forked from hitmen047/Source-PlusPlus
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathchunkfile.h
197 lines (149 loc) · 5.32 KB
/
chunkfile.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef CHUNKFILE_H
#define CHUNKFILE_H
#ifdef _WIN32
#pragma once
#endif
#include <stdio.h>
#include "tokenreader.h"
#define MAX_INDENT_DEPTH 80
#define MAX_KEYVALUE_LEN 1024
class CChunkFile;
class Vector2D;
class Vector;
class Vector4D;
//
// Modes for Open.
//
enum ChunkFileOpenMode_t
{
ChunkFile_Read = 0,
ChunkFile_Write,
};
//
// Return codes.
//
enum ChunkFileResult_t
{
ChunkFile_Ok = 0,
ChunkFile_Fail,
ChunkFile_OpenFail,
ChunkFile_EndOfChunk,
ChunkFile_EOF,
ChunkFile_UnexpectedEOF,
ChunkFile_UnexpectedSymbol,
ChunkFile_OutOfMemory,
ChunkFile_StringTooLong,
ChunkFile_NotHandled
};
enum ChunkType_t
{
ChunkType_Key = 0,
ChunkType_Chunk,
};
typedef ChunkFileResult_t (*DefaultChunkHandler_t)(CChunkFile *pFile, void *pData, char const *pChunkName);
typedef ChunkFileResult_t (*ChunkHandler_t)(CChunkFile *pFile, void *pData);
typedef ChunkFileResult_t (*KeyHandler_t)(const char *szKey, const char *szValue, void *pData);
typedef bool (*ChunkErrorHandler_t)(CChunkFile *pFile, const char *szChunkName, void *pData);
struct ChunkHandlerInfo_t
{
char szChunkName[80];
ChunkHandler_t pfnHandler;
void *pData;
};
struct ChunkHandlerInfoNode_t
{
ChunkHandlerInfo_t Handler;
struct ChunkHandlerInfoNode_t *pNext;
};
//
// Consider handling chunks with handler objects instead of callbacks.
//
//class CChunkHandler
//{
// virtual ChunkFileResult_t HandleChunk(const char *szName);
// virtual ChunkFileResult_t HandleKey(const char *szKey, const char *szValue);
// virtual bool HandleError(const char *szChunkName, ChunkFileResult_t eError);
//};
class CChunkHandlerMap
{
public:
CChunkHandlerMap(void);
~CChunkHandlerMap(void);
void AddHandler(const char *pszChunkName, ChunkHandler_t pfnHandler, void *pData);
ChunkHandler_t GetHandler(const char *pszChunkName, void **pData);
void SetErrorHandler(ChunkErrorHandler_t pfnHandler, void *pData);
ChunkErrorHandler_t GetErrorHandler(void **pData);
protected:
ChunkHandlerInfoNode_t *m_pHandlers;
ChunkErrorHandler_t m_pfnErrorHandler;
void *m_pErrorData;
};
class CChunkFile
{
public:
CChunkFile(void);
~CChunkFile(void);
ChunkFileResult_t Open(const char *pszFileName, ChunkFileOpenMode_t eMode);
ChunkFileResult_t Close(void);
const char *GetErrorText(ChunkFileResult_t eResult);
//
// Functions for writing chunk files.
//
ChunkFileResult_t BeginChunk(const char *pszChunkName);
ChunkFileResult_t EndChunk(void);
ChunkFileResult_t WriteKeyValue(const char *pszKey, const char *pszValue);
ChunkFileResult_t WriteKeyValueBool(const char *pszKey, bool bValue);
ChunkFileResult_t WriteKeyValueColor(const char *pszKey, unsigned char r, unsigned char g, unsigned char b);
ChunkFileResult_t WriteKeyValueFloat(const char *pszKey, float fValue);
ChunkFileResult_t WriteKeyValueInt(const char *pszKey, int nValue);
ChunkFileResult_t WriteKeyValuePoint(const char *pszKey, const Vector &Point);
ChunkFileResult_t WriteKeyValueVector2(const char *pszKey, const Vector2D &vec);
ChunkFileResult_t WriteKeyValueVector3(const char *pszKey, const Vector &vec);
ChunkFileResult_t WriteKeyValueVector4( const char *pszKey, const Vector4D &vec);
ChunkFileResult_t WriteLine(const char *pszLine);
//
// Functions for reading chunk files.
//
ChunkFileResult_t ReadChunk(KeyHandler_t pfnKeyHandler = NULL, void *pData = NULL);
ChunkFileResult_t ReadNext(char *szKey, char *szValue, int nValueSize, ChunkType_t &eChunkType);
ChunkFileResult_t HandleChunk(const char *szChunkName);
void HandleError(const char *szChunkName, ChunkFileResult_t eError);
// These functions should more really be named Parsexxx and possibly moved elsewhere.
static bool ReadKeyValueBool(const char *pszValue, bool &bBool);
static bool ReadKeyValueColor(const char *pszValue, unsigned char &chRed, unsigned char &chGreen, unsigned char &chBlue);
static bool ReadKeyValueInt(const char *pszValue, int &nInt);
static bool ReadKeyValueFloat(const char *pszValue, float &flFloat);
static bool ReadKeyValuePoint(const char *pszValue, Vector &Point);
static bool ReadKeyValueVector2(const char *pszValue, Vector2D &vec);
static bool ReadKeyValueVector3(const char *pszValue, Vector &vec);
static bool ReadKeyValueVector4( const char *pszValue, Vector4D &vec);
// The default chunk handler gets called before any other chunk handlers.
//
// If the handler returns ChunkFile_Ok, then it goes into the chunk.
// If the handler returns ChunkFile_NotHandled, then the chunk is
// passed to the regular handlers.
//
// If you pass NULL in here, then it disables the default chunk handler.
void SetDefaultChunkHandler( DefaultChunkHandler_t pHandler, void *pData );
void PushHandlers(CChunkHandlerMap *pHandlerMap);
void PopHandlers(void);
protected:
void BuildIndentString(char *pszDest, int nDepth);
TokenReader m_TokenReader;
FILE *m_hFile;
char m_szErrorToken[80];
char m_szIndent[MAX_INDENT_DEPTH];
int m_nCurrentDepth;
// See SetDefaultChunkHandler..
DefaultChunkHandler_t m_DefaultChunkHandler;
void *m_pDefaultChunkHandlerData;
CChunkHandlerMap *m_HandlerStack[MAX_INDENT_DEPTH];
int m_nHandlerStackDepth;
};
#endif // CHUNKFILE_H