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tween.rs
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//! Module containing implementations for tween
//!
//! # Tween
//!
//! **Components**:
//! - [`Tween<T, I>`]
//! - [`SkipTween`]
//! - [`TweenInterpolationValue`]
//!
//! **Systems**
//! - [`component_tween_system`]
//! - [`resource_tween_system`]
//! - [`asset_tween_system`]
//!
//! **Targets**:
//! - [`TargetComponent`]
//! - [`TargetResource`]
//! - [`TargetAsset`]
//!
//! See available interpolators in [`interpolate`].
//!
//! ## Registering systems
//!
//! In order for your custom interpolators to work. You have to register systems
//! to actually have something happening.
//! The [`DefaultTweenPlugins`] will already register some systems for you already to get started.
//! Check [`DefaultInterpolatorsPlugin`] or [`DefaultDynInterpolatorsPlugin`].
//!
//! This crate contains generic systems tweening components, assets,
//! and resources, allowing you to quickly register your custom interpolators.
//!
//! Systems:
//! - [`component_tween_system()`], component tweening system
//! - [`resource_tween_system()`], resource tweening system
//! - [`asset_tween_system()`], asset tweening system
//!
//! Let's say you have some custom components with multiple interpolators.
//!
//! ```no_run
//! # mod a { // had to put this module here for some reason. tf?
//! use bevy::prelude::*;
//! use bevy_tween::prelude::*;
//!
//! #[derive(Component)]
//! pub struct Foo {
//! a: f32,
//! b: f32,
//! c: f32,
//! }
//!
//! mod my_interpolate {
//! use bevy::prelude::*;
//! use bevy_tween::prelude::*;
//!
//! pub struct FooA {
//! /* ... */
//! }
//!
//! impl Interpolator for FooA {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! /* ... */
//! }
//!
//! pub struct FooB {
//! /* ... */
//! }
//!
//! impl Interpolator for FooB {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! /* ... */
//! }
//!
//! pub struct FooC {
//! /* ... */
//! }
//!
//! impl Interpolator for FooC {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! /* ... */
//! }
//! }
//! # }
//! ```
//!
//! There's 2 kind of system you might want to register.
//!
//! ### Registering system for generic interpolator
//!
//! Generic interpolator means we're not using any dynamic dispatch.
//! We've to register this system for **every individual interpolator**.
//!
//! ```no_run
//! # mod a { // had to put this module here for some reason. tf?
//! # use bevy::prelude::*;
//! # use bevy_tween::prelude::*;
//! # #[derive(Component)]
//! # pub struct Foo {
//! # a: f32,
//! # b: f32,
//! # c: f32,
//! # }
//! # mod my_interpolate {
//! # use bevy::prelude::*;
//! # use bevy_tween::prelude::*;
//! # pub struct FooA {}
//! # impl Interpolator for FooA {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! # }
//! # pub struct FooB {}
//! # impl Interpolator for FooB {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! # }
//! # pub struct FooC {}
//! # impl Interpolator for FooC {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! # }
//! # }
//! fn main() {
//! use bevy_tween::component_tween_system;
//! use my_interpolate::*;
//!
//! App::new().add_tween_systems((
//! component_tween_system::<FooA>(),
//! component_tween_system::<FooB>(),
//! component_tween_system::<FooC>(),
//! ));
//! }
//! # }
//! ```
//!
//! ### Registering system for dynamic interpolator
//!
//! Dynamic interpolator means we're using dynamic dispatch or trait object.
//! We don't have to register system for every interpolator, we only have to
//! register this system just for **every individual component/asset/resource**.
// ///! <div class="warning">
// ///! <a href="fn.component_dyn_tween_system.html"><code>component_dyn_tween_system</code></a> is type of dynamic
// ///! interpolator for <code>Box<dyn Interpolator></code>.
// ///! </div>
//!
//! ```no_run
//! # mod a { // had to put this module here for some reason. tf?
//! # use bevy::prelude::*;
//! # use bevy_tween::prelude::*;
//! # #[derive(Component)]
//! # pub struct Foo {
//! # a: f32,
//! # b: f32,
//! # c: f32,
//! # }
//! # mod my_interpolate {
//! # use bevy::prelude::*;
//! # use bevy_tween::prelude::*;
//! # pub struct FooA {}
//! # impl Interpolator for FooA {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! # }
//! # pub struct FooB {}
//! # impl Interpolator for FooB {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! # }
//! # pub struct FooC {}
//! # impl Interpolator for FooC {
//! # type Item = super::Foo;
//! # fn interpolate(&self, _item: &mut Self::Item, _value: f32) {
//! # todo!()
//! # }
//! # }
//! # }
//! fn main() {
//! use my_interpolate::*;
//! use bevy_tween::component_dyn_tween_system;
//!
