard J |last=Wolfson |page=C4 |accessdate=2010-06-06}}
{{refend}}
{{refend}}

==See also==
*''[[The Great Office War]]'' - A viral video of a Nerf war.


{{DEFAULTSORT:Nerf Wars}}
{{DEFAULTSORT:Nerf Wars}}
[[Category:Outdoor games]]
[[Category:Outdoor games]]
[[Category:Outdoor recreation]]
[[Category:Nerf]]

Latest revision as of 05:02, 30 September 2024

A group of adults partaking in a Nerf War

A Nerf war is an activity involving Nerf Blasters or other foam-blasting toys. Since foam-firing blasters are relatively safe and cheap, Nerf wars can include participants and battlefields otherwise unsuitable for airsoft and paintball, such as children.

Background

[edit]

A Nerf war is usually played by young children with connection to schooling.[1][better source needed] The activity is used for entertainment.[2]

Nerf Internet community (NIC) wars

[edit]

Many wars across the United States are organized and promoted through the forums of enthusiast sites. The members of these forums are collectively known as the Nerf Internet Community (NIC).[3]

The NIC holds large annual wars on both the East coast and West Coast of the United States and certain locations even have bi-annual or monthly wars. All around Australia there are wars as well, and a yearly event called Reign of Foam. Some colleges and youth groups have active clubs and associations that host Nerf wars regularly.[4]

See also

[edit]

References

[edit]
  1. ^ "Organized Play - Slide Show - NYTimes.com". archive.nytimes.com. Retrieved 2023-05-29.
  2. ^ Scribbler (2010-10-17). "IndieCade 2010: The Sundance of Indie Games comes back with style". Indie Game Reviewer - The Best Indie Games. Retrieved 2023-05-29.
  3. ^ "Nerf War Zone | Opelika, AL". www.opelika-al.gov. Retrieved 2023-05-29.
  4. ^ "Nerf Wars | Gilbert, Arizona". www.gilbertaz.gov. Retrieved 2023-05-29.

Further sources

[edit]