Taller Canvas
Taller Canvas
Taller Canvas
<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Canvas</title>
<style>
#mycanvas {
border: 1px solid #333;
}
</style>
</head>
<body>
<h1>Canvas</h1>
<canvas id="mycanvas" width="500" height="500">
</canvas>
<script src="canvas.js">
</script>
</body>
</html>
2.- javascript
//var puntaje = 0;
// estudiante = "Carlos";
var estu="1"+1;
var esta="1"-1;
//carro.color = "red";
//carro.acelerar(100);
//get y set
var canvas = document.getElementById("mycanvas");
//2.obtener contexto
var c= canvas.getContext("2d");
//4. a dibujar
// c.moveTo(250,250);
// c.lineTo(0,500);
// c.lineTo(500,250);
// c.lineTo(250,250);
// c.stroke();
// c.beginPath();
// c.moveTo(0,0);
// c.lineTo(200,200);
// c.strokeStyle = "green";
// c.lineWidth = 20;
// c.stroke();
/////////////////////
var w=canvas.width;
var h=canvas.height;
// c.beginPath();
// c.moveTo(w/2,h/2);
// c.lineTo(w*0.75,h*0.75);
// c.lineTo(w*0.25,h*0.75);
// c.closePath();
// c.strokeStyle="red";
// c.lineWidth=5;
// c.fillStyle="yellow";
// c.fill();
// c.stroke();
/////////////////////////////
//c.rect(10,10,300,100);
//c.fill();
//c.fillRect(10,10,300,100);
//////////////////
//c.arc(x,y,r,startang,endang,rotacion);
// var g = Math.PI * 2;
// c.arc(w/2,h/2,200,g*0.1,g*0.98,true);
// c.stroke();
//////////////////////
//c.fillText('texto',x,y);
c.fillStyle = 'green';
c.fillText('Hola Mundo',50,100);
c.strokeStyle = "red";
c.strokeText("Hola Mundo",50,200);