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index.md

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| [Half-Sync Half-Async](half-sync-half-async) | Concurrency | Performance |
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| [Hexagonal](hexagonal) | Architectural | Decoupling |
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| [Intercepting Filter](intercepting-filter) | Behavioral | Decoupling |
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| Interpreter|Behavioral|Gang of Four |
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| Iterator|Behavioral|Gang of Four |
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| Layers|Architectural|Decoupling |
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| Lazy Loading|Idiom|Performance |
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| Leader Election|Behavioral|Cloud distributed |
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| Leader Followers|Concurrency|Performance |
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| Lockable Object|Concurrency|Performance |
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| Marker Interface|Structural|Decoupling |
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| Master Worker|Concurrency|Performance |
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| Mediator|Behavioral|Gang of Four, Decoupling |
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| Memento|Behavioral|Gang of Four |
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| Model View Controller|Architectural|Decoupling |
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| Model View Presenter|Architectural|Decoupling |
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| Model View ViewModel|Architectural|Decoupling |
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| Module|Structural|Decoupling |
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| Monad|Functional|Reactive |
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| Monostate|Creational|Instantiation |
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| Multiton|Creational|Instantiation |
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| Mute Idiom|Idiom|Decoupling |
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| Naked Objects|Architectural|Decoupling |
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| Null Object|Behavioral|Extensibility |
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| Object Mother|Creational|Instantiation |
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| Object Pool|Creational|Performance, Game programming |
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| Observer|Behavioral|Gang of Four, Reactive |
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| Page Object|Structural|Decoupling |
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| Parameter Object|Behavioral|Extensibility |
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| Partial Response|Behavioral|Decoupling |
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| Pipeline|Behavioral|Decoupling |
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| Poison Pill|Behavioral|Cloud distributed, Reactive |
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| Presentation Model|Behavioral|Decoupling |
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| Priority Queue|Behavioral|Decoupling |
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| Private Class Data|Idiom|Data access |
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| Producer Consumer|Concurrency|Reactive |
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| Promise|Concurrency|Reactive |
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| Property|Creational|Instantiation |
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| Prototype|Creational|Gang of Four, Instantiation |
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| Proxy|Structural|Gang of Four, Decoupling |
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| Queue Based Load Leveling|Concurrency|Performance, Decoupling |
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| Reactor|Concurrency|Performance, Reactive |
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| Reader Writer Lock|Concurrency|Performance |
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| Registry|Creational|Instantiation |
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| Repository|Architectural|Data access |
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| Resource Acquisition Is Initialization|Idiom|Data access |
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| Retry|Behavioral|Performance |
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| Role Object|Structural|Extensibility |
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| Saga|Concurrency|Cloud distributed |
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| Semaphore|Concurrency|Performance |
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| Separated Interface|Structural|Decoupling |
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| Servant|Behavioral|Decoupling |
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| Serverless|Architectural|Cloud distributed |
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| Service Layer|Architectural|Data access |
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| Service Locator|Architectural|Performance, Game programming |
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| Sharding|Behavioral|Performance, Cloud distributed |
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| Singleton|Creational|Gang of Four |
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| Spatial Partitiion|Behavioral|Performance, Game programming |
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| Special Case|Behavioral|Extensibility |
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| Specification|Behavioral|Data access |
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| State|Behavioral|Gang of Four |
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| Step Builder|Creational|Instantiation |
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| Strangler|Structural|Cloud distributed, Extensibility |
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| Strategy|Behavioral|Gang of Four |
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| Subclass Sandbox|Behavioral|Game programming |
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| Table Module|Structural|Data access |
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| Template Method|Behavioral|Gang of Four |
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| Thread Pool|Concurrency|Performance |
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| Throttling|Behavioral|Performance |
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| Thread Local Storage|Idiom|Performance |
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| Tolerant Reader|Integration|Decoupling |
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| Trampoline|Behavioral|Performance |
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| Transaction Script|Behavioral|Data access |
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| Twin|Structural|Extensibility |
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| Type Object|Behavioral|Game programming, Extensibility |
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| Unit of Work|Architectural|Data access |
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| Update Method|Behavioral|Game programming |
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| Value Object|Creational|Instantiation |
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| Version Number|Concurrency|Data access, Microservices |
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| Visitor|Behavioral|Gang of Four |
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| [Interpreter](interpreter) | Behavioral | Gang of Four |
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| [Iterator](iterator) | Behavioral | Gang of Four |
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| [Layers](layers) | Architectural | Decoupling |
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| [Lazy Loading](lazy-loading) | Idiom | Performance |
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| [Leader Election](leader-election) | Behavioral | Cloud distributed |
