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anchored position issue #140
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@FoamyGuy I have retested this, with the new refactor. This is working as expected. There is A mistake in my test code. I test this in the pyportal and in the Pygame Display without any problems import terminalio
import displayio
from os import uname
import time
if uname()[0] == 'samd51':
import board
else:
from blinka_displayio_pygamedisplay import PyGameDisplay
from adafruit_display_text import label, bitmap_label
from adafruit_bitmap_font import bitmap_font
if uname()[0] == 'samd51':
display = board.DISPLAY
else:
display = PyGameDisplay(width=320, height=240)
splash = displayio.Group(max_size=10)
MEDIUM_FONT = bitmap_font.load_font("fonts/Helvetica-Bold-16.bdf")
LINE_HOR = displayio.Bitmap(4, 320, 2)
LINE_VER = displayio.Bitmap(320, 4, 2)
palette = displayio.Palette(2)
palette[0] = 0x004400
palette[1] = 0x00FFFF
text = "CircuitPython"
text_area = bitmap_label.Label(MEDIUM_FONT,
text="First Text",
label_direction="LTR",
background_tight=True,
x=200,
y=100,
padding_left=10,
padding_top=10,
padding_bottom=10,
padding_right=10,
)
text_area.anchored_position=(200, 100)
text_area.anchor_point=(0.5, 0.5)
splash.append(text_area)
text_area_UPR = bitmap_label.Label(MEDIUM_FONT, text=text,
# label_direction="UPR",
x=10,
y=10,)
splash.append(text_area_UPR)
text_area_DWR = bitmap_label.Label(MEDIUM_FONT,
text="Upwards",
label_direction="UPR",
# x=200,
# y=200,
anchored_position=(200, 200),
anchor_point=(0.5, 1.0),
)
line_ver= displayio.TileGrid(LINE_VER,
pixel_shader=palette,
x=0,
y=200)
splash.append(line_ver)
line_hor= displayio.TileGrid(LINE_HOR,
pixel_shader=palette,
x=200,
y=0)
splash.append(line_hor)
splash.append(text_area_DWR)
display.show(splash)
while True:
pass
|
I confirmed the anchor positioning is working as intended with the given script and a modified simpletest. Thanks for looking into this as well @jposada202020 |
Issue and test code outlined here: #137 (comment)
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