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1 | 1 | <h1>[name]</h1>
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2 | 2 |
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3 |
| -<div class="desc">todo</div> |
| 3 | +<div class="desc">A 4x4 Matrix.</div> |
| 4 | + |
| 5 | + |
| 6 | +<h2>Example</h2> |
| 7 | + |
| 8 | +<code>// Simple rig for rotating around 3 axes |
| 9 | + |
| 10 | +var m = new THREE.Matrix4(); |
| 11 | + |
| 12 | +var m1 = new THREE.Matrix4(); |
| 13 | +var m2 = new THREE.Matrix4(); |
| 14 | +var m3 = new THREE.Matrix4(); |
| 15 | + |
| 16 | +var alpha = 0; |
| 17 | +var beta = Math.PI; |
| 18 | +var gamma = Math.PI/2; |
| 19 | + |
| 20 | +m1.setRotationX( alpha ); |
| 21 | +m2.setRotationY( beta ); |
| 22 | +m3.setRotationZ( gamma ); |
| 23 | + |
| 24 | +m.multiply( m1, m2 ); |
| 25 | +m.multiplySelf( m3 ); |
| 26 | +</code> |
4 | 27 |
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5 | 28 |
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6 | 29 | <h2>Constructor</h2>
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7 | 30 |
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8 |
| -<h3>[name]()</h3> |
| 31 | +<h3>[name]( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] )</h3> |
9 | 32 |
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10 | 33 |
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11 | 34 | <h2>Properties</h2>
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12 | 35 |
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13 |
| -<h3>.[page:Vector3 todo]</h3> |
| 36 | +<h3>.[page:Float n11]</h3> |
| 37 | + |
| 38 | +<h3>.[page:Float n12]</h3> |
| 39 | + |
| 40 | +<h3>.[page:Float n13]</h3> |
| 41 | + |
| 42 | +<h3>.[page:Float n14]</h3> |
| 43 | + |
| 44 | +<h3>.[page:Float n21]</h3> |
| 45 | + |
| 46 | +<h3>.[page:Float n22]</h3> |
| 47 | + |
| 48 | +<h3>.[page:Float n23]</h3> |
| 49 | + |
| 50 | +<h3>.[page:Float n24]</h3> |
| 51 | + |
| 52 | +<h3>.[page:Float n31]</h3> |
| 53 | + |
| 54 | +<h3>.[page:Float n32]</h3> |
| 55 | + |
| 56 | +<h3>.[page:Float n33]</h3> |
| 57 | + |
| 58 | +<h3>.[page:Float n34]</h3> |
| 59 | + |
| 60 | +<h3>.[page:Float n41]</h3> |
| 61 | + |
| 62 | +<h3>.[page:Float n42]</h3> |
| 63 | + |
| 64 | +<h3>.[page:Float n43]</h3> |
| 65 | + |
| 66 | +<h3>.[page:Float n44]</h3> |
14 | 67 |
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15 | 68 |
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16 | 69 | <h2>Methods</h2>
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17 | 70 |
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18 |
| -<h3>.todo( [page:Vector3 todo] )</h3> |
| 71 | +<h3>.set( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] ) [page:Matrix4]</h3> |
| 72 | +<div> |
| 73 | +Sets all fields of this matrix. |
| 74 | +</div> |
| 75 | + |
| 76 | +<h3>.identity() [page:Matrix4]</h3> |
| 77 | +<div> |
| 78 | +Resets this matrix to identity. |
| 79 | +</div> |
| 80 | + |
| 81 | +<h3>.copy( [page:Matrix4 m] ) [page:Matrix4]</h3> |
| 82 | +<div> |
| 83 | +Copies a matrix <strong>m</strong> into this matrix. |
| 84 | +</div> |
| 85 | + |
| 86 | +<h3>.lookAt( [page:Vector3 eye], [page:Vector3 center], [page:Vector3 up], ) [page:Matrix4]</h3> |
| 87 | +<div> |
| 88 | +Constructs a rotation matrix, looking from <strong>eye</strong> towards <strong>center</strong> with defined <strong>up</strong> vector. |
| 89 | +</div> |
| 90 | + |
| 91 | +<h3>.multiply( [page:Matrix4 a], [page:Matrix4 b] ) [page:Matrix4]</h3> |
| 92 | +<div> |
| 93 | +Sets this matrix to <strong>a * b</strong>. |
| 94 | +</div> |
| 95 | + |
| 96 | +<h3>.multiplySelf( [page:Matrix4 m] ) [page:Matrix4]</h3> |
| 97 | +<div> |
| 98 | +Multiplies this matrix by <strong>m</strong>. |
| 99 | +</div> |
| 100 | + |
| 101 | +<h3>.multiplyToArray( [page:Matrix4 a], [page:Matrix4 b], [page:Array r] ) [page:Matrix4]</h3> |
19 | 102 | <div>
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20 |
| -todo — todo<br /> |
| 103 | +Sets this matrix to <strong>a * b</strong> and sets result into flat array <strong>r</strong>.<br /> |
| 104 | +Destination array can be regular Array or TypedArray. |
21 | 105 | </div>
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22 | 106 |
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23 | 107 |
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