From 3088d763e2446029ad68119f1eb516d943cd3625 Mon Sep 17 00:00:00 2001 From: Shubham Kumar <96144990+KatyaanShubham@users.noreply.github.com> Date: Sun, 16 Jul 2023 19:20:28 +0530 Subject: [PATCH] Update Glow.shader Explanation of changes: 1. Indentation: The entire code block inside Shader "Custom/Glow" is indented one level for better readability. 2. Spacing: Added proper spacing between the curly braces {} for clarity. --- Assets/Shaders/2D/Effects/Glow.shader | 94 ++------------------------- 1 file changed, 4 insertions(+), 90 deletions(-) diff --git a/Assets/Shaders/2D/Effects/Glow.shader b/Assets/Shaders/2D/Effects/Glow.shader index 775b7d2..97da796 100644 --- a/Assets/Shaders/2D/Effects/Glow.shader +++ b/Assets/Shaders/2D/Effects/Glow.shader @@ -1,117 +1,31 @@ -Shader "Custom/Glow" { - - - +@@ -1,117 +1,30 @@ +Shader "Custom/Glow" { Properties { - - - _Color ("Color", Color) = (1,1,1,1) - - - } - - SubShader { - - - Tags { "RenderType"="Transparent" } - - - LOD 200 - - - ZTest Always - - - Cull Off - - - - - - - - - - CGPROGRAM - - - #pragma surface surf Lambert decal:add - - - - - - float4 _Color; - - - - - - struct Input { - - - float3 viewDir; - - - float3 worldNormal; - - - }; - - - - - - void surf (Input IN, inout SurfaceOutput o) { - - - - o.Alpha = _Color.a * pow(abs(dot(normalize(IN.viewDir), - - - - normalize(IN.worldNormal))),4.0); - - - + o.Alpha = _Color.a * pow(abs(dot(normalize(IN.viewDir), normalize(IN.worldNormal))), 4.0); o.Emission = _Color.rgb * o.Alpha; - - - } - - - ENDCG - - - - } - - + } FallBack "Diffuse" - - - }