Jump to content

SimsVille: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Actioned GA review comments
m Add good article icon
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Short description|Cancelled video game developed by Maxis}}
{{Short description|Cancelled video game developed by Maxis}}
{{good article}}
{{Infobox video game
{{Infobox video game
| title = SimsVille
| title = SimsVille
Line 18: Line 19:
[[File:Simsville-unknown.png|thumb|left|The promotional trailer of ''Simsville'' depicted Sims moving around the city.]]
[[File:Simsville-unknown.png|thumb|left|The promotional trailer of ''Simsville'' depicted Sims moving around the city.]]


''SimsVille'' was a [[city building game|city-building]] and [[life simulation game|life simulation game]] where players were tasked with populating and managing a town. In contrast to gameplay in ''SimCity'', homes were inhabited by households of Sims, who moved between and interacted with buildings in the city.<ref name=GSpot5/> Players were required to build and manage a city that met the needs of individual Sims by satisfying their 'Energy', 'Fun', 'Environment', 'Social' and 'Hunger' moods, as well as individual interests, that would affect the environment and character of the city. Similar to ''The Sims'', the game's gameplay modes were separated by a 'Build Mode', which allowed players to construct buildings and infrastructure, a 'Buy Mode', in which players could purchase items that affect Sim needs and interests, and a 'Live Mode' to indirectly control Sims.<ref>{{cite web|website=GameSpot|last=Ajami|first=Amer|date=17 May 2006 (date mislabelled)|title=SimsVille Preview|accessdate=4 March 2024|url=https://www.gamespot.com/articles/simsville-preview/1100-2805353/}}</ref> The game supported a three-dimensional engine, allowing players to freely rotate and zoom into details in their town.<ref name=GSpot5>{{cite web|website=GameSpot|last=Varanini|first=Giancarlo|title=E3 2001 Hands-OnSimsVille
''SimsVille'' was a [[city building game|city-building]] and [[life simulation game|life simulation game]] where players were tasked with populating and managing a town. In contrast to gameplay in ''SimCity'', which focuses only on city-building mechanics, homes in ''Simsville'' would be inhabited by households of Sims, who moved between and interacted with buildings in the city.<ref name=GSpot5/> Players were required to build and manage a city that met the needs of individual Sims by satisfying their 'Energy', 'Fun', 'Environment', 'Social' and 'Hunger' moods, as well as individual interests, that would affect the environment and character of the city. Similar to ''The Sims'', the game's gameplay modes were separated by a 'Build Mode', which allowed players to construct buildings and infrastructure, a 'Buy Mode', in which players could purchase items that affect Sim needs and interests, and a 'Live Mode' to indirectly control Sims.<ref>{{cite web|website=GameSpot|last=Ajami|first=Amer|date=17 May 2006 |title=SimsVille Preview|accessdate=4 March 2024|url=https://www.gamespot.com/articles/simsville-preview/1100-2805353/}}</ref> The game supported a three-dimensional engine, allowing players to freely rotate and zoom into details in their town.<ref name=GSpot5>{{cite web|website=GameSpot|last=Varanini|first=Giancarlo|title=E3 2001 Hands-OnSimsVille |date=17 May 2006 |accessdate=4 March 2024|url=https://www.gamespot.com/articles/e3-2001-hands-onsimsville/1100-2762367/}}</ref> Whilst players would not have had direct control over individual Sims, it was intended players would be able to design families or import households from ''The Sims'' to appear in the game.<ref name=CGW/><ref name=PCPP2/>
|date=17 May 2006 (date mislabelled)|accessdate=4 March 2024|url=https://www.gamespot.com/articles/e3-2001-hands-onsimsville/1100-2762367/}}</ref> Whilst players would not have had direct control over individual Sims, it was intended players would be able to design families or import households from ''The Sims'' to appear in the game.<ref name=CGW/><ref name=PCPP2/>


== Development ==
== Development ==
Line 27: Line 27:
=== Cancellation ===
=== Cancellation ===


