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projects.vgc
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//-----------------------------------------------------------------------------
// PROJECTS.VGC
//
// Project Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
/////////////////////////
// Project definitions //
/////////////////////////
$Project "captioncompiler"
{
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
}
$Project "client"
{
"game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
"game\client\client_hl2.vpc" [($WIN32||$POSIX) && $HL2]
"game\client\client_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
"game\client\client_lostcoast.vpc" [($WIN32||$POSIX) && $LOSTCOAST]
"game\client\client_cstrike.vpc" [($WIN32||$POSIX) && $CSTRIKE]
"game\client\client_dod.vpc" [($WIN32||$POSIX) && $DOD]
"game\client\client_hl1.vpc" [($WIN32||$POSIX) && $HL1]
"game\client\client_portal.vpc" [($WIN32||$POSIX) && $PORTAL]
}
$Project "fgdlib"
{
"fgdlib\fgdlib.vpc" [$WIN32]
}
$Project "game_shader_dx9"
{
"materialsystem\stdshaders\game_shader_dx9_hl2mp.vpc" [$HL2MP && !$DEFERRED]
"materialsystem\stdshaders\game_shader_dx9_hl2.vpc" [$HL2 && !$DEFERRED]
"materialsystem\stdshaders\game_shader_dx9_episodic.vpc" [$EPISODIC && !$DEFERRED]
"materialsystem\stdshaders\game_shader_dx9_lostcoast.vpc" [!$DEFERRED && $LOSTCOAST]
"materialsystem\stdshaders\game_shader_dx9_cstrike.vpc" [!$DEFERRED && $CSTRIKE]
"materialsystem\stdshaders\game_shader_dx9_dod.vpc" [!$DEFERRED && $DOD]
"materialsystem\stdshaders\game_shader_dx9_hl1.vpc" [!$DEFERRED && $HL1]
"materialsystem\stdshaders\game_shader_dx9_portal.vpc" [!$DEFERRED && $PORTAL]
"materialsystem\defshaders\game_shader_dx9_deferred.vpc" [$DEFERRED]
}
$Project "glview"
{
"utils\glview\glview.vpc" [$WIN32]
}
$Project "height2normal"
{
"utils\height2normal\height2normal.vpc" [$WIN32]
}
$Project "server"
{
"game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
"game\server\server_hl2.vpc" [($WIN32||$POSIX) && $HL2]
"game\server\server_episodic.vpc" [($WIN32||$POSIX) && $EPISODIC]
"game\server\server_lostcoast.vpc" [($WIN32||$POSIX) && $LOSTCOAST]
"game\server\server_cstrike.vpc" [($WIN32||$POSIX) && $CSTRIKE]
"game\server\server_dod.vpc" [($WIN32||$POSIX) && $DOD]
"game\server\server_hl1.vpc" [($WIN32||$POSIX) && $HL1]
"game\server\server_portal.vpc" [($WIN32||$POSIX) && $PORTAL]
}
$Project "mathlib"
{
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "motionmapper"
{
"utils\motionmapper\motionmapper.vpc" [$WIN32]
}
$Project "phonemeextractor"
{
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
}
$Project "raytrace"
{
"raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX]
}
$Project "qc_eyes"
{
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
}
$Project "serverplugin_empty"
{
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
}
$Project "tgadiff"
{
"utils\tgadiff\tgadiff.vpc" [$WIN32]
}
$Project "tier1"
{
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
}
$Project "vbsp"
{
"utils\vbsp\vbsp.vpc" [$WIN32]
}
$Project "vgui_controls"
{
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
}
$Project "vice"
{
"utils\vice\vice.vpc" [$WIN32]
}
$Project "vrad_dll"
{
"utils\vrad\vrad_dll.vpc" [$WIN32]
}
$Project "vrad_launcher"
{
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
}
$Project "vtf2tga"
{
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
}
$Project "vtfdiff"
{
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
}
$Project "vvis_dll"
{
"utils\vvis\vvis_dll.vpc" [$WIN32]
}
$Project "vvis_launcher"
{
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
}