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stats.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef STATS_H
#define STATS_H
#ifdef _WIN32
#pragma once
#endif
// internal counters to measure cost of physics simulation
struct physics_stats_t
{
float maxRescueSpeed;
float maxSpeedGain;
int impactSysNum;
int impactCounter;
int impactSumSys;
int impactHardRescueCount;
int impactRescueAfterCount;
int impactDelayedCount;
int impactCollisionChecks;
int impactStaticCount;
double totalEnergyDestroyed;
int collisionPairsTotal;
int collisionPairsCreated;
int collisionPairsDestroyed;
int potentialCollisionsObjectVsObject;
int potentialCollisionsObjectVsWorld;
int frictionEventsProcessed;
};
#endif // STATS_H