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ireplayerrorsystem.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYERRORSYSYTEM_H
#define IREPLAYERRORSYSYTEM_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class KeyValues;
//----------------------------------------------------------------------------------------
//
// Replay error system
//
class IReplayErrorSystem : public IBaseInterface
{
public:
virtual void AddErrorFromTokenName( const char *pToken ) = 0;
virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYERRORSYSYTEM_H