Resident Evil Gaiden: Difference between revisions
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'''''Resident Evil Gaiden''''' is a [[survival horror]] [[action-adventure game]] for the [[Game Boy Color]] first released on December 14, 2001. While the technical implementation of the title was done by the now defunct British company M4 Limited,<ref>{{cite web |url=http://web.archive.org/web/20020804101320/www.m4.co.uk/games.htm |title=Games |date=2002-06-07 |publisher=M4 Limited (via [[Internet Archive]]) |accessdate=2010-01-24}}</ref> two employees of [[Capcom]] were involved with the development as well. [[Shinji Mikami]] served as an advisor for the game and the story was created by Hiroki Kato, the director of ''[[Resident Evil Code: Veronica]]'', though the events told were not explained or mentioned in later titles of the [[Resident Evil|series]].<ref>{{cite web |url=http://www.gamespot.com/gbc/adventure/residentevilgaiden/tech_info.html |title=Resident Evil Gaiden Tech Info |publisher=Gamespot |accessdate=2009-01-24}}<ref> |
'''''Resident Evil Gaiden''''' is a [[survival horror]] [[action-adventure game]] for the [[Game Boy Color]] first released on December 14, 2001. While the technical implementation of the title was done by the now defunct British company M4 Limited,<ref>{{cite web |url=http://web.archive.org/web/20020804101320/www.m4.co.uk/games.htm |title=Games |date=2002-06-07 |publisher=M4 Limited (via [[Internet Archive]]) |accessdate=2010-01-24}}</ref> two employees of [[Capcom]] were involved with the development as well. [[Shinji Mikami]] served as an advisor for the game and the story was created by Hiroki Kato, the director of ''[[Resident Evil Code: Veronica]]'', though the events told were not explained or mentioned in later titles of the [[Resident Evil|series]].<ref>{{cite web |url=http://www.gamespot.com/gbc/adventure/residentevilgaiden/tech_info.html |title=Resident Evil Gaiden Tech Info |publisher=Gamespot |accessdate=2009-01-24}}</ref> though the events told were not explained or mentioned in later titles of the [[Resident Evil|series]].<ref name="continuity">{{cite web |url=http://www.eurogamer.de/articles/resident-evil-retrospective-artikel?page=5 |title=Resident Evil Retrospective |author=Björn Balg |quote=''Gaiden'' zählt als einziges Spiel nicht zur offiziellen Kanon" / "''Gaiden'' is the only game not to belong to the official canon |language=German |date=25 February 2009 |work=Eurogamer.de |publisher=Eurogamer Network Ltd. |accessdate=7 April 2010}}</ref> |
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==Gameplay== |
==Gameplay== |
Revision as of 19:29, 23 April 2010
Resident Evil Gaiden | |
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Developer(s) | Capcom, M4 Limited |
Publisher(s) | Capcom (USA, Japan) Virgin Interactive (Europe) |
Designer(s) | Tim Hull |
Series | Resident Evil |
Platform(s) | Game Boy Color |
Genre(s) | Action-adventure |
Mode(s) | Single player |
Resident Evil Gaiden is a survival horror action-adventure game for the Game Boy Color first released on December 14, 2001. While the technical implementation of the title was done by the now defunct British company M4 Limited,[2] two employees of Capcom were involved with the development as well. Shinji Mikami served as an advisor for the game and the story was created by Hiroki Kato, the director of Resident Evil Code: Veronica, though the events told were not explained or mentioned in later titles of the series.[3] though the events told were not explained or mentioned in later titles of the series.[4]
Gameplay
The game features three playable characters and consists of exploring areas, collecting items and combating enemies in the process.[5] Unlike previous entries in the series, Resident Evil Gaiden assumes a top-down perspective for the environment portions that, upon approaching an enemy, changes to a first-person combat mode with a reticle constantly moving from left to right.[5] To attack, the player has to press the action button while the reticle is in range of the enemy.[5]
Plot
The title depicts a viral outbreak on a luxurious passenger ship and is set in December 1998, during the events of Resident Evil: Code Veronica.[6] It introduces an underground organization established to put an end to the global operations of Umbrella, the company responsible for the Raccoon City disaster. Leon S. Kennedy, one of the protagonists of Resident Evil 2, joined the initiative and received orders to investigate the ocean liner Starlight which is rumored to be carrying a new type of bio-organic weapon (B.O.W.) developed by Umbrella. Eventually, the headquarters lose contact with him and Barry Burton, a support character from the original Resident Evil, is sent in to find his whereabouts.
