Skip to content

Commit 547d234

Browse files
committed
Updated builds.
1 parent 5d1d28a commit 547d234

File tree

2 files changed

+8
-8
lines changed

2 files changed

+8
-8
lines changed

build/three.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -24470,11 +24470,11 @@ THREE.UniformsLib = {
2447024470

2447124471
// File:src/renderers/shaders/ShaderLib/cube_frag.glsl
2447224472

24473-
THREE.ShaderChunk[ 'cube_frag' ] = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n gl_FragColor.a *= opacity;\n #include <logdepthbuf_fragment>\n}\n";
24473+
THREE.ShaderChunk[ 'cube_frag' ] = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n gl_FragColor.a *= opacity;\n}\n";
2447424474

2447524475
// File:src/renderers/shaders/ShaderLib/cube_vert.glsl
2447624476

24477-
THREE.ShaderChunk[ 'cube_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n";
24477+
THREE.ShaderChunk[ 'cube_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}\n";
2447824478

2447924479
// File:src/renderers/shaders/ShaderLib/depth_frag.glsl
2448024480

@@ -24494,11 +24494,11 @@ THREE.ShaderChunk[ 'distanceRGBA_vert' ] = "varying vec4 vWorldPosition;\n#inclu
2449424494

2449524495
// File:src/renderers/shaders/ShaderLib/equirect_frag.glsl
2449624496

24497-
THREE.ShaderChunk[ 'equirect_frag' ] = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec3 direction = normalize( vWorldPosition );\n vec2 sampleUV;\n sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <logdepthbuf_fragment>\n}\n";
24497+
THREE.ShaderChunk[ 'equirect_frag' ] = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldPosition );\n vec2 sampleUV;\n sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n gl_FragColor = texture2D( tEquirect, sampleUV );\n}\n";
2449824498

2449924499
// File:src/renderers/shaders/ShaderLib/equirect_vert.glsl
2450024500

24501-
THREE.ShaderChunk[ 'equirect_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n";
24501+
THREE.ShaderChunk[ 'equirect_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}\n";
2450224502

2450324503
// File:src/renderers/shaders/ShaderLib/linedashed_frag.glsl
2450424504

build/three.min.js

Lines changed: 4 additions & 4 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

0 commit comments

Comments
 (0)