//! // One system to rule them all
//! // Note that we're only using the `Foo` type, not `FooA`, `FooB`,
//! // and `FooC`!
//! App::new().add_tween_systems(component_dyn_tween_system::<Foo>());
//! // `component_dyn_tween_system` is just an alias for
//! // `component_tween_system::<Box<dyn Interpolator<Item = ...>>>`
//! }
//! # }
//! ```
//!
//! [`BevyTweenRegisterSystems`]: crate::BevyTweenRegisterSystems
//! [`interpolate`]: crate::interpolate
//! [`DefaultTweenPlugins`]: crate::DefaultTweenPlugins
//! [`DefaultInterpolatorsPlugin`]: crate::interpolate::DefaultInterpolatorsPlugin
//! [`DefaultDynInterpolatorsPlugin`]: crate::interpolate::DefaultDynInterpolatorsPlugin
use bevy::prelude::*;
use crate::combinator::TargetState;
use crate::interpolate::Interpolator;
mod systems;
#[cfg(feature = "bevy_asset")]
pub use systems::{
apply_asset_tween_system, asset_dyn_tween_system, asset_tween_system,
};
pub use systems::{
apply_component_tween_system, component_dyn_tween_system,
component_tween_system,
};
pub use systems::{
apply_resource_tween_system, resource_dyn_tween_system,
resource_tween_system,
};
/// Skip a tween from tweening.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Component, Reflect)]
#[reflect(Component)]
pub struct SkipTween;
/// Automatically managed by an [`Interpolation`] such as [`EaseKind`] and
/// [`EaseClosure`] when a tween has the component [`TimeSpanProgress`](bevy_time_runner::TimeSpanProgress).
/// See [`sample_interpolations_system`]
///
/// [`sample_interpolations_system`]: crate::interpolation::sample_interpolations_system
/// [`Interpolation`]: crate::interpolation::Interpolation
/// [`EaseKind`]: crate::interpolation::EaseKind
/// [`EaseClosure`]: crate::interpolation::EaseClosure
#[derive(Debug, Component, Clone, Copy, PartialEq, Reflect)]
#[reflect(Component)] // might want to use sparseset but i'm not sure yet
pub struct TweenInterpolationValue(pub f32);
/// Containing `target` and `interpolator`
#[derive(
Debug, Default, Component, Clone, Copy, PartialEq, Eq, Hash, Reflect,
)]
#[reflect(Component)]
pub struct Tween<T, I> {
#[allow(missing_docs)]
pub target: T,
#[allow(missing_docs)]
pub interpolator: I,
}
impl<T, I> Tween<T, I>
where
I: Interpolator,
{
/// Create a new [`Tween`] with a target and an interpolator.
pub fn new_target<G>(target: G, interpolator: I) -> Self
where
G: Into<T>,
{
Tween {
interpolator,
target: target.into(),
}
}
}
impl<T, I> Tween<T, I>
where
T: Default,
I: Interpolator,
{
/// Create a new [`Tween`] with the default target and an interpolator.
pub fn new(interpolator: I) -> Self {
Tween::new_target(T::default(), interpolator)
}
}
impl<T, Item> Tween<T, Box<dyn Interpolator<Item = Item>>>
where
Item: 'static,
{
/// Create a new [`Tween`] with a target and an interpolator that will be boxed internally.
pub fn new_target_boxed<G, I>(target: G, interpolator: I) -> Self
where
G: Into<T>,
I: Interpolator<Item = Item>,
{
Self::new_target(target, Box::new(interpolator))
}
}
impl<T, Item> Tween<T, Box<dyn Interpolator<Item = Item>>>
where
T: Default,
Item: 'static,
{
/// Create a new [`Tween`] with the default target and an interpolator that will be boxed internally.
pub fn new_boxed<I>(interpolator: I) -> Self
where
I: Interpolator<Item = Item>,
{
Self::new(Box::new(interpolator))
}
}
/// Convenient alias for [`Tween`] that [`TargetComponent`] with generic [`Interpolator`].
pub type ComponentTween<I> = Tween<TargetComponent, I>;
/// Convenient alias for [`Tween`] that [`TargetComponent`] with boxed dynamic [`Interpolator`].
pub type ComponentDynTween<C> =
Tween<TargetComponent, Box<dyn Interpolator<Item = C>>>;
/// Tell the tween what component of what entity to tween.
