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ScopeBar.h
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/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Neil Jagdish Patel <neil.patel@canonical.com>
*/
#ifndef UNITYSHELL_SCOPE_BAR_H
#define UNITYSHELL_SCOPE_BAR_H
#include <memory>
#include <string>
#include <vector>
#include <NuxGraphics/GraphicsEngine.h>
#include <Nux/Nux.h>
#include <Nux/PaintLayer.h>
#include <Nux/View.h>
#include <UnityCore/Scope.h>
#include "unity-shared/IconTexture.h"
#include "unity-shared/Introspectable.h"
#include "unity-shared/UBusWrapper.h"
#include "ScopeBarIcon.h"
namespace nux
{
class AbstractPaintLayer;
class HLayout;
class LayeredLayout;
}
namespace unity
{
class IconTexture;
class StaticCairoText;
namespace dash
{
class ScopeBar : public nux::View, public unity::debug::Introspectable
{
NUX_DECLARE_OBJECT_TYPE(ScopeBar, nux::View);
typedef std::vector<ScopeBarIcon*> ScopeIcons;
public:
ScopeBar();
nux::Property<double> scale;
void AddScope(Scope::Ptr const& scope);
void Activate(std::string id);
void ActivateNext();
void ActivatePrevious();
std::string GetActiveScopeId() const;
sigc::signal<void, std::string const&> scope_activated;
private:
void SetupBackground();
void SetupLayout();
void Draw(nux::GraphicsEngine& gfx_context, bool force_draw);
void DrawContent(nux::GraphicsEngine& gfx_context, bool force_draw);
void SetActive(ScopeBarIcon* icon);
void UpdateScale(double scale);
bool AcceptKeyNavFocus();
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
typedef std::unique_ptr<nux::AbstractPaintLayer> LayerPtr;
ScopeIcons icons_;
nux::HLayout* layout_;
LayerPtr bg_layer_;
friend class TestScopeBar;
};
} // namespace dash
} // namespace unity
#endif // UNITYSHELL_SCOPE_BAR_H