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<!DOCTYPE html><html lang="en" style="font-size:16px"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><link rel="icon" href="../favicon.ico"><title>Source: AgentSet.js</title><!--[if lt IE 9]>
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aria-label="change-font-size"><svg><use xlink:href="#font-size-icon"></use></svg></button></div></div><nav></nav></nav></div><div class="toc-container"><div class="toc-content"><span class="bold">On this page</span><div id="eed4d2a0bfd64539bb9df78095dec881"></div></div></div><div class="body-wrapper"><div class="main-content"><div class="main-wrapper"><section id="source-page" class="source-page"><header><h1 id="title" class="has-anchor">AgentSet.js</h1></header><article><pre class="prettyprint source lang-js"><code>import AgentArray from './AgentArray.js'
/**
* A model's {@link Patches}, {@link Turtles}, {@link Links},
* are all subclasses of AgentSet.
*
* AgentSets are {@link AgentArray}s that are factories for their own Agents.
* That means you do *not* call `new Turtle()`, rather Turtles
* will create the Turtle instances, adding them to itself.
*
* Finally, a Breed is simply a subarray of Patches, Turtles, Links.
* Patches could have a Streets breed, Turtles could have Cops and Robbers
* breeds, and Links Spokes and Rim breeds
*
* AgentSets are not created directly by modelers.
* Instead, class {@link Model} creates them along with their Breeds.
* You can easily skip this initially, instead simply understand AgentSets
* are the basis for Patches, Turtles, Links & Breeds
*
* @param {Model} model Instance of Class Model to which I belong
* @param {Patch|Turtle|Link} AgentClass Class of items stored in this AgentSet
* @param {String} name Name of this AgentSet. Ex: Patches
* @param {Patches|Turtles|Links} [baseSet=null] If a Breed, it's parent AgentSet
*/
class AgentSet extends AgentArray {
// Inherited by Patches, Turtles, Links
model
name
baseSet
AgentClass
/**
* Magic to return AgentArrays rather than AgentSets
* [Symbol.species](https://goo.gl/Zsxwxd)
*
* @readonly
*/
static get [Symbol.species]() {
return AgentArray
}
constructor(model, AgentClass, name, baseSet = null) {
if (name.length === 0) debugger
super() // create empty AgentArray
baseSet = baseSet || this // if not a breed, set baseSet to this
Object.assign(this, { model, name, baseSet, AgentClass })
if (this.isBaseSet()) {
// BaseSets know their breeds and keep the ID global
this.breeds = {} // will contain breedname: breed entries
this.ID = 0
} else {
// Breeds inherit from their baseSet and add themselves to baseSet
Object.setPrototypeOf(this, Object.getPrototypeOf(baseSet))
this.baseSet.breeds[name] = this
}
// console.log('AgentSet:', this)
this.protoMixin(AgentClass)
}
/**
* Add common variables to an Agent being added to this AgentSet.
*
* Each Agent has it's AgentSet and the Model instance.
* It also has an id, set by the AgentSet's global ID.
*
* The Agent also has three methods added: setBreed, getBreed, isBreed.
*
* @param {Object} agentProto A new instance of the Agent being added
* @param {Patch|Turtle|Link} AgentClass It's Class
*/
protoMixin(AgentClass) {
this.agentProto = new AgentClass()
const agentProto = this.agentProto
// if (agentProto.setBreed) {
// console.log('agentProto.setBreed already set', this, agentProto)
// // return
// }
// if (agentProto[this.baseSet.name]) {
// console.log('Duplicate agentProto name', this.baseSet.name)
// // return
// }
Object.assign(agentProto, {
agentSet: this,
model: this.model,
})
agentProto[this.baseSet.name] = this.baseSet
if (!agentProto.setBreed) {
Object.assign(agentProto, {
setBreed(breed) {
breed.setBreed(this)
},
getBreed() {
return this.agentSet
},
isBreed(breed) {
return this.agentSet === breed
},
})
Object.defineProperty(agentProto, 'breed', {
get: function () {
return this.agentSet
},
})
} else {
console.log('protoMixin: agentClass.proto already set', AgentClass)
}
}
/**
* @param {Object} o An Agent to be added to this AgentSet
* @returns {Object} The input Agent, bound to this AgentSet.
