@@ -178,13 +178,13 @@ public static class FaceAttribute {
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private Age age ;
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- private Headpose headpose ;
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+ private HeadPose headPose ;
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- private Eyestatus eyestatus ;
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+ private EyeStatus eyeStatus ;
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private Blur blur ;
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- private Facequality facequality ;
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+ private FaceQuality faceQuality ;
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public Gender getGender () {
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return this .gender ;
@@ -202,20 +202,20 @@ public void setAge(Age age) {
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this .age = age ;
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}
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- public Headpose getHeadpose () {
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- return this .headpose ;
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+ public HeadPose getHeadPose () {
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+ return this .headPose ;
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}
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- public void setHeadpose ( Headpose headpose ) {
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- this .headpose = headpose ;
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+ public void setHeadPose ( HeadPose headPose ) {
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+ this .headPose = headPose ;
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}
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- public Eyestatus getEyestatus () {
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- return this .eyestatus ;
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+ public EyeStatus getEyeStatus () {
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+ return this .eyeStatus ;
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}
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- public void setEyestatus ( Eyestatus eyestatus ) {
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- this .eyestatus = eyestatus ;
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+ public void setEyeStatus ( EyeStatus eyeStatus ) {
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+ this .eyeStatus = eyeStatus ;
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}
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public Blur getBlur () {
@@ -226,12 +226,12 @@ public void setBlur(Blur blur) {
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this .blur = blur ;
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}
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- public Facequality getFacequality () {
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- return this .facequality ;
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+ public FaceQuality getFaceQuality () {
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+ return this .faceQuality ;
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}
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- public void setFacequality ( Facequality facequality ) {
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- this .facequality = facequality ;
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+ public void setFaceQuality ( FaceQuality faceQuality ) {
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+ this .faceQuality = faceQuality ;
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}
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public static class Gender {
@@ -260,89 +260,89 @@ public void setValue(Integer value) {
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}
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}
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- public static class Headpose {
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+ public static class HeadPose {
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- private Float pitch_angle ;
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+ private Float pitchAngle ;
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- private Float roll_angle ;
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+ private Float rollAngle ;
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- private Float yaw_angle ;
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+ private Float yawAngle ;
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- public Float getPitch_angle () {
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- return this .pitch_angle ;
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+ public Float getPitchAngle () {
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+ return this .pitchAngle ;
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}
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- public void setPitch_angle (Float pitch_angle ) {
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- this .pitch_angle = pitch_angle ;
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+ public void setPitchAngle (Float pitchAngle ) {
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+ this .pitchAngle = pitchAngle ;
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}
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- public Float getRoll_angle () {
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- return this .roll_angle ;
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+ public Float getRollAngle () {
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+ return this .rollAngle ;
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}
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- public void setRoll_angle (Float roll_angle ) {
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- this .roll_angle = roll_angle ;
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+ public void setRollAngle (Float rollAngle ) {
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+ this .rollAngle = rollAngle ;
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}
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- public Float getYaw_angle () {
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- return this .yaw_angle ;
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+ public Float getYawAngle () {
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+ return this .yawAngle ;
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}
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- public void setYaw_angle (Float yaw_angle ) {
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- this .yaw_angle = yaw_angle ;
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+ public void setYawAngle (Float yawAngle ) {
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+ this .yawAngle = yawAngle ;
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}
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}
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- public static class Eyestatus {
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+ public static class EyeStatus {
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- private Left_eye_status left_eye_status ;
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+ private LeftEyeStatus leftEyeStatus ;
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- private Right_eye_status right_eye_status ;
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+ private RightEyeStatus rightEyeStatus ;
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- public Left_eye_status getLeft_eye_status () {
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- return this .left_eye_status ;
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+ public LeftEyeStatus getLeftEyeStatus () {
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+ return this .leftEyeStatus ;
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}
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- public void setLeft_eye_status ( Left_eye_status left_eye_status ) {
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- this .left_eye_status = left_eye_status ;
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+ public void setLeftEyeStatus ( LeftEyeStatus leftEyeStatus ) {
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+ this .leftEyeStatus = leftEyeStatus ;
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}
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- public Right_eye_status getRight_eye_status () {
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- return this .right_eye_status ;
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+ public RightEyeStatus getRightEyeStatus () {
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+ return this .rightEyeStatus ;
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}
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- public void setRight_eye_status ( Right_eye_status right_eye_status ) {
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- this .right_eye_status = right_eye_status ;
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+ public void setRightEyeStatus ( RightEyeStatus rightEyeStatus ) {
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+ this .rightEyeStatus = rightEyeStatus ;
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}
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- public static class Left_eye_status {
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+ public static class LeftEyeStatus {
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- private Float normal_glass_eye_open ;
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+ private Float normalGlassEyeOpen ;
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- private Float no_glass_eye_close ;
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+ private Float noGlassEyeClose ;
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private Float occlusion ;
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- private Float no_glass_eye_open ;
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+ private Float noGlassEyeOpen ;
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- private Float normal_glass_eye_close ;
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+ private Float normalGlassEyeClose ;
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- private Float dark_glasses ;
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+ private Float darkGlasses ;
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- public Float getNormal_glass_eye_open () {
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- return this .normal_glass_eye_open ;
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+ public Float getNormalGlassEyeOpen () {
