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death_pose.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DEATH_POSE_H
#define DEATH_POSE_H
#ifdef _WIN32
#pragma once
#endif
enum
{
DEATH_FRAME_HEAD = 1,
DEATH_FRAME_STOMACH,
DEATH_FRAME_LEFTARM,
DEATH_FRAME_RIGHTARM,
DEATH_FRAME_LEFTLEG,
DEATH_FRAME_RIGHTLEG,
MAX_DEATHPOSE_FRAMES = DEATH_FRAME_RIGHTLEG
};
#ifdef CLIENT_DLL
void GetRagdollCurSequenceWithDeathPose( C_BaseAnimating *entity, matrix3x4_t *curBones, float flTime, int activity, int frame );
#else // !CLIENT_DLL
/// Calculates death pose activity and frame
void SelectDeathPoseActivityAndFrame( CBaseAnimating *entity, const CTakeDamageInfo &info, int hitgroup, Activity& activity, int& frame );
#endif // !CLIENT_DLL
#endif // DEATH_POSE_H