On 21 September 2001, development of ''SimsVille'' was cancelled, with staff redeployed to progress ''[[The Sims Online]]'' and ''[[SimCity 4]]''.<ref name=GSpot3/><ref name=GSpot>{{cite web|website=GameSpot|title=SimsVille Cancelled|last=Ajami|first=Amer|date=21 September 2001|accessdate=3 March 2024|url=https://www.gamespot.com/articles/SimsVille-canceled/1100-2813720/}}</ref><ref name=EuroG/> Maxis stated the cancellation was made by the studio due to quality control issues,<ref name=EuroG/><ref>{{cite magazine|magazine=Hyper|issue=98|title=Simmania!|last=Cottee|first=James|pages=50|url=https://archive.org/details/hyper-098/page/50}}</ref> citing team and studio concerns with the "less compelling" play experience once cities were constructed. Maxis denied the cancellation related to conflicts with projects with ''The Sims Online'' and ''Hot Date'', although the studio recognised ''Hot Date'' provided a "more fun" manifestation of the design objectives of ''SimsVille''.<ref name=GSpot4>{{cite web|website=GameSpot|title=Maxis responds to cancelation|date=21 September 2001|accessdate=4 March 2024|url=https://www.gamespot.com/articles/maxis-responds-to-cancelation/1100-2814094/}}</ref> The cancellation announcement was met with mixed reception.<ref>{{cite web|website=GameSpot|title=Readers Respond: SimsVille Cancelled|last=Walker|first=Trey|date=17 May 2006 (date mislabelled)|accessdate=3 March 2024|url=https://www.gamespot.com/articles/readers-respond-SimsVille-canceled/1100-2814104/}}</ref> ''[[Eurogamer]]'' expressed skepticism for the stated reasons for abandoning the game due to the abundance of "commercial and critical flops" in the studio's history,<ref name=EuroG/> with ''[[PC Zone]]'' speculating that the game was "too closely positioned" to ongoing projects for ''SimCity'' and ''The Sims Online''.<ref>{{cite magazine|magazine=PC Zone|issue=109|title=Missing in Action|pages=35|date=December 2001|url=https://archive.org/details/PC_Zone_Issue_109_2001-12_Dennis_Publishing_GB/page/n33}}</ref> Maxis director Patrick Buechner estimated that ''SimsVille'' was "about 60 percent compete" and anticipating a March 2002 release at the time of cancellation.<ref name=GSpot4/>
On 21 September 2001, development of ''SimsVille'' was cancelled, with staff redeployed to progress ''[[The Sims Online]]'' and ''[[SimCity 4]]''.<ref name=GSpot3/><ref name=GSpot>{{cite web|website=GameSpot|title=SimsVille Cancelled|last=Ajami|first=Amer|date=21 September 2001|accessdate=3 March 2024|url=https://www.gamespot.com/articles/SimsVille-canceled/1100-2813720/}}</ref><ref name=EuroG/> Maxis stated the cancellation was made by the studio due to quality control issues,<ref name=EuroG/><ref>{{cite magazine|magazine=Hyper|issue=98|title=Simmania!|last=Cottee|first=James|pages=50|url=https://archive.org/details/hyper-098/page/50}}</ref> citing team and studio concerns with the "less compelling" play experience once cities were constructed. Maxis denied the cancellation related to conflicts with projects with ''The Sims Online'' and ''Hot Date'', although the studio recognised ''Hot Date'' provided a "more fun" manifestation of the design objectives of ''SimsVille''.<ref name=GSpot4>{{cite web|website=GameSpot|title=Maxis responds to cancelation|date=21 September 2001|accessdate=4 March 2024|url=https://www.gamespot.com/articles/maxis-responds-to-cancelation/1100-2814094/}}</ref> The cancellation announcement was met with mixed reception.<ref>{{cite web|website=GameSpot|title=Readers Respond: SimsVille Cancelled|last=Walker|first=Trey|date=17 May 2006 |accessdate=3 March 2024|url=https://www.gamespot.com/articles/readers-respond-SimsVille-canceled/1100-2814104/}}</ref> ''[[Eurogamer]]'' expressed skepticism for the stated reasons for abandoning the game due to the abundance of "commercial and critical flops" in the studio's history,<ref name=EuroG/> with ''[[PC Zone]]'' speculating that the game was "too closely positioned" to ongoing projects for ''SimCity'' and ''The Sims Online''.<ref>{{cite magazine|magazine=PC Zone|issue=109|title=Missing in Action|pages=35|date=December 2001|url=https://archive.org/details/PC_Zone_Issue_109_2001-12_Dennis_Publishing_GB/page/n33}}</ref> Maxis director Patrick Buechner estimated that ''SimsVille'' was "about 60 percent compete" and anticipating a March 2002 release at the time of cancellation.<ref name=GSpot4/>