#[derive(Debug, Clone, PartialEq, Eq, Hash, Reflect)]
pub enum TargetComponent {
/// Navigate up the parent chain for entity with [`AnimationTarget`] marker component
#[non_exhaustive]
Marker,
/// Target this entity.
Entity(Entity),
/// Target these entities.
Entities(Vec<Entity>),
}
impl TargetComponent {
/// Navigate up the parent chain for entity with [`AnimationTarget`] marker component
pub fn marker() -> TargetComponent {
TargetComponent::Marker
}
/// Target this entity.
pub fn entity(entity: Entity) -> TargetComponent {
TargetComponent::Entity(entity)
}
/// Target these entities.
pub fn entities<I>(entities: I) -> TargetComponent
where
I: IntoIterator<Item = Entity>,
{
TargetComponent::from_iter(entities)
}
/// Create a new [`TargetState`] with the initial value out of this target.
pub fn state<V>(&self, value: V) -> TargetState<Self, V> {
TargetState::new(self.clone(), value)
}
/// Create a new tween with the supplied interpolator out of this target.
pub fn with<I>(&self, interpolator: I) -> Tween<Self, I> {
Tween {
target: self.clone(),
interpolator,
}
}
/// Create a new tween with the supplied closure out of this target.
pub fn with_closure<F, C>(
&self,
closure: F,
) -> Tween<Self, Box<dyn Interpolator<Item = C>>>
where
F: Fn(&mut C, f32) + Send + Sync + 'static,
C: Component,
{
let closure = crate::interpolate::closure(closure);
let interpolator: Box<dyn Interpolator<Item = C>> = Box::new(closure);
Tween {
target: self.clone(),
interpolator,
}
}
}
impl Default for TargetComponent {
fn default() -> Self {
TargetComponent::marker()
}
}
impl From<Entity> for TargetComponent {
fn from(value: Entity) -> Self {
TargetComponent::entity(value)
}
}
impl FromIterator<Entity> for TargetComponent {
fn from_iter<T: IntoIterator<Item = Entity>>(iter: T) -> Self {
TargetComponent::Entities(iter.into_iter().collect())
}
}
impl<const N: usize> From<[Entity; N]> for TargetComponent {
fn from(value: [Entity; N]) -> Self {
TargetComponent::entities(value)
}
}
impl From<Vec<Entity>> for TargetComponent {
fn from(value: Vec<Entity>) -> Self {
TargetComponent::entities(value)
}
}
impl From<&Vec<Entity>> for TargetComponent {
fn from(value: &Vec<Entity>) -> Self {
TargetComponent::entities(value.iter().copied())
}
}
impl From<&[Entity]> for TargetComponent {
fn from(value: &[Entity]) -> Self {
TargetComponent::entities(value.iter().copied())
}
}
impl<const N: usize> From<&[Entity; N]> for TargetComponent {
fn from(value: &[Entity; N]) -> Self {
TargetComponent::entities(value.iter().copied())
}
}
/// [`ComponentTween`]'s system will navigate up the parent chain
/// for this marker component while using [`TargetComponent::Marker`].
#[derive(Debug, Component, Reflect)]
#[reflect(Component)]
pub struct AnimationTarget;
impl<I> ComponentTween<I>
where
I: Interpolator,
I::Item: Component,
{
}
impl<C> ComponentDynTween<C> where C: Component {}
/// Convenient alias for [`Tween`] that [`TargetResource`] with generic [`Interpolator`].
pub type ResourceTween<I> = Tween<TargetResource, I>;
/// Convenient alias for [`Tween`] that [`TargetResource`] with dyanmic [`Interpolator`].
pub type ResourceDynTween<R> =
Tween<TargetResource, Box<dyn Interpolator<Item = R>>>;
/// Tell the tween what resource to tween.
