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bonelist.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BONELIST_H
#define BONELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "studio.h"
class CBoneList
{
public:
CBoneList();
void Release();
static CBoneList *Alloc();
public:
int m_nBones;
Vector m_vecPos[ MAXSTUDIOBONES ];
Quaternion m_quatRot[ MAXSTUDIOBONES ];
private:
bool m_bShouldDelete;
};
class CFlexList
{
public:
CFlexList();
void Release();
static CFlexList *Alloc();
public:
int m_nNumFlexes;
float m_flexWeights[ MAXSTUDIOFLEXCTRL ];
private:
bool m_bShouldDelete;
};
#endif // BONELIST_H