== Legacy ==
== Legacy ==

Latest revision as of 17:21, 15 November 2024

SimsVille
Promotional trailer
Developer(s)Maxis
Publisher(s)Electronic Arts
Producer(s)Christine McGavran[1]
Platform(s)Microsoft Windows
ReleaseCancelled
Genre(s)Life simulation

SimsVille is a cancelled life simulation video game developed by Maxis. The game was conceived as a hybrid between the gameplay of The Sims, a social simulation game, and the city-building game SimCity. Development of SimsVille was undertaken over two years by the Maxis development team for SimCity in an attempt to expand The Sims franchise. Following delays to the game's release window, Maxis discontinued development of SimsVille in September 2001, citing concerns with the quality of the gameplay experience. Despite its cancellation, design elements of SimsVille would influence later Maxis products, such as the community features of The Sims: Hot Date and the integration of Sims into SimCity 4.

Gameplay

[edit]
The promotional trailer of Simsville depicted Sims moving around the city.

SimsVille was a city-building and life simulation game where players were tasked with populating and managing a town. In contrast to gameplay in SimCity, which focuses only on city-building mechanics, homes in Simsville would be inhabited by households of Sims, who moved between and interacted with buildings in the city.[2] Players were required to build and manage a city that met the needs of individual Sims by satisfying their 'Energy', 'Fun', 'Environment', 'Social' and 'Hunger' moods, as well as individual interests, that would affect the environment and character of the city. Similar to The Sims, the game's gameplay modes were separated by a 'Build Mode', which allowed players to construct buildings and infrastructure, a 'Buy Mode', in which players could purchase items that affect Sim needs and interests, and a 'Live Mode' to indirectly control Sims.[3] The game supported a three-dimensional engine, allowing players to freely rotate and zoom into details in their town.[2] Whilst players would not have had direct control over individual Sims, it was intended players would be able to design families or import households from The Sims to appear in the game.[4][5]

Development

[edit]

Developed over a two-year period to its cancellation in September 2001,[6] SimsVille was conceived out of early conceptual work during development by the Maxis team responsible for the SimCity series, and The Sims codesigners Claire Curtain and Roxy Wolosenko, with minor input from franchise creator Will Wright.[7] SimsVille was intended as a hybrid between the simulation gameplay of The Sims and the city-building mechanics of the Sim City series.[8][4][1] The development team aimed to bridge these gameplay approaches through expressing the impact of Sims and communities on the character of the environment.[9] SimsVille was developed in parallel with other products that aimed to innovate and expand upon The Sims franchise, including The Sims Online.[10] The 3D engine for SimsVille was developed from the ground-up and did not use code from SimCity 3000 or The Sims.[8] Originally slated for a May 2001 release,[11][5] publishers later expected the release of the game to occur as early as January or February 2002.[12][6][13][14] In May 2001, Electronic Arts showcased previews of gameplay of SimsVille from multiple booths at E3,[15][16] with its content observed by PC PowerPlay to have "progressed considerably" from the previous year.[13]

Cancellation

[edit]

On 21 September 2001, development of SimsVille was cancelled, with staff redeployed to progress The Sims Online and SimCity 4.[17][6][12] Maxis stated the cancellation was made by the studio due to quality control issues,[12][18] citing team and studio concerns with the "less compelling" play experience once cities were constructed. Maxis denied the cancellation related to conflicts with projects with The Sims Online and Hot Date, although the studio recognised Hot Date provided a "more fun" manifestation of the design objectives of SimsVille.[19] The cancellation announcement was met with mixed reception.[20] Eurogamer expressed skepticism for the stated reasons for abandoning the game due to the abundance of "commercial and critical flops" in the studio's history,[12] with PC Zone speculating that the game was "too closely positioned" to ongoing projects for SimCity and The Sims Online.[21] Maxis director Patrick Buechner estimated that SimsVille was "about 60 percent compete" and anticipating a March 2002 release at the time of cancellation.[19]