#[derive(Debug, Default, Clone, PartialEq, Eq, Hash, Reflect)]
pub struct TargetResource;
impl TargetResource {
/// New resource target
pub fn new() -> TargetResource {
TargetResource
}
/// Create a new [`TargetState`] with the initial value out of this target.
pub fn state<V>(&self, value: V) -> TargetState<Self, V> {
TargetState::new(self.clone(), value)
}
/// Create a new tween with the supplied interpolator out of this target.
pub fn with<I>(&self, interpolator: I) -> Tween<Self, I> {
Tween {
target: self.clone(),
interpolator,
}
}
/// Create a new tween with the supplied closure out of this target.
pub fn with_closure<F, C>(
&self,
closure: F,
) -> Tween<Self, Box<dyn Interpolator<Item = C>>>
where
F: Fn(&mut C, f32) + Send + Sync + 'static,
C: Component,
{
let closure = crate::interpolate::closure(closure);
let interpolator: Box<dyn Interpolator<Item = C>> = Box::new(closure);
Tween {
target: self.clone(),
interpolator,
}
}
}
/// Convenient alias for [`Tween`] that [`TargetAsset`] with generic [`Interpolator`].
#[cfg(feature = "bevy_asset")]
pub type AssetTween<I> = Tween<TargetAsset<<I as Interpolator>::Item>, I>;
/// Convenient alias for [`Tween`] that [`TargetAsset`] with dynamic [`Interpolator`].
#[cfg(feature = "bevy_asset")]
pub type AssetDynTween<A> =
Tween<TargetAsset<A>, Box<dyn Interpolator<Item = A>>>;
/// Tell the tween what asset of what type to tween.
#[cfg(feature = "bevy_asset")]
#[derive(Debug, PartialEq, Eq, Hash, Reflect)]
pub enum TargetAsset<A: Asset>
where
A: Asset,
{
/// Target this asset
Asset(Handle<A>),
/// Target these assets
Assets(Vec<Handle<A>>),
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> TargetAsset<A> {
/// Target this asset
pub fn asset(asset: Handle<A>) -> Self {
TargetAsset::Asset(asset)
}
/// Target these assets
pub fn assets<I>(assets: I) -> Self
where
I: IntoIterator<Item = Handle<A>>,
{
TargetAsset::from_iter(assets)
}
/// Create a new [`TargetState`] with the initial value out of this target.
pub fn state<V>(&self, value: V) -> TargetState<Self, V> {
TargetState::new(self.clone(), value)
}
/// Create a new tween with the supplied interpolator out of this target.
pub fn with<I>(&self, interpolator: I) -> Tween<Self, I> {
Tween {
target: self.clone(),
interpolator,
}
}
/// Create a new tween with the supplied closure out of this target.
pub fn with_closure<F, C>(
&self,
closure: F,
) -> Tween<Self, Box<dyn Interpolator<Item = C>>>
where
F: Fn(&mut C, f32) + Send + Sync + 'static,
C: Component,
{
let closure = crate::interpolate::closure(closure);
let interpolator: Box<dyn Interpolator<Item = C>> = Box::new(closure);
Tween {
target: self.clone(),
interpolator,
}
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> Clone for TargetAsset<A> {
fn clone(&self) -> Self {
match self {
TargetAsset::Asset(handle) => TargetAsset::Asset(handle.clone()),
TargetAsset::Assets(v) => TargetAsset::Assets(v.clone()),
}
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> Default for TargetAsset<A> {
fn default() -> Self {
TargetAsset::Asset(Default::default())
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> From<Handle<A>> for TargetAsset<A> {
fn from(value: Handle<A>) -> Self {
TargetAsset::Asset(value)
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> FromIterator<Handle<A>> for TargetAsset<A> {
fn from_iter<T: IntoIterator<Item = Handle<A>>>(iter: T) -> Self {
TargetAsset::Assets(iter.into_iter().collect())
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset, const N: usize> From<[Handle<A>; N]> for TargetAsset<A> {
fn from(value: [Handle<A>; N]) -> Self {
TargetAsset::assets(value)
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> From<Vec<Handle<A>>> for TargetAsset<A> {
fn from(value: Vec<Handle<A>>) -> Self {
TargetAsset::assets(value)
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> From<&Vec<Handle<A>>> for TargetAsset<A> {
fn from(value: &Vec<Handle<A>>) -> Self {
TargetAsset::assets(value.iter().cloned())
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> From<&[Handle<A>]> for TargetAsset<A> {
fn from(value: &[Handle<A>]) -> Self {
TargetAsset::assets(value.iter().cloned())
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset, const N: usize> From<&[Handle<A>; N]> for TargetAsset<A> {
fn from(value: &[Handle<A>; N]) -> Self {
TargetAsset::assets(value.iter().cloned())
}
}
/// Trait for type to convert into a target type.
