forked from sears2424/Source-PlusPlus
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathfilesystem_tools.cpp
206 lines (169 loc) · 5.55 KB
/
filesystem_tools.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#if defined( _WIN32 ) && !defined( _X360 )
#include <windows.h>
#include <direct.h>
#include <io.h> // _chmod
#elif _LINUX
#include <unistd.h>
#endif
#include <stdio.h>
#include <sys/stat.h>
#include "tier1/strtools.h"
#include "filesystem_tools.h"
#include "tier0/icommandline.h"
#include "KeyValues.h"
#include "tier2/tier2.h"
#ifdef MPI
#include "vmpi.h"
#include "vmpi_tools_shared.h"
#include "vmpi_filesystem.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
// ---------------------------------------------------------------------------------------------------- //
// Module interface.
// ---------------------------------------------------------------------------------------------------- //
IBaseFileSystem *g_pFileSystem = NULL;
// These are only used for tools that need the search paths that the engine's file system provides.
CSysModule *g_pFullFileSystemModule = NULL;
// ---------------------------------------------------------------------------
//
// These are the base paths that everything will be referenced relative to (textures especially)
// All of these directories include the trailing slash
//
// ---------------------------------------------------------------------------
// This is the the path of the initial source file (relative to the cwd)
char qdir[1024];
// This is the base engine + mod-specific game dir (e.g. "c:\tf2\mytfmod\")
char gamedir[1024];
void FileSystem_SetupStandardDirectories( const char *pFilename, const char *pGameInfoPath )
{
// Set qdir.
if ( !pFilename )
{
pFilename = ".";
}
Q_MakeAbsolutePath( qdir, sizeof( qdir ), pFilename, NULL );
Q_StripFilename( qdir );
Q_strlower( qdir );
if ( qdir[0] != 0 )
{
Q_AppendSlash( qdir, sizeof( qdir ) );
}
// Set gamedir.
Q_MakeAbsolutePath( gamedir, sizeof( gamedir ), pGameInfoPath );
Q_AppendSlash( gamedir, sizeof( gamedir ) );
}
bool FileSystem_Init_Normal( const char *pFilename, FSInitType_t initType, bool bOnlyUseDirectoryName )
{
if ( initType == FS_INIT_FULL )
{
// First, get the name of the module
char fileSystemDLLName[MAX_PATH];
bool bSteam;
if ( FileSystem_GetFileSystemDLLName( fileSystemDLLName, MAX_PATH, bSteam ) != FS_OK )
return false;
// Next, load the module, call Connect/Init.
CFSLoadModuleInfo loadModuleInfo;
loadModuleInfo.m_pFileSystemDLLName = fileSystemDLLName;
loadModuleInfo.m_pDirectoryName = pFilename;
loadModuleInfo.m_bOnlyUseDirectoryName = bOnlyUseDirectoryName;
loadModuleInfo.m_ConnectFactory = Sys_GetFactoryThis();
loadModuleInfo.m_bSteam = bSteam;
loadModuleInfo.m_bToolsMode = true;
if ( FileSystem_LoadFileSystemModule( loadModuleInfo ) != FS_OK )
return false;
// Next, mount the content
CFSMountContentInfo mountContentInfo;
mountContentInfo.m_pDirectoryName= loadModuleInfo.m_GameInfoPath;
mountContentInfo.m_pFileSystem = loadModuleInfo.m_pFileSystem;
mountContentInfo.m_bToolsMode = true;
if ( FileSystem_MountContent( mountContentInfo ) != FS_OK )
return false;
// Finally, load the search paths.
CFSSearchPathsInit searchPathsInit;
searchPathsInit.m_pDirectoryName = loadModuleInfo.m_GameInfoPath;
searchPathsInit.m_pFileSystem = loadModuleInfo.m_pFileSystem;
if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK )
return false;
// Store the data we got from filesystem_init.
g_pFileSystem = g_pFullFileSystem = loadModuleInfo.m_pFileSystem;
g_pFullFileSystemModule = loadModuleInfo.m_pModule;
FileSystem_AddSearchPath_Platform( g_pFullFileSystem, loadModuleInfo.m_GameInfoPath );
FileSystem_SetupStandardDirectories( pFilename, loadModuleInfo.m_GameInfoPath );
}
else
{
if ( !Sys_LoadInterface(
"filesystem_stdio",
FILESYSTEM_INTERFACE_VERSION,
&g_pFullFileSystemModule,
(void**)&g_pFullFileSystem ) )
{
return false;
}
if ( g_pFullFileSystem->Init() != INIT_OK )
return false;
g_pFullFileSystem->RemoveAllSearchPaths();
g_pFullFileSystem->AddSearchPath( "../platform", "PLATFORM" );
g_pFullFileSystem->AddSearchPath( ".", "GAME" );
g_pFileSystem = g_pFullFileSystem;
}
return true;
}
bool FileSystem_Init( const char *pBSPFilename, int maxMemoryUsage, FSInitType_t initType, bool bOnlyUseFilename )
{
Assert( CommandLine()->GetCmdLine() != NULL ); // Should have called CreateCmdLine by now.
// If this app uses VMPI, then let VMPI intercept all filesystem calls.
#if defined( MPI )
if ( g_bUseMPI )
{
if ( g_bMPIMaster )
{
if ( !FileSystem_Init_Normal( pBSPFilename, initType, bOnlyUseFilename ) )
return false;
g_pFileSystem = g_pFullFileSystem = VMPI_FileSystem_Init( maxMemoryUsage, g_pFullFileSystem );
SendQDirInfo();
}
else
{
g_pFileSystem = g_pFullFileSystem = VMPI_FileSystem_Init( maxMemoryUsage, NULL );
RecvQDirInfo();
}
return true;
}
#endif
return FileSystem_Init_Normal( pBSPFilename, initType, bOnlyUseFilename );
}
void FileSystem_Term()
{
#if defined( MPI )
if ( g_bUseMPI )
{
g_pFileSystem = g_pFullFileSystem = VMPI_FileSystem_Term();
}
#endif
if ( g_pFullFileSystem )
{
g_pFullFileSystem->Shutdown();
g_pFullFileSystem = NULL;
g_pFileSystem = NULL;
}
if ( g_pFullFileSystemModule )
{
Sys_UnloadModule( g_pFullFileSystemModule );
g_pFullFileSystemModule = NULL;
}
}
CreateInterfaceFn FileSystem_GetFactory()
{
#if defined( MPI )
if ( g_bUseMPI )
return VMPI_FileSystem_GetFactory();
#endif
return Sys_GetFactory( g_pFullFileSystemModule );
}