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* Renamed `MeshShaderMaterial` to `ShaderMaterial`. ([alteredq](http://github.com/alteredq))
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* Fixed `CanvasRenderer` ignoring color of `SmoothShading`ed `MeshLambertMaterial`. ([mrdoob](http://github.com/mrdoob))
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* Renamed `renderer.data` to `renderer.info`. ([mrdoob](http://github.com/mrdoob))
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* Fixed ShadowMap aspect ratio. ([kig](http://github.com/kig) and [alteredq](http://github.com/alteredq))
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* Fixed `Loader`'s `extractUrlbase()` incorrect output for short urls. ([rectalogic](http://github.com/rectalogic) and [alteredq](http://github.com/alteredq))
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* Added `.color` and `.visible` support to `Sprite`. ([alteredq](http://github.com/alteredq))
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* Added `Face4`, Vertex Colors and Maya support to `ColladaLoader`. ([mrdoob](http://github.com/mrdoob))
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* Rewrite of lighting shader code. ([alteredq](http://github.com/alteredq))
*`WebGLRenderer`'s `.clear()` is now `.clear( color, depth, stencil )`. ([mrdoob](http://github.com/mrdoob))
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* Added `.autoClearColor`, `.autoClearDepth` and `.autoClearStencil` to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
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