diff --git a/shared-bindings/displayio/TileGrid.c b/shared-bindings/displayio/TileGrid.c index 288eb4b236930..e7b83ed23c4a5 100644 --- a/shared-bindings/displayio/TileGrid.c +++ b/shared-bindings/displayio/TileGrid.c @@ -50,7 +50,7 @@ //| //| A single tile grid is also known as a Sprite. //| -//| .. class:: TileGrid(bitmap, *, pixel_shader, width=1, height=1, tile_width=None, tile_height=None, default_tile=0, x=0, y=0) +//| .. class:: TileGrid(bitmap, pixel_shader, width=1, height=1, tile_width=None, tile_height=None, default_tile=0, x=0, y=0) //| //| Create a TileGrid object. The bitmap is source for 2d pixels. The pixel_shader is used to //| convert the value and its location to a display native pixel color. This may be a simple color