|
| 1 | +--- |
| 2 | +layout: pattern |
| 3 | +title: Lockable Object |
| 4 | +folder: lockable-object |
| 5 | +permalink: /patterns/lockable-object/ |
| 6 | +categories: Concurrency |
| 7 | +tags: |
| 8 | +- Performance |
| 9 | +--- |
| 10 | + |
| 11 | + |
| 12 | +## Intent |
| 13 | + |
| 14 | +The lockable object design pattern ensures that there is only one user using the target object. Compared to the built-in synchronization mechanisms such as using the `synchronized` keyword, this pattern can lock objects for an undetermined time and is not tied to the duration of the request. |
| 15 | + |
| 16 | +## Explanation |
| 17 | + |
| 18 | + |
| 19 | +Real-world example |
| 20 | + |
| 21 | +>The Sword Of Aragorn is a legendary object that only one creature can possess at the time. |
| 22 | +>Every creature in the middle earth wants to possess is, so as long as it's not locked, every creature will fight for it. |
| 23 | +
|
| 24 | +Under the hood |
| 25 | + |
| 26 | +>In this particular module, the SwordOfAragorn.java is a class that implements the Lockable interface. |
| 27 | +It reaches the goal of the Lockable-Object pattern by implementing unlock() and unlock() methods using |
| 28 | +thread-safety logic. The thread-safety logic is implemented with the built-in monitor mechanism of Java. |
| 29 | +The SwordOfAaragorn.java has an Object property called "synchronizer". In every crucial concurrency code block, |
| 30 | +it's synchronizing the block by using the synchronizer. |
| 31 | + |
| 32 | + |
| 33 | + |
| 34 | +**Programmatic Example** |
| 35 | + |
| 36 | +```java |
| 37 | +/** This interface describes the methods to be supported by a lockable object. */ |
| 38 | +public interface Lockable { |
| 39 | + |
| 40 | + /** |
| 41 | + * Checks if the object is locked. |
| 42 | + * |
| 43 | + * @return true if it is locked. |
| 44 | + */ |
| 45 | + boolean isLocked(); |
| 46 | + |
| 47 | + /** |
| 48 | + * locks the object with the creature as the locker. |
| 49 | + * |
| 50 | + * @param creature as the locker. |
| 51 | + * @return true if the object was locked successfully. |
| 52 | + */ |
| 53 | + boolean lock(Creature creature); |
| 54 | + |
| 55 | + /** |
| 56 | + * Unlocks the object. |
| 57 | + * |
| 58 | + * @param creature as the locker. |
| 59 | + */ |
| 60 | + void unlock(Creature creature); |
| 61 | + |
| 62 | + /** |
| 63 | + * Gets the locker. |
| 64 | + * |
| 65 | + * @return the Creature that holds the object. Returns null if no one is locking. |
| 66 | + */ |
| 67 | + Creature getLocker(); |
| 68 | + |
| 69 | + /** |
| 70 | + * Returns the name of the object. |
| 71 | + * |
| 72 | + * @return the name of the object. |
| 73 | + */ |
| 74 | + String getName(); |
| 75 | +} |
| 76 | + |
| 77 | +``` |
| 78 | + |
| 79 | +We have defined that according to our context, the object must implement the Lockable interface. |
| 80 | + |
| 81 | +For example, the SwordOfAragorn class: |
| 82 | + |
| 83 | +```java |
| 84 | +public class SwordOfAragorn implements Lockable { |
| 85 | + |
| 86 | + private Creature locker; |
| 87 | + private final Object synchronizer; |
| 88 | + private static final String NAME = "The Sword of Aragorn"; |
| 89 | + |
| 90 | + public SwordOfAragorn() { |
| 91 | + this.locker = null; |
| 92 | + this.synchronizer = new Object(); |
| 93 | + } |
| 94 | + |
| 95 | + @Override |
