forked from hitmen047/Source-PlusPlus
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathai_component.h
171 lines (131 loc) · 4.54 KB
/
ai_component.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef AI_COMPONENT_H
#define AI_COMPONENT_H
#if defined( _WIN32 )
#pragma once
#endif
class CAI_BaseNPC;
class CAI_Enemies;
typedef int AI_TaskFailureCode_t;
struct Task_t;
//-----------------------------------------------------------------------------
// CAI_Component
//
// Purpose: Shared functionality of all classes that assume some of the
// responsibilities of an owner AI.
//-----------------------------------------------------------------------------
class CAI_Component
{
DECLARE_CLASS_NOBASE( CAI_Component );
protected:
CAI_Component( CAI_BaseNPC *pOuter = NULL )
: m_pOuter(pOuter)
{
}
virtual ~CAI_Component() {}
public:
virtual void SetOuter( CAI_BaseNPC *pOuter ) { m_pOuter = pOuter; }
CAI_BaseNPC * GetOuter() { return m_pOuter; }
const CAI_BaseNPC * GetOuter() const { return m_pOuter; }
Hull_t GetHullType() const;
float GetHullWidth() const;
float GetHullHeight() const;
const Vector & GetHullMins() const;
const Vector & GetHullMaxs() const;
protected:
//
// Common services provided by CAI_BaseNPC, Convenience methods to simplify derived code
//
edict_t * GetEdict();
const Vector & GetLocalOrigin() const;
void SetLocalOrigin( const Vector &origin );
const Vector & GetAbsOrigin() const;
const QAngle& GetAbsAngles() const;
void SetLocalAngles( const QAngle& angles );
const QAngle & GetLocalAngles( void ) const;
const Vector& WorldAlignMins() const;
const Vector& WorldAlignMaxs() const;
Vector WorldSpaceCenter() const;
int GetCollisionGroup() const;
void SetSolid( SolidType_t val );
SolidType_t GetSolid() const;
float GetGravity() const;
void SetGravity( float );
CBaseEntity* GetEnemy();
const Vector & GetEnemyLKP() const;
void TranslateNavGoal( CBaseEntity *pEnemy, Vector &chasePosition);
CBaseEntity* GetTarget();
void SetTarget( CBaseEntity *pTarget );
const Task_t* GetCurTask( void );
virtual void TaskFail( AI_TaskFailureCode_t );
void TaskFail( const char *pszGeneralFailText );
virtual void TaskComplete( bool fIgnoreSetFailedCondition = false );
int TaskIsRunning();
inline int TaskIsComplete();
Activity GetActivity();
void SetActivity( Activity NewActivity );
float GetIdealSpeed() const;
float GetIdealAccel() const;
int GetSequence();
int GetEntFlags() const;
void AddEntFlag( int flags );
void RemoveEntFlag( int flagsToRemove );
void ToggleEntFlag( int flagToToggle );
void SetGroundEntity( CBaseEntity *ground );
CBaseEntity* GetGoalEnt();
void SetGoalEnt( CBaseEntity *pGoalEnt );
void Remember( int iMemory );
void Forget( int iMemory );
bool HasMemory( int iMemory );
CAI_Enemies * GetEnemies();
const char * GetEntClassname();
int CapabilitiesGet();
float GetLastThink( const char *szContext = NULL );
public:
#if defined(new)
#error
#endif
void *operator new( size_t nBytes )
{
MEM_ALLOC_CREDIT();
void *pResult = MemAlloc_Alloc( nBytes );
memset( pResult, 0, nBytes );
return pResult;
};
void *operator new( size_t nBytes, int nBlockUse, const char *pFileName, int nLine )
{
MEM_ALLOC_CREDIT();
void *pResult = MemAlloc_Alloc( nBytes, pFileName, nLine );
memset( pResult, 0, nBytes );
return pResult;
}
private:
CAI_BaseNPC *m_pOuter;
};
//-----------------------------------------------------------------------------
template <class NPC_CLASS, class BASE_COMPONENT = CAI_Component>
class CAI_ComponentWithOuter : public BASE_COMPONENT
{
protected:
CAI_ComponentWithOuter(NPC_CLASS *pOuter = NULL)
: BASE_COMPONENT(pOuter)
{
}
public:
// Hides base version
void SetOuter( NPC_CLASS *pOuter ) { BASE_COMPONENT::SetOuter((CAI_BaseNPC *)pOuter); }
NPC_CLASS * GetOuter() { return (NPC_CLASS *)(BASE_COMPONENT::GetOuter()); }
const NPC_CLASS * GetOuter() const { return (NPC_CLASS *)(BASE_COMPONENT::GetOuter()); }
};
//-----------------------------------------------------------------------------
#define DEFINE_AI_COMPONENT_OUTER( NPC_CLASS ) \
void SetOuter( NPC_CLASS *pOuter ) { CAI_Component::SetOuter((CAI_BaseNPC *)pOuter); } \
NPC_CLASS * GetOuter() { return (NPC_CLASS *)(CAI_Component::GetOuter()); } \
const NPC_CLASS * GetOuter() const { return (NPC_CLASS *)(CAI_Component::GetOuter()); }
//-----------------------------------------------------------------------------
#endif // AI_COMPONENT_H