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README.ua.md

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# HowProgrammingWorks Repositories Index
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| [English](README.md) | [Русский](README.ru.md) | [Українська](README.uk.md) |
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## Basic Concepts
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1. [Abstractions](https://github.com/HowProgrammingWorks/Abstractions) as an essence of programming and engenering at all
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2. Variables and data types, scalar and reference, objects, arrays and data structures
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3. [Functions](https://github.com/HowProgrammingWorks/Function) including anonymous functions and lambdas
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4. Pure functions and side effects
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5. Superposition and [Composition](https://github.com/HowProgrammingWorks/Composition)
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6. [Partial application](https://github.com/HowProgrammingWorks/PartialApplication), currying and [wrapping](https://github.com/HowProgrammingWorks/Wrapper) functions
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7. [Higher order functions](https://github.com/HowProgrammingWorks/HigherOrderFunction) including callbacks and [closures](https://github.com/HowProgrammingWorks/Closure)
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8. [Iteration](https://github.com/HowProgrammingWorks/Iteration) and loops
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<!--
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Generics
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https://github.com/HowProgrammingWorks/DataTypes
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https://github.com/HowProgrammingWorks/DataStructures
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https://github.com/HowProgrammingWorks/String
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https://github.com/HowProgrammingWorks/Set
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-->
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## Related Topics
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1. [Development tools and environment configuration](https://github.com/HowProgrammingWorks/Tools)
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2. [Version control](https://github.com/HowProgrammingWorks/VersionControl) systems and working in groups
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3. [Code style](https://github.com/HowProgrammingWorks/CodeStyle) and conventions
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4. Code [benchmarking](https://github.com/HowProgrammingWorks/Benchmark)
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## Data Structures
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1. [Linked lists](https://github.com/HowProgrammingWorks/LinkedList): singly, doubly, circular
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2. [Trees](https://github.com/HowProgrammingWorks/TreeNode): classification, implementation, traversion
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3. Graphs including [directed](https://github.com/HowProgrammingWorks/DirectedGraph) graphs
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<!--
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https://github.com/HowProgrammingWorks/Collections
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-->
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## Advanced Concepts
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1. [Functors](https://github.com/HowProgrammingWorks/Functor), applicative functors and monads
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2 Caching and [Memoization](https://github.com/HowProgrammingWorks/Memoization)
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3. [Mixins](https://github.com/HowProgrammingWorks/Mixin) as decorators and nonlinear inheritance
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4. Iterators and [generators](https://github.com/HowProgrammingWorks/Generator)
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5. [Asynchronous execution](https://github.com/HowProgrammingWorks/AsynchronousProgramming), I/O and parallelism
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6. Events and [EventEmitter](https://github.com/HowProgrammingWorks/EventEmitter)
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7. [Promises](https://github.com/HowProgrammingWorks/Promise) and [chaining](https://github.com/HowProgrammingWorks/Chaining)
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8. [Serialization](https://github.com/HowProgrammingWorks/Serialization) and deserialization
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9. [Regular expressions](https://github.com/HowProgrammingWorks/RegExp)
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<!--
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https://github.com/HowProgrammingWorks/Concurrency
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https://github.com/HowProgrammingWorks/Proxy
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https://github.com/HowProgrammingWorks/Symbol
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-->
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## Software Architecture
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1. [Modularity](https://github.com/HowProgrammingWorks/Modularity) and Dependency
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2. [Inversion of Control](https://github.com/HowProgrammingWorks/InversionOfControl)
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3. [Dependency Injection](https://github.com/HowProgrammingWorks/DependencyInjection)
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4. [Inter-process Communication](https://github.com/HowProgrammingWorks/InterProcessCommunication)
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5. [Sandboxing](https://github.com/HowProgrammingWorks/Sandboxes)
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6. Multi-layer and Multi-tier Architecture
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7. Data Access Layer, Cursors and Object-Relational Mapping
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8. Application Servers, thin and thic clients
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9. Introspection, Reflection and Scaffolding
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## Practical Examples
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1. Routing for [HTTP Server](https://github.com/HowProgrammingWorks/NodeServer)
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2. [Websocket Chat](https://github.com/HowProgrammingWorks/WebsocketChat)
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3. Interactive multi-user [LiveTable](https://github.com/HowProgrammingWorks/LiveTable)
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4. Data [Projection](https://github.com/HowProgrammingWorks/Projection)
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## Programming Paradigms and Techniques
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1. Imperative, non-structured, structured and procedural programming
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2. Functional programming
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3. Logic, declarative and automata-based programming
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4. Language-oriented programming and domain-specific languages
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5. Object-oriented and prototype-oriented programming
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6. Asynchronous, Reactive and [Event-driven programming](https://github.com/HowProgrammingWorks/EventDrivenProgramming)
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7. Probabilistic programming
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8. [Data-driven programming](https://github.com/HowProgrammingWorks/DataDrivenProgramming)
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9. [Metaprogramming](https://github.com/HowProgrammingWorks/Metaprogramming)

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