Paul Marino: Difference between revisions
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{{short description|American actor}} |
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{{Infobox person |
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| name = Paul Marino |
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| birth_date = March 10, 1980 |
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| occupation = Film director, producer, animator, voice actor, author |
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}} |
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{{Use mdy dates|date=November 2013}} |
{{Use mdy dates|date=November 2013}} |
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'''Paul Marino''' (born March 10, 1980) is a film [[Film director|director]], [[Film producer|producer]], [[animator]], [[voice actor]], and author currently focused on [[machinima]], the art of using [[game engine|engine]]s from video games to create films. He is a co-founder and the executive director of the [[Academy of Machinima Arts & Sciences]] (AMAS), a non-profit organization formed in 2002 to promote and organize the growth of machinima.<ref name="Marino">{{cite web|last=Marino|first=Paul|date=October 6, 2004|url=http://www.g4tv.com/screensavers/features/49874/The_Wonderful_World_of_Machinima.html|title=The Wonderful World of Machinima|publisher=[[G4 Media|G4 Media, Inc]]|accessdate=June 25, 2006}}</ref> Marino also co-founded the [[ILL Clan]], a machinima production group, and, working under the pseudonym '''ILL Robinson''', helped to create a number of the group's machinima pieces. In particular, he directed ''[[Hardly Workin']]'', an August 2000 comedy video that won a Best in SHO award in [[Showtime (TV network)|Showtime]]'s alt.SHO.com Alternative Media Festival, held on February 8, 2001,<ref name="HollywoodReporter">{{cite web|url=http://www.illclan.com/hollywoodreporter.pdf|title="Workin'" named Best in SHO|work=Hollywood Reporter|date=February 9, 2001 |
'''Paul Marino''' (born March 10, 1980) is a film [[Film director|director]], [[Film producer|producer]], [[animator]], [[voice actor]], and author currently focused on [[machinima]], the art of using [[game engine|engine]]s from video games to create films. He is a co-founder and the executive director of the [[Academy of Machinima Arts & Sciences]] (AMAS), a non-profit organization formed in 2002 to promote and organize the growth of machinima.<ref name="Marino">{{cite web|last=Marino|first=Paul|date=October 6, 2004|url=http://www.g4tv.com/screensavers/features/49874/The_Wonderful_World_of_Machinima.html|title=The Wonderful World of Machinima|publisher=[[G4 Media (TV company)|G4 Media, Inc]]|accessdate=June 25, 2006|archive-date=January 30, 2006|archive-url=https://web.archive.org/web/20060130103255/http://www.g4tv.com/screensavers/features/49874/The_Wonderful_World_of_Machinima.html|url-status=dead}}</ref> Marino also co-founded the [[ILL Clan]], a machinima production group, and, working under the pseudonym '''ILL Robinson''', helped to create a number of the group's machinima pieces. In particular, he directed ''[[Hardly Workin']]'', an August 2000 comedy video that won a Best in SHO award in [[Showtime (TV network)|Showtime]]'s alt.SHO.com Alternative Media Festival, held on February 8, 2001,<ref name="HollywoodReporter">{{cite web|url=http://www.illclan.com/hollywoodreporter.pdf|title="Workin'" named Best in SHO|work=Hollywood Reporter|date=February 9, 2001|accessdate=June 25, 2006|url-status=dead|archiveurl=https://web.archive.org/web/20060513145923/http://www.illclan.com/hollywoodreporter.pdf|archivedate=May 13, 2006|df=mdy-all}}</ref> and an award for Best Acting at the AMAS's [[2002 Machinima Film Festival]].<ref name="2002MFF">{{cite web|date=August 19, 2002|url=http://www.machinima.com/article.php?article=303|title=Machinima Film Festival 2002 – results|work=Machinima.com|publisher=Machinima, Inc|accessdate=April 15, 2006|url-status=dead|archiveurl=https://web.archive.org/web/20060421083151/http://www.machinima.com/article.php?article=303|archivedate=April 21, 2006|df=mdy-all}}</ref> |