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| [Leader Followers](leader-followers) | Concurrency | Performance |
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| [Lockable Object](lockable-object) | Concurrency | Performance |
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| [Marker Interface](marker-interface) | Structural | Decoupling |
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| [Master Worker](master-worker) | Concurrency | Performance |
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| [Mediator](mediator) | Behavioral | Gang of Four, Decoupling |
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| [Memento](memento) | Behavioral | Gang of Four |
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| [Model View Controller](model-view-controller) | Architectural | Decoupling |
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| [Model View Presenter](model-view-presenter) | Architectural | Decoupling |
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| [Model View ViewModel](model-view-viewmodel) | Architectural | Decoupling |
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| [Module](module) | Structural | Decoupling |
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| [Monad](monad) | Functional | Reactive |
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| [Monostate](monostate) | Creational | Instantiation |
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| [Multiton](multiton) | Creational | Instantiation |
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| [Mute Idiom](mute-idiom) | Idiom | Decoupling |
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| [Naked Objects](naked-objects) | Architectural | Decoupling |
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| [Null Object](null-object) | Behavioral | Extensibility |
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| [Object Mother](object-mother) | Creational | Instantiation |
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| [Object Pool](object-pool) | Creational | Performance, Game programming |
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| [Observer](observer) | Behavioral | Gang of Four, Reactive |
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| [Page Object](page-object) | Structural | Decoupling |
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| [Parameter Object](parameter-object) | Behavioral | Extensibility |
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| [Partial Response](partial-response) | Behavioral | Decoupling |
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| [Pipeline](pipeline) | Behavioral | Decoupling |
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| [Poison Pill](poison-pill) | Behavioral | Cloud distributed, Reactive |
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| [Presentation Model](presentation-model) | Behavioral | Decoupling |
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| [Priority Queue](priority-queue) | Behavioral | Decoupling |
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| [Private Class Data](private-class-data) | Idiom | Data access |
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| [Producer Consumer](producer-consumer) | Concurrency | Reactive |
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| [Promise](promise) | Concurrency | Reactive |
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| [Property](property) | Creational | Instantiation |
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| [Prototype](prototype) | Creational | Gang of Four, Instantiation |
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| [Proxy](proxy) | Structural | Gang of Four, Decoupling |
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| [Queue Based Load Leveling](queue-based-load-leveling) | Concurrency | Performance, Decoupling |
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| [Reactor](reactor) | Concurrency | Performance, Reactive |
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| [Reader Writer Lock](reader-writer-lock) | Concurrency | Performance |
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| [Registry](registry) | Creational | Instantiation |
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| [Repository](repository) | Architectural | Data access |
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| [Resource Acquisition Is Initialization](resource-acquisition-is-initialization) | Idiom | Data access |
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| [Retry](retry) | Behavioral | Performance |
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| [Role Object](role-object) | Structural | Extensibility |
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| [Saga](saga) | Concurrency | Cloud distributed |
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| [Semaphore](semaphore) | Concurrency | Performance |
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| [Separated Interface](separated-interface) | Structural | Decoupling |
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| [Servant](servant) | Behavioral | Decoupling |
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| [Serverless](serverless) | Architectural | Cloud distributed |
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| [Service Layer](service-layer) | Architectural | Data access |
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| [Service Locator](service-locator) | Architectural | Performance, Game programming |
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| [Sharding](sharding) | Behavioral | Performance, Cloud distributed |
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| [Singleton](singleton) | Creational | Gang of Four |
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| [Spatial Partition](spatial-partition) | Behavioral | Performance, Game programming |
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| [Special Case](special-case) | Behavioral | Extensibility |
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| [Specification](specification) | Behavioral | Data access |
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| [State](state) | Behavioral | Gang of Four |
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| [Step Builder](step-builder) | Creational | Instantiation |
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| [Strangler](strangler) | Structural | Cloud distributed, Extensibility |
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| [Strategy](strategy) | Behavioral | Gang of Four |
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| [Subclass Sandbox](subclass-sandbox) | Behavioral | Game programming |
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| [Table Module](table-module) | Structural | Data access |
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| [Template Method](table-module) | Behavioral | Gang of Four |
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| [Thread Pool](thread-pool) | Concurrency | Performance |
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| [Throttling](throttling) | Behavioral | Performance |
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| [Thread Local Storage](thread-local-storage) | Idiom | Performance |
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| [Tolerant Reader](tolerant-reader) | Integration | Decoupling |
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| [Trampoline](trampoline) | Behavioral | Performance |
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| [Transaction Script](transaction-script) | Behavioral | Data access |
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| [Twin](twin) | Structural | Extensibility |
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| [Type Object](type-object) | Behavioral | Game programming, Extensibility |
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| [Unit of Work](unit-of-work) | Architectural | Data access |
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| [Update Method](update-method) | Behavioral | Game programming |
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| [Value Object](value-object) | Creational | Instantiation |
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| [Version Number](version-number) | Concurrency | Data access, Microservices |
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| [Visitor](visitor) | Behavioral | Gang of Four |

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