pub trait IntoTarget {
/// The target type
type Target;
/// Convert [`Self`] into [`Self::Target`]
fn into_target(self) -> Self::Target;
}
impl IntoTarget for Entity {
type Target = TargetComponent;
fn into_target(self) -> Self::Target {
TargetComponent::entity(self)
}
}
impl<const N: usize> IntoTarget for [Entity; N] {
type Target = TargetComponent;
fn into_target(self) -> Self::Target {
TargetComponent::entities(self)
}
}
impl IntoTarget for Vec<Entity> {
type Target = TargetComponent;
fn into_target(self) -> Self::Target {
TargetComponent::entities(self)
}
}
impl IntoTarget for &[Entity] {
type Target = TargetComponent;
fn into_target(self) -> Self::Target {
TargetComponent::entities(self.iter().copied())
}
}
impl<const N: usize> IntoTarget for &[Entity; N] {
type Target = TargetComponent;
fn into_target(self) -> Self::Target {
TargetComponent::entities(self.iter().copied())
}
}
impl IntoTarget for &Vec<Entity> {
type Target = TargetComponent;
fn into_target(self) -> Self::Target {
TargetComponent::entities(self.iter().copied())
}
}
impl IntoTarget for AnimationTarget {
type Target = TargetComponent;
fn into_target(self) -> Self::Target {
TargetComponent::marker()
}
}
#[cfg(feature = "bevy_asset")]
impl<A> IntoTarget for Handle<A>
where
A: Asset,
{
type Target = TargetAsset<A>;
fn into_target(self) -> Self::Target {
TargetAsset::asset(self)
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset, const N: usize> IntoTarget for [Handle<A>; N] {
type Target = TargetAsset<A>;
fn into_target(self) -> Self::Target {
TargetAsset::assets(self)
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> IntoTarget for Vec<Handle<A>> {
type Target = TargetAsset<A>;
fn into_target(self) -> Self::Target {
TargetAsset::assets(self)
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> IntoTarget for &[Handle<A>] {
type Target = TargetAsset<A>;
fn into_target(self) -> Self::Target {
TargetAsset::assets(self.iter().cloned())
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset, const N: usize> IntoTarget for &[Handle<A>; N] {
type Target = TargetAsset<A>;
fn into_target(self) -> Self::Target {
TargetAsset::assets(self.iter().cloned())
}
}
#[cfg(feature = "bevy_asset")]
impl<A: Asset> IntoTarget for &Vec<Handle<A>> {
type Target = TargetAsset<A>;
fn into_target(self) -> Self::Target {
TargetAsset::assets(self.iter().cloned())
}
}
#[deprecated(
since = "0.6.0",
note = "use `bevy_tween::tween_event::TweenEvent` instead"
)]
#[allow(missing_docs)]
#[doc(hidden)]
pub type TweenEvent<Data> = crate::tween_event::TweenEvent<Data>;
#[deprecated(
since = "0.6.0",
note = "use `bevy_tween::tween_event::TweenEventData` instead"
)]
#[allow(missing_docs)]
#[doc(hidden)]
pub type TweenEventData<Data> = crate::tween_event::TweenEventData<Data>;
#[deprecated(
since = "0.6.0",
note = "use `bevy_tween::tween_event::DefaultTweenEventPlugins` instead"
)]
#[allow(missing_docs)]
#[doc(hidden)]
pub type DefaultTweenEventsPlugin =
crate::tween_event::DefaultTweenEventPlugins;
#[deprecated(
since = "0.6.0",
note = "use `bevy_tween::tween_event::tween_event_system` instead or `TweenEventPlugin` if you're registering custom tween event"
)]
#[allow(missing_docs)]
#[doc(hidden)]
#[allow(deprecated)]
#[allow(clippy::type_complexity)]
pub fn tween_event_system<Data>(
commands: Commands,
q_tween_event_data: Query<
(
Entity,
&TweenEventData<Data>,
&bevy_time_runner::TimeSpanProgress,
Option<&TweenInterpolationValue>,
),
Without<SkipTween>,
>,
event_writer: EventWriter<TweenEvent<Data>>,
) where
Data: Clone + Send + Sync + 'static,
{
crate::tween_event::tween_event_system(
commands,
q_tween_event_data,
event_writer,
)
}