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Independently of the ILL Clan, Marino has worked on other machinima projects. Using [[Valve Corporation|Valve]]'s [[first-person shooter]] ''[[Half-Life 2]]'', he created ''I'm Still Seeing Breen'', a 2005 music video set to [[Breaking Benjamin]]'s song "[[So Cold (Breaking Benjamin song)|So Cold]]". The video aired on [[MTV2]]'s television program ''[[Video Mods]]''.<ref name="AGC">{{cite web|url=http://www.agc2005.com/machinima/|title=Machinima Theater|work=Austin Game Conference|archiveurl=https://web.archive.org/web/20060719023611/http://www.agc2005.com/machinima/|archivedate=July 19, 2006|accessdate=April 29, 2009}}</ref> He has worked with [[Rooster Teeth Productions]] on their ''[[The Sims 2|Sims 2]]'' machinima series, ''[[The Strangerhood]]'', as both a voice actor and a [[visual effects]] designer.<ref name="SHDVD">[[Rooster Teeth Productions]] (2006). ''[[The Strangerhood|The Strangerhood Season One]]'' (DVD). [[Buda, Texas]]: Rooster Teeth Productions.</ref> Working with Rooster Teeth, he also helped to develop ''[[The Strangerhood#Strangerhood Studios|Strangerhood Studios]]'', a short spin-off series commissioned in 2005 by the [[Independent Film Channel]].<ref name="AGC" /><ref name="SHDVD" /> ''Strangerhood Studios'' was the first machinima series to be commissioned for broadcast, and won an award for Best Editing at the [[2005 Machinima Film Festival]].<ref name="2005MFFWinners">{{cite web|date=November 13, 2005 |url=http://festival.machinima.org/modules.php?name=News&file=article&sid=14 |title=Mackie Winners Announced! |work=2005 Machinima Film Festival |accessdate=June 25, 2006 |url-status=dead |archiveurl=https://web.archive.org/web/20070215120446/http://festival.machinima.org/modules.php?name=News&file=article&sid=14 |archivedate=February 15, 2007 }}</ref> |
Independently of the ILL Clan, Marino has worked on other machinima projects. Using [[Valve Corporation|Valve]]'s [[first-person shooter]] ''[[Half-Life 2]]'', he created ''I'm Still Seeing Breen'', a 2005 music video set to [[Breaking Benjamin]]'s song "[[So Cold (Breaking Benjamin song)|So Cold]]". The video aired on [[MTV2]]'s television program ''[[Video Mods]]''.<ref name="AGC">{{cite web|url=http://www.agc2005.com/machinima/|title=Machinima Theater|work=Austin Game Conference|archiveurl=https://web.archive.org/web/20060719023611/http://www.agc2005.com/machinima/|archivedate=July 19, 2006|accessdate=April 29, 2009}}</ref> He has worked with [[Rooster Teeth Productions]] on their ''[[The Sims 2|Sims 2]]'' machinima series, ''[[The Strangerhood]]'', as both a voice actor and a [[visual effects]] designer.<ref name="SHDVD">[[Rooster Teeth Productions]] (2006). ''[[The Strangerhood|The Strangerhood Season One]]'' (DVD). [[Buda, Texas]]: Rooster Teeth Productions.</ref> Working with Rooster Teeth, he also helped to develop ''[[The Strangerhood#Strangerhood Studios|Strangerhood Studios]]'', a short spin-off series commissioned in 2005 by the [[Independent Film Channel]].<ref name="AGC" /><ref name="SHDVD" /> ''Strangerhood Studios'' was the first machinima series to be commissioned for broadcast, and won an award for Best Editing at the [[2005 Machinima Film Festival]].<ref name="2005MFFWinners">{{cite web|date=November 13, 2005 |url=http://festival.machinima.org/modules.php?name=News&file=article&sid=14 |title=Mackie Winners Announced! |work=2005 Machinima Film Festival |accessdate=June 25, 2006 |url-status=dead |archiveurl=https://web.archive.org/web/20070215120446/http://festival.machinima.org/modules.php?name=News&file=article&sid=14 |archivedate=February 15, 2007 }}</ref> |
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Marino has since been hired by [[BioWare]] to work in the [[cutscene]]s for games such as ''[[Mass Effect (video game)|Mass Effect]]'' and ''[[Star Wars: The Old Republic]]''.<ref>{{cite web|url=http://www.mtv.com/news/1570741/after-halo-3-comes-mass-effect-a-game-with-an-unusual-cinematic-touch/|title=After 'Halo 3' Comes 'Mass Effect,' A Game With An Unusual Cinematic Touch |publisher=MTV|first=Stephen|last=Totilo|date=September 27, 2007|accessdate=June 25, 2016}}</ref><ref>{{cite web|url=https://www.engadget.com/2010/12/31/swtor-developer-blog-on-cinematic-design/|title=SWTOR developer blog on cinematic design|publisher=Engadget|first=Larry|last=Everettdate=December 31, 2010|accessdate=June 25, 2016}}</ref> |