| 96 | + public boolean isLocked() { |
| 97 | + return this.locker != null; |
| 98 | + } |
| 99 | + |
| 100 | + @Override |
| 101 | + public boolean lock(@NonNull Creature creature) { |
| 102 | + synchronized (synchronizer) { |
| 103 | + LOGGER.info("{} is now trying to acquire {}!", creature.getName(), this.getName()); |
| 104 | + if (!isLocked()) { |
| 105 | + locker = creature; |
| 106 | + return true; |
| 107 | + } else { |
| 108 | + if (!locker.getName().equals(creature.getName())) { |
| 109 | + return false; |
| 110 | + } |
| 111 | + } |
| 112 | + } |
| 113 | + return false; |
| 114 | + } |
| 115 | + |
| 116 | + @Override |
| 117 | + public void unlock(@NonNull Creature creature) { |
| 118 | + synchronized (synchronizer) { |
| 119 | + if (locker != null && locker.getName().equals(creature.getName())) { |
| 120 | + locker = null; |
| 121 | + LOGGER.info("{} is now free!", this.getName()); |
| 122 | + } |
| 123 | + if (locker != null) { |
| 124 | + throw new LockingException("You cannot unlock an object you are not the owner of."); |
| 125 | + } |
| 126 | + } |
| 127 | + } |
| 128 | + |
| 129 | + @Override |
| 130 | + public Creature getLocker() { |
| 131 | + return this.locker; |
| 132 | + } |
| 133 | + |
| 134 | + @Override |
| 135 | + public String getName() { |
| 136 | + return NAME; |
| 137 | + } |
| 138 | +} |
| 139 | +``` |
| 140 | + |
| 141 | +According to our context, there are creatures that are looking for the sword, so must define the parent class: |
| 142 | + |
| 143 | +```java |
| 144 | +public abstract class Creature { |
| 145 | + |
| 146 | + private String name; |
| 147 | + private CreatureType type; |
| 148 | + private int health; |
| 149 | + private int damage; |
| 150 | + Set<Lockable> instruments; |
| 151 | + |
| 152 | + protected Creature(@NonNull String name) { |
| 153 | + this.name = name; |
| 154 | + this.instruments = new HashSet<>(); |
| 155 | + } |
| 156 | + |
| 157 | + /** |
| 158 | + * Reaches for the Lockable and tried to hold it. |
| 159 | + * |
| 160 | + * @param lockable as the Lockable to lock. |
| 161 | + * @return true of Lockable was locked by this creature. |
| 162 | + */ |
| 163 | + public boolean acquire(@NonNull Lockable lockable) { |
| 164 | + if (lockable.lock(this)) { |
| 165 | + instruments.add(lockable); |
| 166 | + return true; |
| 167 | + } |
| 168 | + return false; |
| 169 | + } |
| 170 | + |
| 171 | + /** Terminates the Creature and unlocks all of the Lockable that it posses. */ |
| 172 | + public synchronized void kill() { |
| 173 | + LOGGER.info("{} {} has been slayed!", type, name); |
| 174 | + for (Lockable lockable : instruments) { |
| 175 | + lockable.unlock(this); |
| 176 | + } |
| 177 | + this.instruments.clear(); |
| 178 | + } |
| 179 | + |
| 180 | + /** |
| 181 | + * Attacks a foe. |
| 182 | + * |
| 183 | + * @param creature as the foe to be attacked. |
| 184 | + */ |
| 185 | + public synchronized void attack(@NonNull Creature creature) { |
| 186 | + creature.hit(getDamage()); |
| 187 | + } |
| 188 | + |
| 189 | + /** |
| 190 | + * When a creature gets hit it removed the amount of damage from the creature's life. |
| 191 | + * |
| 192 | + * @param damage as the damage that was taken. |
| 193 | + */ |
| 194 | + public synchronized void hit(int damage) { |
| 195 | + if (damage < 0) { |
| 196 | + throw new IllegalArgumentException("Damage cannot be a negative number"); |
