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blockingudpsocket.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef BLOCKINGUDPSOCKET_H
#define BLOCKINGUDPSOCKET_H
#ifdef _WIN32
#pragma once
#endif
#include "netadr.h"
class CBlockingUDPSocket
{
public:
explicit CBlockingUDPSocket();
virtual ~CBlockingUDPSocket();
bool WaitForMessage( float timeOutInSeconds );
unsigned int ReceiveSocketMessage( struct sockaddr_in *packet_from, unsigned char *buf, size_t bufsize );
bool SendSocketMessage( const struct sockaddr_in& rRecipient, const unsigned char *buf, size_t bufsize );
bool IsValid() const { return m_Socket != 0; }
protected:
bool CreateSocket (void);
class CImpl;
CImpl *m_pImpl;
netadr_t m_cserIP;
unsigned int m_Socket;
};
#endif // BLOCKINGUDPSOCKET_H