Marino has since been hired by [[BioWare]] to work in the [[cutscene]]s for games such as ''[[Mass Effect (video game)|Mass Effect]]'' and ''[[Star Wars: The Old Republic]]''.<ref>{{cite web|url=http://www.mtv.com/news/1570741/after-halo-3-comes-mass-effect-a-game-with-an-unusual-cinematic-touch/|archive-url=https://web.archive.org/web/20140921053840/http://www.mtv.com/news/1570741/after-halo-3-comes-mass-effect-a-game-with-an-unusual-cinematic-touch/|url-status=dead|archive-date=September 21, 2014|title=After 'Halo 3' Comes 'Mass Effect,' A Game With An Unusual Cinematic Touch |publisher=MTV|first=Stephen|last=Totilo|date=September 27, 2007|accessdate=June 25, 2016}}</ref><ref>{{cite web|url=https://www.engadget.com/2010/12/31/swtor-developer-blog-on-cinematic-design/|title=SWTOR developer blog on cinematic design|publisher=Engadget|first=Larry|last=Everettdate=December 31, 2010|date=December 31, 2010 |accessdate=June 25, 2016}}</ref> Marino has also written the first book about machinima, ''3D Game-Based Filmmaking: The Art of Machinima''. Prior to his work in machinima, Marino was an animator who won an [[Emmy Award]] for his work with [[Turner Broadcasting System]].<ref name="Signal/Noise">{{cite web|url=http://cyber.law.harvard.edu/sn/speakers|title=Panelists/Presenters|work=Signal Noise 2k5: creative revolution?|publisher=[[Harvard Law School]]|accessdate=June 25, 2006}}</ref> |
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== Machinima filmography == |
== Machinima filmography == |
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== Further reading == |
== Further reading == |
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{{refbegin}} |
{{refbegin}} |
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* {{cite journal|last=Long|first=Geoffrey|year=2009|title=Interview with Paul Marino|journal=[[Transformative Works and Cultures]]|volume=2|doi=10.3983/twc.2009.0111 |
* {{cite journal|last=Long|first=Geoffrey|year=2009|title=Interview with Paul Marino|journal=[[Transformative Works and Cultures]]|volume=2|doi=10.3983/twc.2009.0111|doi-access=free}} |
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{{refend}} |
{{refend}} |
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== External links == |
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* [https://web.archive.org/web/20051124061328/http://www.machinima.org/ The Academy of Machinima Arts & Sciences website] |
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* [https://web.archive.org/web/20060703233813/http://blog.machinima.org/ ''Thinking Machinima'', Paul Marino's blog on machinima] |
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* {{Official website|http://www.illclan.com/|The ILL Clan official website}} |
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{{Rooster Teeth personnel}} |
{{Rooster Teeth personnel}} |
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{{Authority control}} |
{{Authority control|state=expanded}} |
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{{DEFAULTSORT:Marino, Paul}} |
{{DEFAULTSORT:Marino, Paul}} |
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[[Category:Year of birth missing (living people)]] |
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[[Category:Living people]] |
[[Category:Living people]] |
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[[Category:American animators]] |
[[Category:American animators]] |
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[[Category:American animated film directors]] |
[[Category:American animated film directors]] |
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[[Category:American animated film producers]] |
[[Category:American animated film producers]] |
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[[Category:American film directors]] |
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[[Category:American film producers]] |
[[Category:American film producers]] |
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[[Category:American male voice actors]] |
[[Category:American male voice actors]] |
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[[Category:BioWare people]] |
[[Category:BioWare people]] |
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[[Category:21st-century American screenwriters]] |
[[Category:21st-century American screenwriters]] |
