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ModelSoundsCache.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODELSOUNDSCACHE_H
#define MODELSOUNDSCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "UtlCachedFileData.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#define MODELSOUNDSCACHE_VERSION 5
class CStudioHdr;
#pragma pack(1)
class CModelSoundsCache : public IBaseCacheInfo
{
public:
CUtlVector< unsigned short > sounds;
CModelSoundsCache();
CModelSoundsCache( const CModelSoundsCache& src );
void PrecacheSoundList();
virtual void Save( CUtlBuffer& buf );
virtual void Restore( CUtlBuffer& buf );
virtual void Rebuild( char const *filename );
static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname );
static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds );
private:
char const *GetSoundName( int index );
};
#pragma pack()
#endif // MODELSOUNDSCACHE_H