| 197 | + } |
| 198 | + if (isAlive()) { |
| 199 | + setHealth(getHealth() - damage); |
| 200 | + if (!isAlive()) { |
| 201 | + kill(); |
| 202 | + } |
| 203 | + } |
| 204 | + } |
| 205 | + |
| 206 | + /** |
| 207 | + * Checks if the creature is still alive. |
| 208 | + * |
| 209 | + * @return true of creature is alive. |
| 210 | + */ |
| 211 | + public synchronized boolean isAlive() { |
| 212 | + return getHealth() > 0; |
| 213 | + } |
| 214 | + |
| 215 | +} |
| 216 | +``` |
| 217 | + |
| 218 | +As mentioned before, we have classes that extend the Creature class, such as Elf, Orc, and Human. |
| 219 | + |
| 220 | +Finally, the following program will simulate a battle for the sword: |
| 221 | + |
| 222 | +```java |
| 223 | +public class App implements Runnable { |
| 224 | + |
| 225 | + private static final int WAIT_TIME = 3; |
| 226 | + private static final int WORKERS = 2; |
| 227 | + private static final int MULTIPLICATION_FACTOR = 3; |
| 228 | + |
| 229 | + /** |
| 230 | + * main method. |
| 231 | + * |
| 232 | + * @param args as arguments for the main method. |
| 233 | + */ |
| 234 | + public static void main(String[] args) { |
| 235 | + var app = new App(); |
| 236 | + app.run(); |
| 237 | + } |
| 238 | + |
| 239 | + @Override |
| 240 | + public void run() { |
| 241 | + // The target object for this example. |
| 242 | + var sword = new SwordOfAragorn(); |
| 243 | + // Creation of creatures. |
| 244 | + List<Creature> creatures = new ArrayList<>(); |
| 245 | + for (var i = 0; i < WORKERS; i++) { |
| 246 | + creatures.add(new Elf(String.format("Elf %s", i))); |
| 247 | + creatures.add(new Orc(String.format("Orc %s", i))); |
| 248 | + creatures.add(new Human(String.format("Human %s", i))); |
| 249 | + } |
| 250 | + int totalFiends = WORKERS * MULTIPLICATION_FACTOR; |
| 251 | + ExecutorService service = Executors.newFixedThreadPool(totalFiends); |
| 252 | + // Attach every creature and the sword is a Fiend to fight for the sword. |
| 253 | + for (var i = 0; i < totalFiends; i = i + MULTIPLICATION_FACTOR) { |
| 254 | + service.submit(new Feind(creatures.get(i), sword)); |
| 255 | + service.submit(new Feind(creatures.get(i + 1), sword)); |
| 256 | + service.submit(new Feind(creatures.get(i + 2), sword)); |
| 257 | + } |
| 258 | + // Wait for program to terminate. |
| 259 | + try { |
| 260 | + if (!service.awaitTermination(WAIT_TIME, TimeUnit.SECONDS)) { |
| 261 | + LOGGER.info("The master of the sword is now {}.", sword.getLocker().getName()); |
| 262 | + } |
| 263 | + } catch (InterruptedException e) { |
| 264 | + LOGGER.error(e.getMessage()); |
| 265 | + Thread.currentThread().interrupt(); |
| 266 | + } finally { |
| 267 | + service.shutdown(); |
| 268 | + } |
| 269 | + } |
| 270 | +} |
| 271 | +``` |
| 272 | + |
| 273 | +## Applicability |
| 274 | + |
| 275 | +The Lockable Object pattern is ideal for non distributed applications, that needs to be thread-safe |
| 276 | +and keeping their domain models in memory(in contrast to persisted models such as databases). |
| 277 | + |
| 278 | +## Class diagram |
| 279 | + |
| 280 | + |
| 281 | + |
| 282 | + |
| 283 | +## Credits |
| 284 | + |
| 285 | +* [Lockable Object - Chapter 10.3, J2EE Design Patterns, O'Reilly](http://ommolketab.ir/aaf-lib/axkwht7wxrhvgs2aqkxse8hihyu9zv.pdf) |
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