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+ return this .normalGlassEyeOpen ;
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}
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- public void setNormal_glass_eye_open (Float normal_glass_eye_open ) {
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- this .normal_glass_eye_open = normal_glass_eye_open ;
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+ public void setNormalGlassEyeOpen (Float normalGlassEyeOpen ) {
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+ this .normalGlassEyeOpen = normalGlassEyeOpen ;
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}
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- public Float getNo_glass_eye_close () {
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- return this .no_glass_eye_close ;
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+ public Float getNoGlassEyeClose () {
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+ return this .noGlassEyeClose ;
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}
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- public void setNo_glass_eye_close (Float no_glass_eye_close ) {
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- this .no_glass_eye_close = no_glass_eye_close ;
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+ public void setNoGlassEyeClose (Float noGlassEyeClose ) {
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+ this .noGlassEyeClose = noGlassEyeClose ;
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}
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public Float getOcclusion () {
@@ -353,59 +353,59 @@ public void setOcclusion(Float occlusion) {
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this .occlusion = occlusion ;
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}
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- public Float getNo_glass_eye_open () {
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- return this .no_glass_eye_open ;
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+ public Float getNoGlassEyeOpen () {
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+ return this .noGlassEyeOpen ;
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}
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- public void setNo_glass_eye_open (Float no_glass_eye_open ) {
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- this .no_glass_eye_open = no_glass_eye_open ;
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+ public void setNoGlassEyeOpen (Float noGlassEyeOpen ) {
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+ this .noGlassEyeOpen = noGlassEyeOpen ;
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}
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- public Float getNormal_glass_eye_close () {
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- return this .normal_glass_eye_close ;
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+ public Float getNormalGlassEyeClose () {
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+ return this .normalGlassEyeClose ;
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}
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- public void setNormal_glass_eye_close (Float normal_glass_eye_close ) {
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- this .normal_glass_eye_close = normal_glass_eye_close ;
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+ public void setNormalGlassEyeClose (Float normalGlassEyeClose ) {
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+ this .normalGlassEyeClose = normalGlassEyeClose ;
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}
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- public Float getDark_glasses () {
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- return this .dark_glasses ;
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+ public Float getDarkGlasses () {
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+ return this .darkGlasses ;
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}
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- public void setDark_glasses (Float dark_glasses ) {
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- this .dark_glasses = dark_glasses ;
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+ public void setDarkGlasses (Float darkGlasses ) {
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+ this .darkGlasses = darkGlasses ;
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}
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}
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- public static class Right_eye_status {
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+ public static class RightEyeStatus {
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- private Float normal_glass_eye_open ;
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+ private Float normalGlassEyeOpen ;
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- private Float no_glass_eye_close ;
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+ private Float noGlassEyeClose ;
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private Float occlusion ;
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- private Float no_glass_eye_open ;
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+ private Float noGlassEyeOpen ;
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- private Float normal_glass_eye_close ;
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+ private Float normalGlassEyeClose ;
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- private Float dark_glasses ;
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+ private Float darkGlasses ;
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- public Float getNormal_glass_eye_open () {
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- return this .normal_glass_eye_open ;
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+ public Float getNormalGlassEyeOpen () {
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+ return this .normalGlassEyeOpen ;
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}
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- public void setNormal_glass_eye_open (Float normal_glass_eye_open ) {
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- this .normal_glass_eye_open = normal_glass_eye_open ;
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+ public void setNormalGlassEyeOpen (Float normalGlassEyeOpen ) {
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+ this .normalGlassEyeOpen = normalGlassEyeOpen ;
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}
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- public Float getNo_glass_eye_close () {
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- return this .no_glass_eye_close ;
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+ public Float getNoGlassEyeClose () {
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+ return this .noGlassEyeClose ;
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}
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- public void setNo_glass_eye_close (Float no_glass_eye_close ) {
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- this .no_glass_eye_close = no_glass_eye_close ;
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+ public void setNoGlassEyeClose (Float noGlassEyeClose ) {
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+ this .noGlassEyeClose = noGlassEyeClose ;
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}
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public Float getOcclusion () {
@@ -416,28 +416,28 @@ public void setOcclusion(Float occlusion) {
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this .occlusion = occlusion ;
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}
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- public Float getNo_glass_eye_open () {
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- return this .no_glass_eye_open ;
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+ public Float getNoGlassEyeOpen () {
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+ return this .noGlassEyeOpen ;
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}
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- public void setNo_glass_eye_open (Float no_glass_eye_open ) {
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- this .no_glass_eye_open = no_glass_eye_open ;
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+ public void setNoGlassEyeOpen (Float noGlassEyeOpen ) {
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+ this .noGlassEyeOpen = noGlassEyeOpen ;
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}
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- public Float getNormal_glass_eye_close () {
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- return this .normal_glass_eye_close ;
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+ public Float getNormalGlassEyeClose () {
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+ return this .normalGlassEyeClose ;
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}
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- public void setNormal_glass_eye_close (Float normal_glass_eye_close ) {
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- this .normal_glass_eye_close = normal_glass_eye_close ;
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+ public void setNormalGlassEyeClose (Float normalGlassEyeClose ) {
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+ this .normalGlassEyeClose = normalGlassEyeClose ;
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}
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- public Float getDark_glasses () {
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- return this .dark_glasses ;
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+ public Float getDarkGlasses () {
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+ return this .darkGlasses ;
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}
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- public void setDark_glasses (Float dark_glasses ) {
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- this .dark_glasses = dark_glasses ;
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+ public void setDarkGlasses (Float darkGlasses ) {
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+ this .darkGlasses = darkGlasses ;
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}
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}
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}
@@ -478,7 +478,7 @@ public void setThreshold(Float threshold) {
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}
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}
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- public static class Facequality {
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+ public static class FaceQuality {
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private Float value ;
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