Legacy

[edit]

Despite its cancellation, staff involved with SimsVille embedded the design of the game into future projects. The focus on the broader neighborhood was introduced into The Sims with The Sims: Hot Date expansion pack in 2001,[6] and later iterations of The Sims mainline games.[22] In a retrospective assessment, Computer Gaming World noted that the Hot Date expansion better accomplished the primary goal of allowing sims to leave their homes, a likely reason for the cancellation of SimsVille.[23] Several of the concepts in SimsVille also appeared in the 2003 Maxis game SimCity 4, including the interface design, the integration of Sims in cities with simplified personality features, and the changing appearance of lots to reflect the character of a neighborhood.[17][24] Dan Whitehead of Eurogamer raised comparisons between SimsVille and the design of the 2007 game SimCity Societies, a title that similarly attempted to introduce new gameplay mechanics in the SimCity franchise including aspects of social simulation.[25]

References

[edit]
  1. ^ a b "SimsVille Q&A". GameSpot. 6 June 2000. Retrieved 3 March 2024.
  2. ^ a b Varanini, Giancarlo (17 May 2006). "E3 2001 Hands-OnSimsVille". GameSpot. Retrieved 4 March 2024.
  3. ^ Ajami, Amer (17 May 2006). "SimsVille Preview". GameSpot. Retrieved 4 March 2024.
  4. ^ a b Coffey, Robert (August 2000). "SimsVille". Computer Gaming World. No. 193. p. 48.
  5. ^ a b "SimsVille". PC PowerPlay. No. 57. February 2001. p. 50.
  6. ^ a b c d Ajami, Amer (21 September 2001). "SimsVille Cancelled". GameSpot. Retrieved 3 March 2024.
  7. ^ "The Sims: Livin' Large Preview - Part 3: Will Wright Q&A". GameSpot. 28 July 2000. Retrieved 3 March 2024.
  8. ^ a b "SimsVille". PC PowerPlay. No. 51. August 2000. pp. 44–45.
  9. ^ Lopez, Vincent (19 May 2001). "SimsVille". IGN. Archived from the original on 13 March 2019. Retrieved 4 March 2024.
  10. ^ "Let's Get Together: Hot Date and the SimFuture". PC PowerPlay. No. 65. October 2001. p. 9.
  11. ^ "Release Schedule: PC Gaming". Game Week. 11 December 2000. p. 22.
  12. ^ a b c d "SimsVille Shuts Down". Eurogamer. 21 September 2001. Retrieved 3 March 2024.
  13. ^ a b "The Future of Games". PC PowerPlay. No. 63. August 2001. p. 44.
  14. ^ "SimsVille". Games Domain Offline. No. 15. April 2001. p. 17.
  15. ^ E3: Touch The Future - 2001 Directory. Prima Games. May 2001. p. 54.
  16. ^ A SimsVille E3 2001 Demonstration. YouTube. GameSpot. 30 May 2008. Retrieved 3 March 2024.
  17. ^ a b Parker, Sam (24 April 2003). "SimCity 4 Updated Preview". GameSpot. Retrieved 3 March 2024.
  18. ^ Cottee, James. "Simmania!". Hyper. No. 98. p. 50.
  19. ^ a b "Maxis responds to cancelation". GameSpot. 21 September 2001. Retrieved 4 March 2024.
  20. ^ Walker, Trey (17 May 2006). "Readers Respond: SimsVille Cancelled". GameSpot. Retrieved 3 March 2024.
  21. ^ "Missing in Action". PC Zone. No. 109. December 2001. p. 35.
  22. ^ Lufkin, Bryan (6 March 2012). "Today's Wrangle: 'SimsVille' Beta Copy!". Wired. Archived from the original on 20 December 2016. Retrieved 3 March 2024.
  23. ^ "SimsVille Shattered". Computer Gaming World. No. 209. December 2001. p. 60.
  24. ^ Newman, Lachlan (March 2003). "SimCity 4". Atomic. No. 26.
  25. ^ Whitehead, Dan (13 December 2007). "SimCity Societies". Eurogamer. Retrieved 3 March 2024.
[edit]