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2023/21
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2023/Day21/Solution.cs

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@@ -39,7 +39,7 @@ class Solution : Solver {
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// This is not that hard to see as it sounds. After some lead in at the
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// beginning, things start to work like this: in each batch of 131 steps a
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// set of center tiles and a set of corner styles is generated.
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// Always 4 center tiles come in, but corner tiles are linear in n (1, 3, 5, ...)
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// Always 4 center tiles come in, but corner tiles are linear in n: 1,2,3...
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// That is: the grown up population for center tiles must be linear in n,
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// and quadratic for the corners (can be computed using triangular numbers).
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//

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