SIDEFX - Houdini

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local -> global space | Forums
local -> global space | Forums | SideFX
Masterclass: Animating using CHOPs and Constraints | Guillaume Laferriere | Houdini HIVE at SIGGRAPH 2017
In this Masterclass, SideFX's Guillaume Laferriere demonstrates how to use the Constraints introduced in Houdini 16 to animate characters. We'll cover…
Graph view
Select a keyframe and press 0 to zero the slope, or 9 to make the slope tan
houdini_shortcuts_v03
Masterclass: Animating using CHOPs and Constraints | Guillaume Laferriere | Houdini HIVE at SIGGRAPH 2017
In this Masterclass, SideFX's Guillaume Laferriere demonstrates how to use the Constraints introduced in Houdini 16 to animate characters. We'll cover…
Creating an Automatic Animation Rig in Houdini (Part 1/3)
Creating an Automatic Animation Rig in Houdini (Part 1/3) - YouTube
Rigging with CHOPs - 1
A little tutorial on using a CHOP network to provide a non-uniform distribution of a control objects rotation to a each bone in a chain. **Many apologies for the low production standards, I wanted to get the ball rolling and hopefully these little thoughts and techniques will be of help along the way.
Horse Rig Parenting And Linking Objects - Part 02 from 05
Horse Rig Parenting And Linking Objects - Part 02 from 05 - YouTube
Muscles Overview | H16 Masterclass
In this overview video, we step through the basic workflow of adding muscles to an animated creature and applying them as a skin deformer. This particular workflow does not require any dynamics simulation. We start by creating simple muscle forms using Houdini’s Muscle Tool Shelf. We’ll learn how to adjust shape and placement, attach them to your character rig, and how to enable automatic secondary animation (jiggle). Finally, we’ll look at how the shelf tools easily set up your muscles as a ski
AutoRig Tools | H16 Masterclass
Houdini 16 includes the new modular Autorigs system. This masterclass provides an introduction to the tools and demonstrates a complete workflow starting with an imported character mesh all the way to a Digital Asset that is ready for animation.
Cat Quad-Rigging - Intro
Here is the entire process of rigging a quadruped character from scratch - from basic techniques for creating bones, capturing geometry, setting up IK for bones, blendshapes for the face, creating spine and tail, as well as creating custom parameters to controllers for additional user control.
Creating a bones in Houdini
Creating a bones in Houdini - YouTube