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[[Category:1980 births]] |
Latest revision as of 21:43, 27 June 2024
Paul Marino | |
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Born | March 10, 1980 |
Occupation(s) | Film director, producer, animator, voice actor, author |
Paul Marino (born March 10, 1980) is a film director, producer, animator, voice actor, and author currently focused on machinima, the art of using engines from video games to create films. He is a co-founder and the executive director of the Academy of Machinima Arts & Sciences (AMAS), a non-profit organization formed in 2002 to promote and organize the growth of machinima.[1] Marino also co-founded the ILL Clan, a machinima production group, and, working under the pseudonym ILL Robinson, helped to create a number of the group's machinima pieces. In particular, he directed Hardly Workin', an August 2000 comedy video that won a Best in SHO award in Showtime's alt.SHO.com Alternative Media Festival, held on February 8, 2001,[2] and an award for Best Acting at the AMAS's 2002 Machinima Film Festival.[3]
Independently of the ILL Clan, Marino has worked on other machinima projects. Using Valve's first-person shooter Half-Life 2, he created I'm Still Seeing Breen, a 2005 music video set to Breaking Benjamin's song "So Cold". The video aired on MTV2's television program Video Mods.[4] He has worked with Rooster Teeth Productions on their Sims 2 machinima series, The Strangerhood, as both a voice actor and a visual effects designer.[5] Working with Rooster Teeth, he also helped to develop Strangerhood Studios, a short spin-off series commissioned in 2005 by the Independent Film Channel.[4][5] Strangerhood Studios was the first machinima series to be commissioned for broadcast, and won an award for Best Editing at the 2005 Machinima Film Festival.[6]
Marino has since been hired by BioWare to work in the cutscenes for games such as Mass Effect and Star Wars: The Old Republic.[7][8] Marino has also written the first book about machinima, 3D Game-Based Filmmaking: The Art of Machinima. Prior to his work in machinima, Marino was an animator who won an Emmy Award for his work with Turner Broadcasting System.[9]
Machinima filmography
[edit]Year | Title | Role |
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1999 | Apartment Huntin' | Animator, assistant director, editor |
2000 | Quad God | Strollick (voice) |
2000 | Hardly Workin' | Director, producer |
2003 | Common Sense Cooking with Carl the Cook | Technical director |
2004 | Larry & Lenny on the Campaign Trail | 3D characters, animation |
2005 | I'm Still Seeing Breen | Director, editor |
2005–2006; 2015 | The Strangerhood | Elder Sam (voice), visual effects |
2006–2008 | Red vs. Blue | Visual effects |
References
[edit]- ^ Marino, Paul (October 6, 2004). "The Wonderful World of Machinima". G4 Media, Inc. Archived from the original on January 30, 2006. Retrieved June 25, 2006.
- ^ ""Workin'" named Best in SHO" (PDF). Hollywood Reporter. February 9, 2001. Archived from the original (PDF) on May 13, 2006. Retrieved June 25, 2006.
- ^ "Machinima Film Festival 2002 – results". Machinima.com. Machinima, Inc. August 19, 2002. Archived from the original on April 21, 2006. Retrieved April 15, 2006.
- ^ a b "Machinima Theater". Austin Game Conference. Archived from the original on July 19, 2006. Retrieved April 29, 2009.
- ^ a b Rooster Teeth Productions (2006). The Strangerhood Season One (DVD). Buda, Texas: Rooster Teeth Productions.
- ^ "Mackie Winners Announced!". 2005 Machinima Film Festival. November 13, 2005. Archived from the original on February 15, 2007. Retrieved June 25, 2006.
- ^ Totilo, Stephen (September 27, 2007). "After 'Halo 3' Comes 'Mass Effect,' A Game With An Unusual Cinematic Touch". MTV. Archived from the original on September 21, 2014. Retrieved June 25, 2016.
- ^ Everettdate=December 31, 2010, Larry (December 31, 2010). "SWTOR developer blog on cinematic design". Engadget. Retrieved June 25, 2016.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "Panelists/Presenters". Signal Noise 2k5: creative revolution?. Harvard Law School. Retrieved June 25, 2006.
Further reading
[edit]- Long, Geoffrey (2009). "Interview with Paul Marino". Transformative Works and Cultures. 2. doi:10.3983/twc.2009.0111.