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clientmode_sdk.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SDK_CLIENTMODE_H
#define SDK_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include "sdkviewport.h"
class ClientModeSDKNormal : public ClientModeShared
{
DECLARE_CLASS( ClientModeSDKNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModeSDKNormal();
virtual ~ClientModeSDKNormal();
virtual void InitViewport();
virtual float GetViewModelFOV( void );
int GetDeathMessageStartHeight( void );
virtual void PostRenderVGui();
private:
// void UpdateSpectatorMode( void );
};
extern IClientMode *GetClientModeNormal();
extern ClientModeSDKNormal* GetClientModeSDKNormal();
#endif // SDK_CLIENTMODE_H