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Updated builds.
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build/three.js

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@@ -23289,9 +23289,9 @@ THREE.Scene = function () {
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THREE.Scene.prototype = Object.create( THREE.Object3D.prototype );
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THREE.Scene.prototype.constructor = THREE.Scene;
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THREE.Scene.prototype.copy = function ( source ) {
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THREE.Scene.prototype.copy = function ( source, recursive ) {
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THREE.Object3D.prototype.copy.call( this, source );
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THREE.Object3D.prototype.copy.call( this, source, recursive );
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if ( source.fog !== null ) this.fog = source.fog.clone();
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if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();

build/three.min.js

Lines changed: 1 addition & 1 deletion
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