* @description
* Add an Agent to this AgentSet. Only used by factory methods.
* Adds the `id` property to Agent. Increment AgentSet `ID`.
*/
addAgent(o = undefined) {
o = o || this.agentProto.newInstance(this.agentProto) // REMIND: Simplify! Too slick.
if (this.isBreedSet()) {
this.baseSet.addAgent(o)
} else {
o.id = this.ID++
}
this.push(o)
return o
}
/**
* Remove an Agent from this AgentSet
*
* @param {Object} o The Agent to be removed
* @returns {AgentSet} This AgentSet with the Agent removed
*/
removeAgent(o) {
// Note removeAgent(agent) different than remove(agent) which
// simply removes the agent from it's array
if (o.id != -1) {
// Remove me from my baseSet
if (this.isBreedSet()) this.baseSet.remove(o, 'id')
// Remove me from my set.
this.remove(o, 'id')
}
return this
}
/**
* Move an agent from its AgentSet/breed to be in this AgentSet/breed
*
* @param {Agent} a An agent, a member of another AgentSet
* @returns {Agent} The updated agent
*/
setBreed(a) {
// change agent a to be in this breed
// Return if `a` is already of my breed
// if (a.agentSet === this) return
if (a.breed.name === this.name) {
// console.log('setBreed already has', this.name)
return
}
// Remove/insert breeds (not baseSets) from their agentsets
if (a.agentSet.isBreedSet()) {
a.agentSet.remove(a, 'id')
// console.log('removing breed:', a)
}
if (this.isBreedSet()) {
this.insert(a, 'id')
// console.log('inserting breed:', a)
}
// Give `a` my defaults/statics
return Object.setPrototypeOf(a, this.agentProto)
}
/**
* Set a default value shared by all Agents in this AgentSet
*
* @param {String} name The name of the shared value
* @param {any} value
* @returns {AgentSet} This AgentSet
*/
setDefault(name, value) {
this.agentProto[name] = value
return this
}
/**
* Return a default, shared value
*
* @param {String} name The name of the default
* @returns {any} The default value
*/
getDefault(name) {
return this.agentProto[name]
// return this.defaults[name]
}
/**
* Create a subarray of this AgentSet.
* Example: create a people breed of Turtles:
*
* `people = turtles.newBreed('people')`
*
* @param {String} name The name of the new breed AgentSet
* @returns {AgentSet} A subarray of me
*/
newBreed(name) {
return new AgentSet(this.model, this.AgentClass, name, this)
}
/**
* @returns {boolean} true if I am a baseSet subarray
*/
isBreedSet() {
return this.baseSet !== this
}
/**
* @returns {boolean} true if I am a Patches, Turtles or Links AgentSet
*/
isBaseSet() {
return this.baseSet === this
}
/**
* Return breeds in a subset of an AgentSet
*
* Ex: patches.inRect(5).withBreed(houses)
*
* @param {AgentSet} breed A breed AgentSet
* @returns {AgentArray}
*/
withBreed(breed) {
return this.filter(a => a.agentSet === breed)
}
// Abstract method used by subclasses to create and add their instances.
create() {
console.log(`AgentSet: Abstract method called: ${this}`)
}
/**
* Remove all Agents from this AgentSet using agent.die() for each agent.
*
*/
clear() {
// die() is an agent method. sets it's id to -1
while (!this.isEmpty()) this.last().die()
}
/**
* Call fcn(agent, index, array) for each item in AgentArray.
* Index & array optional. Overrides AgentArray's ask with
* additional guards for modifications in AgentSet's array.
*
* @param {Function} fcn fcn(agent, index?, array?)
*/
ask(fcn) {
if (this.length === 0) return
const lastID = this.last().id // would fail w/o 0 check above
for (let i = 0; i < this.length && this[i].id <= lastID; i++) {
fcn(this[i], i, this)
}
}
}
export default AgentSet
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