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Vector4: I guess z should be 0 when multiplyScalar is 0? Was this a bug in divideScalar?
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src/math/Vector4.js

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@@ -209,7 +209,7 @@ THREE.Vector4.prototype = {
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this.x = 0;
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this.y = 0;
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this.z = 0;
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this.w = 1;
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this.w = 0;
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}
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return this;

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