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fix webGL1 depth layer pass in editor projects (playcanvas#2657)
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src/framework/application.js

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -569,7 +569,8 @@ function Application(canvas, options) {
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var layers = self.scene.layers.layerList;
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var subLayerEnabled = self.scene.layers.subLayerEnabled;
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var isTransparent = self.scene.layers.subLayerList;
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var rt = self.defaultLayerWorld.renderTarget;
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// can't use self.defaultLayerWorld.renderTarget because projects that use the editor override default layers
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var rt = self.scene.layers.getLayerById(LAYERID_WORLD).renderTarget;
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var cam = this.cameras[cameraPass];
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var layer;
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var j;

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