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Not all Keys recognized #1055

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GFA-SkyRanger opened this issue Oct 12, 2024 · 3 comments
Open
1 task done

Not all Keys recognized #1055

GFA-SkyRanger opened this issue Oct 12, 2024 · 3 comments
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bug Something isn't working hardware-specific This issue is linked with specific hardware waiting for feedback Waiting for feedback from users

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@GFA-SkyRanger
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GFA-SkyRanger commented Oct 12, 2024

Is there an existing issue for this?

  • I searched the existing issues and did not find anything similar.

Current Behavior

Keys are only up to Key 79 recognized.
I have a Keypad with 128 keys and i cannot use them all.

Expected Behavior

Keys should recognized up to 128, which is normal behavior on other programs like games etc.

Steps To Reproduce

No response

Environment

Programmversion 3.4.1
Compiled from packaging: GitHub deb Release
Nutzt SDL 2.0.10
Läuft mit SDL 2.0.20
Benutzt Qt 5.15.3
Verwendung des Ereignisbehandlers: XTest
Compositor type: x11
Host OS: linuxmint Version: 21 Architecture: x86_64

Anything else?

No response


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@GFA-SkyRanger GFA-SkyRanger added the bug Something isn't working label Oct 12, 2024
@pktiuk
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pktiuk commented Oct 12, 2024

What keypad? Do you have any model or something?

@pktiuk pktiuk added waiting for feedback Waiting for feedback from users hardware-specific This issue is linked with specific hardware labels Oct 12, 2024
@GFA-SkyRanger
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GFA-SkyRanger commented Oct 12, 2024

yes.
Look at this:
https://github.com/FreeJoy-Team/FreeJoy

In FreeJoyQT (https://github.com/FreeJoy-Team/FreeJoyConfiguratorQt) all keys are recognized.
i can use/test all my 234 (2x117 with 2 Controllers) buttons in program.
but on antimicrox i can just configure the first 79 buttons of each controller.

@pktiuk
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pktiuk commented Oct 12, 2024

Could you collect some logs when youbopen app with this device?

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Labels
bug Something isn't working hardware-specific This issue is linked with specific hardware waiting for feedback Waiting for feedback from users
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