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| 1 | +/** |
| 2 | + * Using the JavaScript language, have the function quickKnight(str) read str |
| 3 | + * which will be a string consisting of the location of a knight on a standard |
| 4 | + * 8x8 chess board with no other pieces on the board and another space on the |
| 5 | + * chess board. The structure of str will be the following: "(x y)(a b)" where |
| 6 | + * (x y) represents the position of the knight with x and y ranging from 1 to 8 |
| 7 | + * and (a b) represents some other space on the chess board with a and b also |
| 8 | + * ranging from 1 to 8. Your program should determine the least amount of moves |
| 9 | + * it would take the knight to go from its position to position (a b). For |
| 10 | + * example if str is "(2 3)(7 5)" then your program should output 3 because that |
| 11 | + * is the least amount of moves it would take for the knight to get from (2 3) |
| 12 | + * to (7 5) on the chess board. |
| 13 | + * |
| 14 | + * https://www.coderbyte.com/results/bhanson:Quick%20Knight:JavaScript |
| 15 | + * |
| 16 | + * @param {string} str |
| 17 | + * @return {number} |
| 18 | + */ |
| 19 | +function quickKnight(str) { |
| 20 | + // Parse input and check validity |
| 21 | + const digits = str.match(/[1-8]+/g).map(Number); |
| 22 | + if (digits.length !== 4) { |
| 23 | + return -1; |
| 24 | + } |
| 25 | + |
| 26 | + const knight = new Coords(digits[0], digits[1]); |
| 27 | + const destination = new Coords(digits[2], digits[3]); |
| 28 | + |
| 29 | + const path = knightPathTo(knight, destination); |
| 30 | + |
| 31 | + /* |
| 32 | + Example knightPathTo() result for '(1 1)(8 8)': |
| 33 | + [ Coords { x: 1, y: 1 }, |
| 34 | + Coords { x: 3, y: 2 }, |
| 35 | + Coords { x: 5, y: 3 }, |
| 36 | + Coords { x: 7, y: 4 }, |
| 37 | + Coords { x: 8, y: 6 }, |
| 38 | + Coords { x: 6, y: 7 }, |
| 39 | + Coords { x: 8, y: 8 } ] |
| 40 | + */ |
| 41 | + // console.log(path); |
| 42 | + |
| 43 | + return path.length - 1; |
| 44 | +} |
| 45 | + |
| 46 | +function Coords(x = 0, y = 0) { |
| 47 | + this.x = x; |
| 48 | + this.y = y; |
| 49 | +} |
| 50 | + |
| 51 | +Coords.prototype.toString = function() { |
| 52 | + return `${this.x},${this.y}`; |
| 53 | +}; |
| 54 | + |
| 55 | +Coords.prototype.isEqual = function(loc) { |
| 56 | + if (!(loc instanceof Coords)) { |
| 57 | + return false; |
| 58 | + } |
| 59 | + return this.x === loc.x && this.y === loc.y; |
| 60 | +}; |
| 61 | + |
| 62 | +Coords.arrayIncludes = function(arr, loc) { |
| 63 | + if (!Array.isArray(arr) || !(loc instanceof Coords)) { |
| 64 | + return false; |
| 65 | + } |
| 66 | + |
| 67 | + for (let i = 0; i < arr.length; i++) { |
| 68 | + if (arr[i].isEqual(loc)) { |
| 69 | + return true; |
| 70 | + } |
| 71 | + } |
| 72 | + return false; |
| 73 | +}; |
| 74 | + |
| 75 | +function knightPathTo(knight, destination) { |
| 76 | + if (!(knight instanceof Coords) || !(destination instanceof Coords)) { |
| 77 | + return []; |
| 78 | + } |
| 79 | + |
| 80 | + // Iterative breadth-first search |
| 81 | + // |
| 82 | + // We only care about finding _a_ shortest path, although many might exist. |
| 83 | + // To reduce the search space we will combine similar iterations together. |
| 84 | + // |
| 85 | + // A -> B -> D |
| 86 | + // A -> C -> D |
| 87 | + // |
| 88 | + // Will be combined into either A -> B -> D or A -> C -> D. The exact |
| 89 | + // choice of combination is undefined, but they both represent valid paths |
| 90 | + // of the same length. |
| 91 | + // |
| 92 | + // The last node, in this case "D" will be stored as the key in the `queue` |
| 93 | + // Map object. |
| 94 | + // |
| 95 | + // "D" for us is a Coords object, but because Map() will happily accept |
| 96 | + // object references we need to convert it into a string such that two |
| 97 | + // different Coords objects with the same actual coordinates will be the |
| 98 | + // same. |
| 99 | + // |
| 100 | + // As a breadth-first search, each iteration will represent one additional |
| 101 | + // path length. We will return the first successful path found as any |
| 102 | + // additional paths found in that level will be of the same length. It is |
| 103 | + // guaranteed to be the shortest length; |
| 104 | + // |
| 105 | + // A "path" is represented as an array of Coords |
| 106 | + let queue = new Map(); |
| 107 | + queue.set(knight.toString(), [knight]); |
| 108 | + |
| 109 | + while (queue.size !== 0) { |
| 110 | + const nextQueue = new Map(); |
| 111 | + |
| 112 | + for (const path of queue) { |
| 113 | + const [pathKey, pathArr] = path; |
| 114 | + |
| 115 | + const lastLocation = pathArr[pathArr.length - 1]; |
| 116 | + for (const move of knightLocations(lastLocation)) { |
| 117 | + if (move.isEqual(destination)) { |
| 118 | + // Found destination! |
| 119 | + const finalPath = pathArr.slice(); |
| 120 | + finalPath.push(move); |
| 121 | + return finalPath; |
| 122 | + } |
| 123 | + |
| 124 | + if (!Coords.arrayIncludes(pathArr, move)) { |
| 125 | + // Only visit Coords we haven't been to yet |
| 126 | + const pathCopy = pathArr.slice(); |
| 127 | + pathCopy.push(move); |
| 128 | + nextQueue.set(move.toString(), pathCopy); |
| 129 | + } |
| 130 | + } |
| 131 | + } |
| 132 | + queue = nextQueue; |
| 133 | + } |
| 134 | + |
| 135 | + // This should never happen because a knight can reach any other spot on an |
| 136 | + // empty board, but this is where code goes if a destination is unreachable. |
| 137 | + return []; |
| 138 | +} |
| 139 | + |
| 140 | +function* knightLocations(loc) { |
| 141 | + if (!(loc instanceof Coords)) { |
| 142 | + return undefined; |
| 143 | + } |
| 144 | + |
| 145 | + const offsets = [ |
| 146 | + new Coords(1, 2), |
| 147 | + new Coords(1, -2), |
| 148 | + new Coords(-1, 2), |
| 149 | + new Coords(-1, -2), |
| 150 | + new Coords(2, 1), |
| 151 | + new Coords(2, -1), |
| 152 | + new Coords(-2, 1), |
| 153 | + new Coords(-2, -1) |
| 154 | + ]; |
| 155 | + |
| 156 | + for (let i = 0; i < offsets.length; i++) { |
| 157 | + const offset = offsets[i]; |
| 158 | + |
| 159 | + const tryX = loc.x + offset.x; |
| 160 | + const tryY = loc.y + offset.y; |
| 161 | + |
| 162 | + if (tryX >= 1 && tryX <= 8 && tryY >= 1 && tryY <= 8) { |
| 163 | + yield new Coords(tryX, tryY); |
| 164 | + } |
| 165 | + } |
| 166 | +} |
| 167 | + |
| 168 | +module.exports = quickKnight; |
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