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consolewnd.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CONSOLEWND_H
#define CONSOLEWND_H
#ifdef _WIN32
#pragma once
#endif
class IConsoleWnd
{
public:
virtual void Release() = 0;
// Print a message to the console.
virtual void PrintToConsole( const char *pMsg ) = 0;
// Set the window title.
virtual void SetTitle( const char *pTitle ) = 0;
// Show and hide the console window.
virtual void SetVisible( bool bVisible ) = 0;
virtual bool IsVisible() const = 0;
// Normally, the window just hides itself when closed. You can use this to make the window
// automatically go away when they close it.
virtual void SetDeleteOnClose( bool bDelete ) = 0;
};
// Utility functions.
// This converts adds \r's where necessary and sends the text to the edit control.
void FormatAndSendToEditControl( void *hWnd, const char *pText );
IConsoleWnd* CreateConsoleWnd( void *hInstance, int dialogResourceID, int editControlID, bool bVisible );
#endif // CONSOLEWND_H