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IState.cs
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IState.cs
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using UnityEngine;
/*
Author: Evan Otero, Drew Hoo, and Will Bowdtich
Date: April 26, 2017
State
***********************
******* LICENSE *******
***********************
JoyceStick is a Boston College digital humanities project employing Unity
to construct a virtual reality game from Joyce’s Ulysses for viewing on the
HTC Vive, supported by a Teaching and Mentoring Grant and substantial funding
from internal bodies at Boston College.
Copyright (C) 2017 Evan Otero, Drew Hoo, Emaad Ali, Will Bowditch, Matt Harty, Jake Schafer, & Ryan Reede
http://joycestick.bc.edu/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
public interface IState
{
void Init(GameManager gameManager);
void Run();
}