fix: increase node max heap allocation during e2e builds #15759
Merged
+2
−0
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We're already using a 16GB runner, so this should fix flakes like:
https://github.com/coder/coder/actions/runs/12172097355/job/33950290293
https://github.com/coder/coder/actions/runs/11653425091/job/32445787079
This is the same
NODE_OPTION
we already set in the dogfood dockerfile.