After discovering that the crew and the passengers on the ship have turned into zombies, he crosses the path of an orphan girl named Lucia who, for some reason, can sense the presence of Umbrella's new B.O.W. and also possesses some other mysterious abilities. Lucia is then kidnapped by the monster, but Barry eventually reunites with Leon and they cooperate to put the B.O.W. to flight and save her. The group learns that the monster is supposed to have green blood and, afterwards, witnesses an explosion set the ship on fire. They split up and Leon and Lucia activate the sprinkler system to prevent the engine room from blowing up. Later, the two overhear Barry communicating with Umbrella to arrange some sort of trade-off, their suspicions confirmed upon meeting him again. Barry threatens Leon with his gun, kidnaps Lucia and escapes to an Umbrella submarine with her. Meanwhile, a second explosion hits the Starlight and Leon makes his way to the engine room to investigate its source. He finds out that the B.O.W. destroyed the fuel converter in an attempt to blow up the ship and destroy all evidence. He successfully fights it off but the damage done to the ship is too severe.
The scene then shifts to the submarine where Barry reveals to the captain that he pretended to abduct Lucia to trick Umbrella into evacuating them from the Starlight. He also learns that the company wants Lucia as she is the host of a parasite which grows into another B.O.W. within ten days. Barry forces the surgeons on board to remove the parasite from the girl, but it breaks free from the containment glass and drains the life from the captain, turning him into a zombie. The parasite escapes, kills the whole crew and eventually turns into a mature B.O.W. Barry and Lucia navigate the submarine back and board the near-sunk ship in order to rescue Leon, but they are followed by the grown-up monster. Although they quickly discover what appears to be Leon, the two have to find out that the B.O.W.s are actually shape-shifters and that one of them has assumed the form of their partner. They manage to escape and come across another Leon in the engine room. Together, the three go back to the deck where the B.O.W. pulls Lucia into the sea. Barry rescues her, but then another Lucia appears right next to them. The real girl grabs a knife and cuts her hand to show her red blood, thus confirming her identity. The group defeats the B.O.W. in one last battle and escapes to the submarine. Lucia, having lost her mysterious powers with the parasite's extraction, is offered to live with Barry's family. In the game's final shot, Leon's neck is shown bleeding green blood, revealing him to be the second B.O.W.
Reception
Aggregator | Score |
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GameRankings | 56.46%[9] |
Publication | Score |
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GamePro | [11] |
GameSpot | 5.0 out of 10[10] |
IGN | 4.0 out of 10[5] |
M! Games | 54/100[7] |
Resident Evil Gaiden received generally unfavorable reviews from critics. GamePro remarked that the visual presentation is taking away from the intended creepy atmosphere.[11] IGN criticized the game's unpractical save system for a handheld game and was unsatisfied with the puzzles being reduced to collecting keys and items.[5] GameSpot addressed the same issues in their review, though they applauded the clever storyline for its many twists and turns.[10]
References
- ^ "List of all works". Capcom. Retrieved 2009-01-24.
- ^ "Games". M4 Limited (via Internet Archive). 2002-06-07. Retrieved 2010-01-24.
- ^ "Resident Evil Gaiden Tech Info". Gamespot. Retrieved 2009-01-24.
- ^ Björn Balg (25 February 2009). "Resident Evil Retrospective". Eurogamer.de (in German). Eurogamer Network Ltd. Retrieved 7 April 2010.
Gaiden zählt als einziges Spiel nicht zur offiziellen Kanon" / "Gaiden is the only game not to belong to the official canon
- ^ a b c d e Craig Harris (2002-06-22). "Resident Evil Gaiden Review". IGN. Retrieved 2010-01-24.
- ^ Cite error: The named reference
kanzenban
was invoked but never defined (see the help page). - ^ "Resident Evil: Gaiden MobyRank". MobyGames. Retrieved 2010-01-24.
- ^ "Resident Evil Gaiden Ranked". TopTenREVIEWS. Retrieved 2010-01-24.
- ^ "Resident Evil Gaiden". GameRankings. Retrieved 2010-01-24.
- ^ a b Frank Provo (2002-07-31). "Resident Evil Gaiden Review". GameSpot. Retrieved 2010-01-24.
- ^ a b Major Mike (2002-06-05). "Resident Evil Gaiden Review". GamePro. Retrieved 2010-01-24. June 5, 2002. Retrieved on 2010-01-08.